Tournament is over, watch my last post on this thread for the recap =) Thanks for the interest!
Hello everyone,
Did you ever like playing with someone but there is a huge skill gap between you? In those cases, it is such a pain to find a fun and balanced game to play together, therefore you end up not playing with him anymore.
That's a really sad story but don't worry I have the solution!
Merry-Go-Rounds is a map especially made for you guys! And today I announce the first tournament ever played on it! So ask your brother that don't play much, this childhood friend that didn't tryhard as much as you or anyone you like to come and play good games of AoE II where everyone feel signifiant, valued and true teamwork matters.
Informations
Find the map and the description of it on the workshop entries:
Voobly: https://www.voobly.com/gamemods/mod/1052/Merry-Go-Rounds
HD: https://steamcommunity.com/sharedfiles/filedetails/?id=1499141960&tscn=1535741081
Quick answers (more details below):
Details
Schedule:
Everyone should be present on the ETK Discord server, on #merry-go-rounds-2v2-tournament channel during the whole tournament (From 12:45 GMT to 20 GMT (at the latest)). That's where results and recs will be shared, drawings of the brackets aswell etc. (https://discord.gg/3qxFykt)
Except for the final, encounters will be only 1 game of Merry-Go-Rounds "BO5 ingame", that is 49 mins maximum igt, therefore 29 to 33 mins maximum real time. Which basically mean that you have ~15 mins to announce the results and hop into the next game. There will probably be some delay, it's inevitable! But being late "on purpose" will be sanctionned by a disqualification (if you don't answer or play the next game 15 mins after the last game finished).
A break is scheduled as shown in the picture, it will help get back into the schedule and have a finishing time closer to expected.
For those who don't know what is a double elimination tree, it means that when you lose, you go into a "sub-tournament" to have a chance to get back and play the final, so you still have a chance to be 1st! On the picture above, L1, L2 ... means "Loser of match 1", "Loser of match 2" etc. Everyone start in winner's bracket.
Settings At least one member of each team should now how to host MGoR and set up everything correctly (read the workshop entry carefully!) Please do it, it's really important!
Lobby settings (right):
Voobly ELO will be preferred if there is contradiction.
Seeding will probably be done according to how much the team is used to the map (that's pretty subjective, but it's a really small tournament), before the start of the tournament you'll give us a familiarity to the map from 0 (never played it) to 10 (I have mastered every aspects of it)
Civilization choice
Each player can pick their civilization and the civ of their allies (for team bonuses), a civilization cannot be picked by the same team twice during the tournament (apply to allies aswell), except at the start of the final, where "already used civ" are reset to 0.
On HD: they announce it in private message to me or any people that can be trusted (ETK admins for example) before the match. When both team told me their civs, they can pick it ingame.
On Voobly just use "Hidden civs".
No slinging
Sending tribute is forbidden before reaching castle age.
Also, you can NEVER send tribute if you are 2 or more elo layer below your teammate (e.g. 15xx Voobly while you're ally is 17xx Voobly).
Prizes
1st to 8th:
Hello everyone,
Did you ever like playing with someone but there is a huge skill gap between you? In those cases, it is such a pain to find a fun and balanced game to play together, therefore you end up not playing with him anymore.
That's a really sad story but don't worry I have the solution!
Merry-Go-Rounds is a map especially made for you guys! And today I announce the first tournament ever played on it! So ask your brother that don't play much, this childhood friend that didn't tryhard as much as you or anyone you like to come and play good games of AoE II where everyone feel signifiant, valued and true teamwork matters.
Informations
Find the map and the description of it on the workshop entries:
Voobly: https://www.voobly.com/gamemods/mod/1052/Merry-Go-Rounds
HD: https://steamcommunity.com/sharedfiles/filedetails/?id=1499141960&tscn=1535741081
Quick answers (more details below):
- When? The 22th of September from ~12:45 GMT to ~20 GMT (at the latest!), Yes everything will be done in one afternoon/evening! (You'll have to be around the whole time (a break is scheduled don't worry).
- What? A mini 2v2 true FMT (Friends May Team) tournament on MGoR ! (8 Teams, Double elimination)
- Why true FMT? Because Extra vils will be given according to elo, therefore all teams in the tournament will be balanced.
- For who? Any ETK and Allies of the order(everyone) can enter (https://discord.gg/3qxFykt). You need to have at least 15 ranked 1v1 games on HD or Voobly, that you didn't lose on purpose or played against someone with more than 200 ELO difference with you. (We're trusting you, no smurfs please!! That's a small tournament for fun, don't ruin it <3 )
- Where? On HD or Voobly, as the players prefer. If a team cannot* play on Voobly, HD will be used.
