AoEZone - The international Age Of Empires community AoEZone - The international Age Of Empires community
  • Forums
    New posts Search forums Help
  • What's new
    New posts New profile posts Latest activity Help
  • Calendar
    Monthly Weekly Agenda Archive Help
  • Groups
    Public Events
  • AoEZone
    Menu Home A Guide for Beginners AoE On Twitch AoE On YouTube AoE2 Hall of Fame Feedback and Suggestions Support AoEZone Help
    Shortcuts General Discussion Community Café Questions and Answers Chat and Chit-chat Articles and Guides Resources and Downloads Live Streaming and Videos Foro Publico (Español) Fórum Público (Brasil) Age Of Empires Clans AoE II DE Leaderboards MS Zone Rating History
    Tournaments Battle of Africa 3 Red Bull Wololo: Legacy RMS Cup 2 T90 Titans League Terra Nova Duos General Tournament Discussion Current Tournaments Recurring Series Past Tournaments
    Recorded Games Search for Games Daily Games Expert Games Deathmatch Custom Scenario Classic Games Map Database
Log in
Register

Search

Search recorded games
By:
Advanced search…
Search recorded games
By:
Advanced…
Toggle sidebar Toggle sidebar
  • New posts
  • Search forums
  • Help

Search

Search recorded games
By:
Advanced search…
Search recorded games
By:
Advanced…
AoEZone - The international Age Of Empires community AoEZone - The international Age Of Empires community
Menu
Install the app
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

Menu

Home
A Guide for Beginners
AoE On Twitch
AoE On YouTube
AoE2 Hall of Fame
Feedback and Suggestions
Support AoEZone
Help

Shortcuts

General Discussion
Community Café
Questions and Answers
Chat and Chit-chat
Articles and Guides
Resources and Downloads
Live Streaming and Videos
Foro Publico (Español)
Fórum Público (Brasil)
Age Of Empires Clans
AoE II DE Leaderboards
MS Zone Rating History

Tournaments

Battle of Africa 3
Red Bull Wololo: Legacy
RMS Cup 2
T90 Titans League
Terra Nova Duos
General Tournament Discussion
Current Tournaments
Recurring Series
Past Tournaments

Recorded Games

Search for Games
Daily Games
Expert Games
Deathmatch
Custom Scenario
Classic Games
Map Database

Members online

  • FinlandRaeinos
  • Unknownimp_tonic
  • EstoniaOvertaken
  • Isle of ManMuscleChamp
  • Afghanistannaghma654
  • Singaporemissinggem127
  • SwitzerlandPaint
  • ItalyMemeluke
  • LithuaniaDrunken_master
  • United KingdomTheCapybara
  • Netherlandsrustyknivess
  • Indiaakku
  • BrazilFeAge
  • IsraelRoR_xTeRRoRx
  • EnglandPoLaR
  • Germanydodageka
  • United KingdomAlterEgo7
Total: 76 (members: 25, guests: 51)

Today's birthdays

  • BugA_the_Great
  • I
  • Forums
  • Age Of Empires
  • General Discussion

Ladder.

  • Thread starter United StatesSpring_
  • Start date Apr 12, 2022
Toggle sidebar Toggle sidebar
Remove ads? Become a premium member......
  • 1
  • 2
  • 3
Next
1 of 3

Go to page

Next Last
Spring_

United StatesSpring_

Champion
Nov 28, 2010
1,930
2,984
128
35
San Diego, CA
www.lclan.com
  • Apr 12, 2022
  • #1
People sign on to the ladder to play the setting they like or vs an enemy at the top level on a setting they want to practice.


Forced map pool = no one gets what they want.

The big lie is that by not forcing variety that the variety players will have to wait longer. In reality the variety players play a bunch of people who are bad at variety or only play 1 op civ on the imbalanced "variety" map. While the single mapped focused players are forced to play vs mediocre variety players on their setting that only know 1-2 playstyles on their particular map (for us arabia players its the Mayan 100 games in a row guys). NO ONE WINS

What happens to the ladder? Single map / competitive players leave while the variety players keep playing vs weaker and weaker opponents and get ego boosted.

How does it end? Our overlords squeeze the viewer base Microsoftly until they can't take our money anymore with dlc's or ad sales.


