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Market Trading Vs Selling: An Analysis

  • Thread starter United StatesRicoJay13
  • Start date Aug 12, 2018
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RicoJay13

United StatesRicoJay13

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Jul 21, 2018
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  • Nov 26, 2019
  • #1,426
nimanoe said:
Again, you're using the same problem as before, just because the enemy calls the gg before the trade can pay off doesn't mean it's not a good investment. If Viper wasn't able to get in the enemy trade and the game would've gone on for a few more minutes, the trade would've paid off.
Click to expand...
This is a gloriously ridiculous argument. You're right: if games would all just go on an additional 4 hours, then definitely trade would pay off. This is what your side of the argument has come to?
 
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nimanoe

Netherlandsnimanoe

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RicoJay13 said:
This is a gloriously ridiculous argument. You're right: if games would all just go on an additional 4 hours, then definitely trade would pay off. This is what your side of the argument has come to?
Click to expand...
But as the attacker you can't know when the opponent resigns, so saying that you shouldn't invest if you're winning is like saying you shouldn't make any villagers once you have an advantage.
Also not gonna respond to the rest of my post?
 
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RicoJay13

United StatesRicoJay13

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nimanoe said:
Yes, he starts deleting 15 villagers by my count at 51 min in the game. Then 3 more at around 55 min in. Those vills have been collecting resources for longer than you accounted for in your document and are way less than the 40 you accounted for. I honestly don't know how you think that this shows you're right, when it shows the exact opposite.
Click to expand...
My entire premise is that the pop he (or anyone) uses for trade carts could instead be used for vils you either create or DON'T murder. Had he done that, he'd have more resources than if he did what he did which was ramp into trade. I respect that his (and I assume yours) opinion at that point in game is that he'd rather ramp into trade in the preparation for the possibility that the game goes on long enough for it to pay off. I completely understand that that is the idea behind trading. But in this instance, it absolutely DID NOT pay off. Easy math. End of discussion on this one data point. And none of the other players likely had their trade pay off. I think a few had 0 trade revenue so it's not all 8/8, but I think it was 6/8 or so. If the average pro game is ~50 total minutes, I view that as almost an ironclad case that trading isn't paying off in most games. Especially because constant production from 3-5 markets is not a given even for elite players. It's a lot of wood and gold and micro, even moreso if your route requires onagering, protection etc. In that Viper video he spends a lot of time flaring and asking his teammates to clean up an area in the middle of their trade route as an example.
 
RicoJay13

United StatesRicoJay13

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nimanoe said:
But as the attacker you can't know when the opponent resigns, so saying that you shouldn't invest if you're winning is like saying you shouldn't make any villagers once you have an advantage.
Also not gonna respond to the rest of my post?
Click to expand...
What you say is both true but belies the point. Which is that if most of the time trade is NOT paying off, then you should NOT be doing it. Obviously some games will go on so long that it does pay off. I lose plenty of games I play in where they go so long that trading puts my opponents at a major advantage. Obviously that doesn't appear to be the case most of the time based on my experience, games I've posted that pros play in, my assumption if the average 4v4 BF voobly match only lasts ~50 mins, the challenge matches vs TheHand, etc.
 
Last edited: Nov 26, 2019
RicoJay13

United StatesRicoJay13

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nimanoe said:
Viper also starts trade way later than the average game, he makes his markets around 40 min in the game, but doesn't make tradecarts until around 8 minutes later. In the average game the trade will start around 30 min, so 18 min before Viper actually started the trade. Following that logic, trade will pay off in most games.
So saying that in this game the trade hasn't paid off as an argument that in most games the trade won't paid off is disingenuous.
Click to expand...
Does he though? Or am I supposed to just assume what you say with no backing data must be correct?

Also I'll take this moment to point out that Viper starting ramping into trade at 40 minutes and then still not having had it ROI 18:30 minutes later when the game ends is just another example of how it's hard to perfectly get a good trade route, have constant market production, and have it pay off in the perfectly efficient spreadsheet version which has it pay off in 14 minutes.

Oh, did you or anyone notice what the market price of wood and food were when viper started trade at 40 minutes? Hint: it's not rock bottom. Hint #2: while it isn't part of my spreadsheet and we haven't really talked about it, food is also a resource in aoe2. Pop space can be used to build farms, which collect food, which can be sold for gold sometimes at a very high price.
 
RicoJay13

United StatesRicoJay13

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  • Nov 26, 2019
  • #1,431
MaSmOrRa said:
Fair enough, I tend to make long posts. That's my bad.

I my defense though, I do read everyone else's long posts. Yours included, of course.

