1. Registration
2. Players Seeding
3. Scheduling
4. Schedule (to be updated according to player numbers after registration ended)
5. Civilisation Rules
6. Lobby Settings
7. Game Settings
8. Player Restarts
9. Admin Restarts
10. Laming
Straggler trees laming within 12 tiles of the opponent’s TC is not allowed, except if the said tree is part of a wall.
Fish laming is not allowed within 12 tiles of the opponent’s TC.
All other forms of laming are allowed.
11. Recorded Games
12. Fair-Play and Respect
13. Mods
14. Cheating
15. Streaming Policy
Sign-ups will close on December 10, 20 GMT. Depending on the number of signed up players on December 9, there is a possibility of an extension by 1 week.
2. Players Seeding
Seeding will be done according to this formula:
0.50*(current RM 1v1) + 0.50*(highest RM 1v1) 24 h after the sign-up deadline.
0.50*(current RM 1v1) + 0.50*(highest RM 1v1) 24 h after the sign-up deadline.
3. Scheduling
Players will schedule their game at any time during the defined time frame. They will schedule publicly in dedicated threads on AoEZone. They are free to schedule anywhere else (e. g. Discord), but must post their agreed time and confirmation in the AoEZone topic. If players can’t agree on a schedule, admins will determine a time to the best of their ability. If a player shows unwillingness to schedule they will get an admin loss for the series.
If a player is 30 minutes late to a series, they will get an admin loss for the series. An exception can only be made if the player who waited agrees to reschedule for a time before the round's deadline. From the second round on: If a player knows (s)he can't play a round within the first 48 h of the round, it is possible to replace this player with the defeated opponent from the previous round.
If a player is 30 minutes late to a series, they will get an admin loss for the series. An exception can only be made if the player who waited agrees to reschedule for a time before the round's deadline. From the second round on: If a player knows (s)he can't play a round within the first 48 h of the round, it is possible to replace this player with the defeated opponent from the previous round.
4. Schedule (to be updated according to player numbers after registration ended)
Ro128-Ro32: To be finished until January 09 2022
Ro128-Semifinal: Best of 5
Winners Bracket Final and Losers Bracket Final: Best of 7
Grand Final: Best of 9 with 1:0 lead for the Winners Bracket winner.
Ro128-Semifinal: Best of 5
Winners Bracket Final and Losers Bracket Final: Best of 7
Grand Final: Best of 9 with 1:0 lead for the Winners Bracket winner.
5. Civilisation Rules
Civilisations will be Random for all matches.
6. Lobby Settings
Public lobby
Spectators enabled
Hidden civilisation not activated, so both players can see that "Random" is picked.
Server: Choose the fairest server possible for both players
Spectators enabled
Hidden civilisation not activated, so both players can see that "Random" is picked.
Server: Choose the fairest server possible for both players
7. Game Settings
Data Mod: Definitive Set
Game: Random Map
Location: ZN@HyperRandom
Size: Tiny (2 players)
Difficulty: Standard
Resources: Standard
Population: 200
Game Speed: Normal
Reveal Map: Normal
Starting Age: Standard
Ending Age: Standard
Treaty: None
Victory Condition: Standard
Lock Teams: [X] Yes
Team Together: [X] Yes
Team Positions: [ ] No
Shared Exploration: [ ] No
Lock Speed: [X] Yes
Allow Cheats: [ ] No
Turbo Mode: [ ] No
Full Tech Tree: [ ] No
Record Game: [X] Yes
Game: Random Map
Location: ZN@HyperRandom
Size: Tiny (2 players)
Difficulty: Standard
Resources: Standard
Population: 200
Game Speed: Normal
Reveal Map: Normal
Starting Age: Standard
Ending Age: Standard
Treaty: None
Victory Condition: Standard
Lock Teams: [X] Yes
Team Together: [X] Yes
Team Positions: [ ] No
Shared Exploration: [ ] No
Lock Speed: [X] Yes
Allow Cheats: [ ] No
Turbo Mode: [ ] No
Full Tech Tree: [ ] No
Record Game: [X] Yes
8. Player Restarts
One player restart per match, which has to be called until 4:00 minutes of game time. In case of a restart, civilisations will both be random again.
9. Admin Restarts
An admin restart can be called in the following cases:
- Within 1 minute of game time if a starting unit doesn’t have a path to the TC
- Within 4 minutes of game time, if you are sure that there is an error in the map generation.
In case of gold/stone and wild animals/herdables, if they don’t have a path to the TC (e. g. trapped in a forest).
If the other player doesn't agree with the call, admin restarts game files should be sent to an admin. If the restart was abusive, and the player calling the restart won the game eventually, decisions will be made by admins to the best of their ability.
In case of an admin restart, civilisations will both be random again.
- Within 1 minute of game time if a starting unit doesn’t have a path to the TC
- Within 4 minutes of game time, if you are sure that there is an error in the map generation.
In case of gold/stone and wild animals/herdables, if they don’t have a path to the TC (e. g. trapped in a forest).
If the other player doesn't agree with the call, admin restarts game files should be sent to an admin. If the restart was abusive, and the player calling the restart won the game eventually, decisions will be made by admins to the best of their ability.
In case of an admin restart, civilisations will both be random again.
10. Laming
Fish laming is not allowed within 12 tiles of the opponent’s TC.
All other forms of laming are allowed.
11. Recorded Games
Once the series is played, players must provide the score of their series well as the recorded games to one of the admins via Discord.
12. Fair-Play and Respect
Insults, unsportsmanship and overall bad behaviour will not be tolerated.
13. Mods
Graphical mods are allowed. All other mods are not allowed and using them will be considered as cheating.
14. Cheating
Cheating is not tolerated and will result in immediate disqualification.
15. Streaming Policy
Open streaming, including POV streaming.
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