Voobly certainly had its problems but atleast they didn't take all freedom away from the players to play on the ladder. People will wait longer to get what they want but they will leave if forced to wait for something they dont want.
 
  • Like
  • Haha
Reactions: DeJake, Crawsack, Tocaraca and 14 others
N

CroatiaNextLever

Active Member
Mar 8, 2022
55
207
38
  • Apr 12, 2022
  • #2
I don't think the ladder should be seen as practice grounds for certain settings. I mean it can be, but the goal is and should be the opposite of that.
 
  • Like
Reactions: hkhong, emarz4697 and Tendo
SouFire

MexicoSouFire

Champion
Mar 11, 2011
3,582
2,379
128
32
Mexico
  • Apr 12, 2022
  • #3
1649793532844.png

I am pretty sure the one to blame for such system is adam isgreen the head of the aoe franchise as the aoe games share the same silly concept, his ideal of telling the users how to play and what to enjoy from the game is just a demonstration of abuse of power, little men always find a way to force their beliefs.

The price of their decisions are having a negative impact in all their games, i never saw such stubbornness, it is like they want their games to fail.
 
  • Like
  • Haha
Reactions: DeJake, Snowguy, Funito and 9 others
A

BelgiumAoeWololo

Known Member
Dec 13, 2018
99
260
58
  • Apr 13, 2022
  • #4
SouFire said:
I am pretty sure the one to blame for such system is adam isgreen the head of the aoe franchise
Click to expand...
I would not be surprised, this is the same clown that proudly contributed the defaulted accelerated right click drag scroll which everyone turns off immediately.

Really, someone at the top is completely ****ed in the head for removing control over maps in a game where these have an extreme impact on gameplay. Just consider how many hours each day get wasted because of this, it's a crime against humanity.
 
Last edited: Apr 13, 2022
  • Like
Reactions: DeJake, Tocaraca, warmachine and 3 others
Spring_

United StatesSpring_

Champion
Nov 28, 2010
1,930
2,984
128
35
San Diego, CA
www.lclan.com
  • Apr 13, 2022
  • #5
AoeWololo said:
I would not be surprised, this is the same clown that proudly contributed the defaulted accelerated right click drag scroll which everyone turns off immediately.

Really, someone at the top is completely ****ed in the head for removing control over maps in a game where these have an extreme impact on gameplay. Just consider how many hours each day get wasted because of this, it's a crime against humanity.
Click to expand...
OMG the first thing I did on HD was freak out over the drag scroll and I almost had a seizure until I turned it off, this makes so much sense.
 
  • Like
Reactions: DeJake, lecracheursagacite and AoeWololo
S

GermanySnizl

Halberdier
Nov 8, 2020
254
609
98
  • Apr 13, 2022
  • #6
Personally I do not have an issue with the ladder system for 1v1s. I actually quite like it.
I can understand the other side of it and I definitely can see how for higher level players this becomes even more of an issue, but here is a suggestion:

Fix it yourself!
There is a lobby system, the game is very community focussed, you guys know each other. It works for team games, specifically BF and worked for Nomad team games long time before as well. Why don't you organize a discord for all the 2k+ players to match up for 1v1s. Have a separate channel for each map and just organize some games. To give some variety in opponents while keeping active play happening, you could make it the standard to play a best of three, then ask again for a different opponent. You can agree on all the settings, civ picking etc.

I know its frustrating that the devs do things you don't like, but it really should not be to hard to fix it yourself.
 
  • Like
Reactions: Tocaraca, crazyyoco, emarz4697 and 8 others
Memeluke

ItalyMemeluke

Champion
Nov 9, 2016
1,002
2,862
128
Voobly
Memeluke
View profile
Ladder
RM - 1v1
Rating
1729
Wins
89
Losses
82
Streak
-2
  • Apr 13, 2022
  • #7
3 years passed complaining about matchmaking, tg elo abusers, map pools, dodging, altf4... and still nobody made an alternative community elo system for lobbies, it really puts into perspective how much of a non-issue these things are and that nobody really cares except for like 10 aoezone users.
I guess there is no demand for it.
 
  • Like
  • Haha
  • Sad
Reactions: Faultier321, Tocaraca, The Bloodless and 8 others
Influenza

United StatesInfluenza

Champion
Jul 7, 2011
3,044
5,850
133
  • Apr 13, 2022
  • #8
Memeluke said:
and still nobody made an alternative community elo system for lobbies
Click to expand...
untrue, Taiwanese community made one for their lobby games.
 