- How to sign up? Post an answer on this thread or contact me by any means (discord, voobly, steam). When you sign up tell me the elos of both players and a team name if you want to have one.
- What if I don't have a teammate? Join the ETK discord and ask around, I'll try to match people that are motivated to play.
- Any prizes? Yes (more details below)
- Any other prerequiste? Speaking English, being nice etc. Respecting schedule! (1 player on the team should have read this whole post and the workshop entry entirely (except the "the game designer approach and goals" section).
Details
Schedule:
Everyone should be present on the ETK Discord server, on #merry-go-rounds-2v2-tournament channel during the whole tournament (From 12:45 GMT to 20 GMT (at the latest)). That's where results and recs will be shared, drawings of the brackets aswell etc. (https://discord.gg/3qxFykt)
Except for the final, encounters will be only 1 game of Merry-Go-Rounds "BO5 ingame", that is 49 mins maximum igt, therefore 29 to 33 mins maximum real time. Which basically mean that you have ~15 mins to announce the results and hop into the next game. There will probably be some delay, it's inevitable! But being late "on purpose" will be sanctionned by a disqualification (if you don't answer or play the next game 15 mins after the last game finished).
A break is scheduled as shown in the picture, it will help get back into the schedule and have a finishing time closer to expected.
For those who don't know what is a double elimination tree, it means that when you lose, you go into a "sub-tournament" to have a chance to get back and play the final, so you still have a chance to be 1st! On the picture above, L1, L2 ... means "Loser of match 1", "Loser of match 2" etc. Everyone start in winner's bracket.
Settings At least one member of each team should now how to host MGoR and set up everything correctly (read the workshop entry carefully!) Please do it, it's really important!
Lobby settings (right):
- Expansions (WK!)
- Scenario... Merry-Go-Rounds 2-0-0 (Or the latest, please subscribe to the workshop entries, I'm planning a new version for the tournament, for minor changes)
- Difficulty: Any
- Ressources: Standard
- Population: 200
- Game Speed: Normal
- Reveal Map: Explored (EDITTED: 16.09 - sry)
- Starting Age: Standard
- Ending Age: Standard
- No Treaty
- Lock Teams: checked
- Lock Speed: checked
- Allow cheats: no
- All techs: no
- Record game: yes
- Slot 1 should be color blue(1)! His teammate should be red(2)
- Adversaries should be teal(5) and purple(6)
- All teams should be on " - "
- No empty slots! Fill it with AIs !!!
- Best-of 5 (It's default you have nothing to do)
- No-boom (destroy the palissade near the statue)
- No-skip (destroy the palissade near the rug)
- Kick AIs (destroy palissade near "nine bands" of each row with the outpost being green, yellow, gray or orange)
- Give extra villagers according to the table below (ask me if you need any details about how to give any of those)
Voobly ELO will be preferred if there is contradiction.
Seeding will probably be done according to how much the team is used to the map (that's pretty subjective, but it's a really small tournament), before the start of the tournament you'll give us a familiarity to the map from 0 (never played it) to 10 (I have mastered every aspects of it)
Civilization choice
Each player can pick their civilization and the civ of their allies (for team bonuses), a civilization cannot be picked by the same team twice during the tournament (apply to allies aswell), except at the start of the final, where "already used civ" are reset to 0.
On HD: they announce it in private message to me or any people that can be trusted (ETK admins for example) before the match. When both team told me their civs, they can pick it ingame.
On Voobly just use "Hidden civs".
No slinging
Sending tribute is forbidden before reaching castle age.
Also, you can NEVER send tribute if you are 2 or more elo layer below your teammate (e.g. 15xx Voobly while you're ally is 17xx Voobly).
Prizes
1st to 8th:
- Have their nicknames (and team names) on a "hall of fame" inside MGoR. (Special mention for 1st and 2nd)
- 2 times 5$ Steam gift card.
- Will have a special "easter-egg" inside MGoR, that they can suggest and discuss with me. (That goes from renaming the monument to adding special triggers when you do something in particular, be creative! =) )
- Will receive an honorous discord role : "True FMT player"
- Will receive either a big picture (composed of many snapshots) or a small video, compiling all the best moments they lived during the tournament. My sick MS paint skills will be at your service =P
Attachments
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