Shoutout to @HyunaOP for arguing with me about the viability of this opening, our discussion made me go back to my original build order and make it even better with some small changes.
Here ya go 11No rec no like, I wanna beat this Kappa
Shoutout to @HyunaOP for arguing with me about the viability of this opening, our discussion made me go back to my original build order and make it even better with some small changes.
I like the second lumber camp idea, because it can get too crowded on just 1 LC especially with the additional 2 villagers of malay. I think I'd prefer to make 2nd LC instead of the 3rd farm that I added in the video, since the food income should already be sufficient to afford fletching I'd think.And here's a rec with 2 lumbers, 5 vills on berry, coupled with the jeotm 3w to 4w style MaA, namely you lure boar1 faster and align the wood income just a bit later but still before Feud-click (so ~20sec later Rax/militia1 creation), but on the other hand you can afford range faster and better wood saturation for the needed 6+2+1 that a 1range archer wants . (unfortunately I don't think I cando a whole 1pop faster without more hax deer 11)
Just go 18-19pop maa-arch with ethiopians or japanese, those are doable with deer and more potent/faster (20pop without deer) if you’re looking for a meta maa-arch opener.Let me know when this is optimized so I can terrorize the 1700 elo range. Finally got bored of Berbers lame into douche and cuman double tc into kts/deathball. This looks more on-meta and thus potentially more tear inducing. The IYIyTh hungers for sweet, sweet tears.