  • Wow
Reactions: emarz4697
M

United StatesMrIster24

Active Member
Jan 20, 2017
94
237
38
Voobly
MrIster24
View profile
Ladder
RM - 1v1
Rating
1623
Wins
380
Losses
376
Streak
-1
  • Apr 13, 2022
  • #9
Thank you for tuning into this week's episode of old man yells at ladder. Tune in next time to see how OP reacts to getting Hideout 3 times in a single day!
 
  • Haha
  • Like
Reactions: Crawsack, thefisch, bird_person and 10 others
L

United StatesLowEloNobody

Halberdier
Feb 2, 2021
822
1,990
98
  • Apr 13, 2022
  • #10
Memeluke said:
nobody really cares except for like 10 aoezone users.
Click to expand...
Yep. Basically this
 
  • Like
Reactions: QuEnDi_kelar, NextLever and emarz4697
L

United StatesLowEloNobody

Halberdier
Feb 2, 2021
822
1,990
98
  • Apr 13, 2022
  • #11
1649863582859.png
 
  • Like
  • Haha
Reactions: Lev7, Tocaraca, paradox303 and 7 others
Spring_

United StatesSpring_

Champion
Nov 28, 2010
1,930
2,984
128
35
San Diego, CA
www.lclan.com
  • Apr 13, 2022
  • #12
One of the problems is the idea of PVE vs PVP.

There is a huge "casual" pool of players who actually prefer to just build up things and play vs the environment and escape reality for a while into a fantasy land who don't really care about the maps or civs they are playing other than for the experience of being involved.

PVP players want action and the more the better. They want alot of interactions and excitement to compete with other humans at the highest level they can achieve. The problem is when you give the PVE guys the ladder and tell the PVP players to kick rocks. The ladder is for PVP and the campaigns + tournaments are for the viewers/casuals.

(the two philosophies balance differences)

PVE players want more closed maps, boom civs, walls, defense structures ect.
Low apm, consistency in progressing through the game fully.

PVP players want more open maps, fast aggressive civs, smaller walls, less defensive tools.
High apm, consistency in ending games that are over asap.

(imagine the differences in the civ/unit/map balances)

Competitive players want to grind for hours a day on settings they find challenging and the fact that there is so few of them is why we need the ladder in the first place. How many players online can play at 2200+ on arena specifically or arabia specifically at any time of the day? not many... giving them an avenue to find each other on the ladder keeps them involved in the game. if you say "go make a lobby" your telling a 1%ter to go and hope another 1% is around waiting. This is what the huge pool of 1000-1600 elo players can do without a problem because they can host a game/map they want to play and have a person around their rating online at every second of the day, the 1% player absolutely cannot. I do think though with lobbies if it was normalized could help out alot for the 1% players like in voobly days, but we don't even have that. We have a fake elo system where you can only gain elo by wasting your time and not an insignificant amount just to get fun settings. RM 1v1 Lobbies allowing ranked is a bare minimum first step but one i think alot of players would appreciate.

ELO should find two suitable opponents on a map they both want to play not ego boost whoever has the most time to spent playing settings they hate vs lower ranked players.
 
  • Like
  • Haha
Reactions: DeJake, Crawsack, Tocaraca and 6 others
R

Svalbard and Jan Mayen-R-

Halberdier
Feb 23, 2021
278
1,362
98
  • Apr 13, 2022
  • #13
I'm heavily in favour of legalising drugs, but Spring's messages over the last year are a strong argument against it, ngl.
 
  • Like
  • Haha
  • Sad
Reactions: Crawsack, LilTrouble__, Michaerbse and 17 others
N

CroatiaNextLever

Active Member
Mar 8, 2022
55
207
38
  • Apr 13, 2022
  • #14
That's A LOT of assumptions about who wants to play what, lmao. Wouldn't it be better if these PVP "Chads" used a completely separate lobby from rest of the peasants anyway?
 
  • Like
Reactions: thefisch and LilTrouble__
H

IndiaHelloWorld

Well-Known Member
Jun 13, 2018
306
490
68
  • Apr 13, 2022
  • #15
Absolutely true, what I consider matchmaking to be, it just matches your elo player on the same map. It's not a tryharding playground because the unranked lobbies are not a good way to know one's skill to balance the matches.