Did you read mine? And the part where I suggest you look for recs on Voobly where you have a huge ammount of data that could prove (or disprove) your theory?
Click to expand...
Frankly I have no interest in reviewing and using voobly games as my basis for this argument. I get enough flak when I use viper games, or the suggested tournament BF team games which was about 20 pages back. I did appreciate whomever provided that the average BF teamgame for several regulars on voobly is around 50 mins. To me that's pretty good data to show that it's going to be very hard for trading to pay off in the average game. It's basically 14 minutes to payoff if you play it perfectly in an untouched boom and there's no raiding etc. It's longer if your micro isn't perfect, production from a market isn't perfect, your trade route needs Onagering and you don't realize it until you've sunk costs, there's raiding anywhere on your route, etc. All of that occurred in that viper vid. And 18:30 minutes after he started trade he still hadn't reached ROI. So I go back to my original advice: if you're going to start trading, you better feel VERY secure that you have 14+ minutes for this large investment to pay off.
 
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RicoJay13

United StatesRicoJay13

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  • Nov 26, 2019
  • #1,432
And just a general comment because it seems that a lot of people are making the argument that since you don't know how long the game will last, it's safer to ramp into trade. That is a perspective. Another perspective would be that based on the same fog of war, since you don't know when the pivotal battle will occur or when you will really need the resources to fight it, you should NOT take the risk that it will occur inside of that 14+ minute window before trading will ROI.
 
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nimanoe

Netherlandsnimanoe

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  • Nov 26, 2019
  • #1,433
RicoJay13 said:
My entire premise is that the pop he (or anyone) uses for trade carts could instead be used for vils you either create or DON'T murder.
Click to expand...
But you assume in your spreadsheet that they're all vills that don't get murdered and don't account for the costs if they had to be created.
RicoJay13 said:
Had he done that, he'd have more resources than if he did what he did which was ramp into trade. I respect that his (and I assume yours) opinion at that point in game is that he'd rather ramp into trade in the preparation for the possibility that the game goes on long enough for it to pay off. I completely understand that that is the idea behind trading. But in this instance, it absolutely DID NOT pay off. Easy math. End of discussion on this one data point. And none of the other players likely had their trade pay off. I think a few had 0 trade revenue so it's not all 8/8, but I think it was 6/8 or so.
Click to expand...
Agreed with you here, however at the time Viper set up trade, he didn't know the game would be over so soon. So in HINDSIGHT it wasn't worth it, but at the time it was a good investment. Especially if you consider that when he invested into trade he was already close to pop-capped, so efficiency in his eco would leave more room for army.
RicoJay13 said:
If the average pro game is ~50 total minutes, I view that as almost an ironclad case that trading isn't paying off in most games.
Click to expand...
Come on, you take this one game as reference for all games? This game was very different in that there was a LOT of aggression early on, which forced people to delay making trade. I also think Viper was one of the few people who had a proper boom, so it's not that odd that there wasn't a lot of trading going on. In some games there will be some early aggression, especially if they have worse late game civs (like in this game), but in general there won't be nearly as much aggression as in this game.
RicoJay13 said:
Especially because constant production from 3-5 markets is not a given even for elite players. It's a lot of wood and gold and micro, even moreso if your route requires onagering, protection etc. In that Viper video he spends a lot of time flaring and asking his teammates to clean up an area in the middle of their trade route as an example.
Click to expand...
Sure, it might take more time to set up trade, but while your markets are idle, the seller doesn't gain anything over the trader. The return of Investment will be longer, but the trader will have more resources to spend on army during the time he's not investing in trade.
RicoJay13 said:
What you say is both true but belies the point. Which is that if most of the time trade is NOT paying off, then you should NOT be doing it.
Click to expand...
Unsubstantiated claim
Obviously some games will go on so long that it does pay off. I lose plenty of games I play in where they go so long that trading puts my opponents at a major advantage. Obviously that doesn't appear to be the case most of the time based on my experience, games I've posted that pros play in, my assumption if the average 4v4 BF voobly match only lasts ~50 mins, the challenge matches vs TheHand, etc.
Click to expand...
When do you think players start trade in general? From my experience by watching plenty of high level games on streams and the occasional game in a tournament they start trade before 35 min in, so the trade would've paid off already by your own calculations of a ROI of 14 min.
RicoJay13 said:
Does he though? Or am I supposed to just assume what you say with no backing data must be correct?
Click to expand...
I've been around the community for a few years already and have watched plenty of high level games on stream. If you know any better way to find when players start trade instead I'll gladly hear it.
 