Ranked lobbies are much better than matchmaking because you can set your own rules and play people only with your set of rules. Fun for everyone.
 
  • Like
Reactions: DeJake and TwilliverOngenbone
Spring_

United StatesSpring_

Champion
Nov 28, 2010
1,930
2,984
128
35
San Diego, CA
www.lclan.com
  • Apr 13, 2022
  • #16
NextLever said:
That's A LOT of assumptions about who wants to play what, lmao. Wouldn't it be better if these PVP "Chads" used a completely separate lobby from rest of the peasants anyway?
Click to expand...
Cats and Mice my friend. id love a cat ladder, no wall mod, boa2 arabia. lets GOOOOOOO
 
  • Love
Reactions: DeJake
S

GermanySnizl

Halberdier
Nov 8, 2020
254
609
98
  • Apr 13, 2022
  • #17
Spring_ said:
if you say "go make a lobby" your telling a 1%ter to go and hope another 1% is around waiting. This is what the huge pool of 1000-1600 elo players can do without a problem because they can host a game/map they want to play and have a person around their rating online at every second of the day, the 1% player absolutely canno
Click to expand...
I agree that lobbies should have a ranking as well, but while they have none, It is in fact the other way round.
The 1600 elo player can easily queue up in the ladder and find an opponent, while opening a lobby will lead to infinite waiting times, and having no idea what skill another player has.

The 2000 elo player however likely has played most people around his rating already and has some idea about their skill level. There only are 300 accounts higher ranked than you right now. I am not suggesting to open a lobby and hope that another one of close to your rating joins in. I am suggesting that you guys open a discord server, where all high level aoe players can join (make the cut off somewhere at 1900 or 2000 peak elo) and organize games.

The whole thing can look something like this:
Categories in the server:
Low tier
Intermediate tier
Top tier

Channels in each category:
Open maps
Closed maps
Nomad/misc maps.

Players on this discord can join specific channels to their liking. They then decide if they are up to playing people of all tiers or only a specific tier. They can then post in a channel with ```@channel anybody up for a HC4_Arabia at 15 GMT/Now. ``` and that way find someone to play with.
You can even implement a custom elo system to this, where you post the results into a seperate channel and at some cutoff point you get added to a different tier. Sure this can be abused, but abuse should be quite obvious and you can simply not accept games with people that abuse the system.
 
Last edited: Apr 13, 2022
  • Like
Reactions: Shakal and emarz4697
SouFire

MexicoSouFire

Champion
Mar 11, 2011
3,582
2,379
128
32
Mexico
  • Apr 13, 2022
  • #18
Memeluke said:
3 years passed complaining about matchmaking, tg elo abusers, map pools, dodging, altf4... and still nobody made an alternative community elo system for lobbies, it really puts into perspective how much of a non-issue these things are and that nobody really cares except for like 10 aoezone users.
I guess there is no demand for it.
Click to expand...
This is not exactly true, these complains already exists on their official forums, but they all have been ignored and then buried by the own devs, they downvote controversial topics or lock them, so all you can read in front are civ suggestion and balance nerfs to the mayans.

The devs have ignored the community demands for quite sometime, we lack of the support from the aoe public icons to put any pressure on them, i am tired of such apathy for the game by those rock stars, at the end we are all losing.
 
  • Like
Reactions: DeJake, otw_Da and AoeWololo
M

United StatesMrIster24

Active Member
Jan 20, 2017
94
237
38
Voobly
MrIster24
View profile
Ladder
RM - 1v1
Rating
1623
Wins
380
Losses
376
Streak
-1
  • Apr 14, 2022
  • #19
You seem to take this all VERY personally just based on two posts in this thread @SouFire
 
A

BelgiumAoeWololo

Known Member
Dec 13, 2018
99
260
58
  • Apr 14, 2022
  • #20
You can notice a few things amongst people who are against creating a more flexible MM system:

  • They have no problem telling others how to play the game.
  • They like to downplay the situation and pretend as if it's only a few people complaining, impressive dishonesty considering 2 years of constant complaining and the prevalence of map dodging which proves the opposite.
  • They will refer others to the lobby, a suggestion which is not an equal alternative (can't rank, hard to find opponents) and only hurts the MM system.

Somehow they feel the need to put blame towards the player. Why so unable to put yourself anothers position? They have arguably nothing to lose from going to max bans/opt-in, yet will behave like this. Why do they want to keep dealing with map dodging and as a result inaccurate elo for eternity?

Map preferences don't have to do with elo or competitiveness. Eg; Casual players could want control over maps because they only feel comfortable with what they know or they can play a variety of maps because they enjoy diversity. Competitve players can grind a specific map over and over just to perfect their build order or they desire to be competitive on as many maps as possible.

The only thing that matters is that people have different preferences and these can change over time. Control/variety. Arabia/black forest. This is common sense however doesn't get accepted by the system.

Why oppose max bans/opt-in, I've heard all the positions from "Elo would be inaccurate", "Only one map will remain" or "Long queu times". Basic logic will tell you an automated system with map pool will only improve these compared to a traditional lobby, a reasonable approach was not enough apparently, everything had to suffer for fastest possible queue times.
 
Last edited: Apr 14, 2022
  • Like
Reactions: kw1k000000, baobab, blind samurai and 5 others
K

GermanyKolyaKrasotkin

Well-Known Member
Jul 25, 2018
189
450
68
  • Apr 14, 2022
  • #21
AoeWololo said:
everything had to suffer for fastest possible queue times
Click to expand...
In all honesty, fastest possible queue times and decently equally skilled opposition is all I care about.
If I have some 4 hours per week on average to play, I cannot afford to loose 1 hour of that to find games.

Call me egoistic, if you want, but with separate queues (or other ways you want to implement your "unlimited ban/opt-in"), several players like me will be gone. Won't hurt you but will hurt MS a bit. And they know that.
 
  • Like
Reactions: MrIster24 and Tendo
L

LithuaniaLokalo

Well-Known Member
Nov 4, 2021
250
388
68
  • Apr 14, 2022
  • #22
KolyaKrasotkin said:
In all honesty, fastest possible queue times and decently equally skilled opposition is all I care about.
If I have some 4 hours per week on average to play, I cannot afford to loose 1 hour of that to find games.

Call me egoistic, if you want, but with separate queues (or other ways you want to implement your "unlimited ban/opt-in"), several players like me will be gone. Won't hurt you but will hurt MS a bit. And they know that.
Click to expand...
Well this kind of goes two ways. Because at same time when I want to play 1-2 games if I have an hour free, I don't want to play some dumb map that I don't like, but want to play the map where I feel I know what I need to do there.

Honestly I don't think it would change much for queue times, but in my opinion would help very significantly adding 1 more ban.
Also make proper vote system, god that double login system makes people to not vote at all.
 
Last edited: Apr 14, 2022
  • Like
Reactions: kw1k000000, blind samurai, amazing_knight and 4 others
A

BelgiumAoeWololo

Known Member
Dec 13, 2018
99
260
58
  • Apr 14, 2022
  • #23
KolyaKrasotkin said:
In all honesty, fastest possible queue times and decently equally skilled opposition is all I care about.
If I have some 4 hours per week on average to play, I cannot afford to loose 1 hour of that to find games.

Call me egoistic, if you want, but with separate queues (or other ways you want to implement your "unlimited ban/opt-in"), several players like me will be gone. Won't hurt you but will hurt MS a bit. And they know that.
Click to expand...

I said it poorly. By respecting map preferences you don't need to wait longer, there will still be the same amount of players. However the distribution between maps will return to it's natural state. Removing the need to dodge maps will have a reducing effect on queue times and unexpected behavior, just consider how many times the queue has to start over atm (mainly tg). Elo accuracy will increase because people are not being thrown into random maps they are unfamilliar with, people aren't constantly tanking elo due to dodging.

People will say only one map wil remain, a quick glance at the lobby shows a variety of maps are hosted. Ideally these lobby people should be in MM, same with people who stick to Voobly/HD because they like picking maps.

KolyaKrasotkin said:
Call me egoistic, if you want, but with separate queues (or other ways you want to implement your "unlimited ban/opt-in"), several players like me will be gone. Won't hurt you but will hurt MS a bit. And they know that.
Click to expand...
I think mainly you are misinformed, the alternative isn't as you think it is. No way you will leave because of it. I am 100% convinced that if opt-in/max bans were introduced since launch then people would not even question it, map dodging would not be prevalent, MM would be more popular, no constant discussions and hostility. Also consider people who want to play niche maps like islands, currently they have the least guarantee to play it. Allow them the chance to wait the appropriate time and reliably grind these maps. If you retain existing freedoms from a lobby, automate it, present a limited map pool => you win on all fronts compared to lobbies.
 