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UnknownRylo

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Feb 9, 2017
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  • Nov 26, 2019
  • #1,434
RicoJay13 said:
This argument that "you don't know how long the game will go so the safe play is to ramp into trade" is silly. That's like saying "you don't know whether you will have a car accident so you better get car insurance to be safe". The obvious retort is "yeah and it's a bad investment to do so which is why insurance companies have their names on stadiums and jerseys."
Click to expand...

WTF?
 
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O

Unknownorangereaper

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Aug 21, 2014
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427
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  • Nov 26, 2019
  • #1,435
Only way to settle this..

Daut's Apartment Cup
4v4, exclusively RageForest maps
Winner takes all booze

Honestly though, isn't this similar to 1tc push against 3 tc boom.
If the rusher can make enough eco damage he will come-out victorious.
If the boomer pulls a fatslob, then he booms free and wipes off the rusher.

Risk/Reward.
If these things were so black and white, then you'll only see single meta.
(akin to 20-22 pop feudal into sc etc.)
 
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BruneiSyphax

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Feb 17, 2019
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  • Nov 26, 2019
  • #1,436
Honestly, this is probably the most ******ed thread I've ever read in my 20+ years on the internet and I've read a lot of crap. Congrats
 
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RicoJay13

United StatesRicoJay13

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Jul 21, 2018
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  • Nov 27, 2019
  • #1,437
nimanoe said:
Come on, you take this one game as reference for all games? This game was very different in that there was a LOT of aggression early on, which forced people to delay making trade. I also think Viper was one of the few people who had a proper boom, so it's not that odd that there wasn't a lot of trading going on. In some games there will be some early aggression, especially if they have worse late game civs (like in this game), but in general there won't be nearly as much aggression as in this game.
Click to expand...
The ~50 minutes I'm taking from what others have posted based on them citing pro players who exclusively play voobly 4v4 BF TG's. The Viper game was longer than that and yet no one turned a trade profit.

We are trying to both say the same thing on game length and trade payoff. I'll put it this way: if you told me I would get to untouched boom for 50 minutes so that around the time I set up trade around 30 minutes I could definitely ROI setting up trade, I'd do it every time. I don't believe that the average BF game involves 50 minutes of certain untouched boom. For flank, it's almost always well earlier than that often in castle age. Even for pocket, I often see where pocket has to be ready to help and cannot untouched boom for the amount of time required to have trade ROI. The only way trade would always pay off given the average BF TG is ~50 minutes would be if every game involved untouched boom. That's obviously not the case. ~50 minutes is a super fast game from the perspective of trade taking 14+ minutes to ROI. Look at the Viper game: 58.5 minutes and nobody ROI'd trade and he couldn't do it in 18.5 minutes.

Somewhat ironically, noob BF games where everyone just walls up and booms to late imperial age are about the only surefire way to play in a game where trading will almost always pay off. Once you get to 1700+ HD 4v4 BF, which is admittedly still pretty far from being elite aoe2 player, forget it: The action is starting a lot earlier than that and before your trade has paid off. And the games (assuming ~50 minutes endtime) aren't going long enough to justify that cultist level of surefire investment that the masses subscribe to.

I'm not sure what evidence you are looking for with your claim that the costs for villagers isn't included. Keep in mind this is completely baked into the scenario which I tested both as seller and trader. So if you're looking for a way to bake this in without crashing the food cost for villagers, that's a great way. Nobody seems to want to spend even an hour to simulate it so that's why we are stuck here.
 
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RogganWololo

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Thank you for bringing this thread back to life @HyunAOP
Thanks for giving me something to read while having breakfast everyday, it's usually quite boring otherwise
 
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HyunaOP

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RogganWololo said:
Thank you for bringing this thread back to life @HyunAOP
Thanks for giving me something to read while having breakfast everyday, it's usually quite boring otherwise
Click to expand...

Appreciate the sarcastic love bro ❤
 
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A

United StatesAgentJCDenton

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Sinken said:
Are you sure you aren't RicoJay's smurf-account where he lets his arrogance loose?
Click to expand...
No, but I guess I would say that if I was.
RicoJay13 said:
You know you're losing an argument when you not only believe the other side has a personality disorder, but write that in a forum as a means of trying to insult a stranger.
Click to expand...
I'm not sure it was an insult, since you're obviously very bright just strangely inspired shall we say. Also I just joined not only this thread but the forums at large and I would love to see the conventional wisdom disproved, although the overwhelming consensus against selling makes me skeptical. I'll go with whatever is shown to be correct.
 
HongeyKong

Hong KongHongeyKong

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RicoJay.png

All Hail RicoJay!
 
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stardust said:
debatable

Workout Programs

The most popular bodybuilding message boards!
forum.bodybuilding.com
Click to expand...
I actually lost brain cells reading this
 
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Carlini8

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Can we have new data with Khmer farms please?
 
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