  • Like
Reactions: T-West
L

UnknownLmScar12

Member
Apr 17, 2012
34
59
18
  • Apr 14, 2022
  • #24
AoeWololo said:
Also consider people who want to play niche maps like islands, currently they have the least guarantee to play it. Allow them the chance to wait the appropriate time and reliably grind these maps.
Click to expand...
For those of us who aren't super picky and don't particularly want to "grind" any specific map, the current system is preferable. I favorite Islands much of the time, but I'd rather wait two minutes and get Arabia than wait 20 minutes for an Islands match, only to play versus someone 300 Elo above or below me.

For others who want to play 1 map and 1 map only, no matter the queue time, than unlimited bans is preferable. But apparently Microsoft has decided that those people are in the minority, or at least that the current system is the lesser of two evils as far as keeping people playing the game.
 
  • Like
Reactions: Michaerbse, The Bloodless, Chatusilis_III and 3 others
vince

United Statesvince

Known Member
Mar 10, 2021
109
172
58
  • Apr 14, 2022
  • #25
I would say allow players to choose from a large pool of common competitive maps (with unchangeable preset settings for each map to promote competitive play and nothing cheesy). the player can add in anywhere from 1-8 desired maps when queueing, either with one favorite if multiple maps are chosen, or simply chosen in order of preference.

when choosing them have a color indicator by each map:

green - will likely be matched quickly for your elo range
yellow - may take time or be matched a bit outside your range
red - unlikely to be matched at this time

probably impossible since it would require a lot of reworking of the system, but imo that would kind of be a happy medium, and make most everyone happy
 
  • 1
  • 2
  • 3
Next
1 of 3

Go to page

Next Last
You must log in or register to reply here.
Remove ads? Become a premium member
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Share Link

Time

Your time
G M T
Your zone

Calendar

Today's events
RMS Cup 2 qualifiers 1
Today 16:00 (GMT +02:00)
First 2 rounds all day
Davis Cup VI - [AI]scripters tournament
Today 20:00 (GMT +02:00)
PLAYOFFS : PharaoN VS The General - Bo7
Ragnarok 1v1 DM - Semi Finals
Today 22:00 (GMT +02:00)
Frost_9 vs ffavorite
@wbpolar
Events
Terra Nova Duos 2nd Division Final
Monday 20:00 (GMT +02:00)
GerAut Reunion vs. Fox Beta
@NovaAoE

AoE Live-Streams

There are in total 61 streamers online
Click here for details
theaccm
Age of Empires II 257 viewers
ArtemizPlayz
Age of Empires IV 91 viewers
aiz11
Age of Empires III 71 viewers
ShadowCrystallux
Age of Empires II 57 viewers
Thalounette
Age of Empires II 51 viewers
Modigga
Age of Empires IV 35 viewers
SavvyEmpire
Age of Empires II 29 viewers
仁豪你人好好
Age of Empires II 26 viewers
TRM_AOE
Age of Empires II 20 viewers
murDeress
Age of Empires II 19 viewers
Anjelica_Asaminert
Age of Empires IV 19 viewers
Yukietty_
Age of Empires III 18 viewers
lazyAoE
Age of Empires II 17 viewers
Ar13m1s
Age of Empires IV 17 viewers
Kimolol_
Age of Empires IV 16 viewers
escarletduo
Age of Empires III 16 viewers
nic0kai
Age of Empires II 12 viewers
lelouch_aoe
Age of Empires II 10 viewers
PoopLord69722
Age of Empires II 9 viewers
大灣區第一渣男
Age of Empires II 9 viewers
Okjokull
Age of Empires 9 viewers
barrufet_aoc
Age of Empires II 7 viewers
aoerobot
Age of Empires 6 viewers
MAJKOPS
Age of Empires III 6 viewers
色狼小花
Age of Empires IV 5 viewers
comy993
Age of Empires II 4 viewers
1ngsok
Age of Empires IV 4 viewers
Prostaglandouille
Age of Empires II 3 viewers
Socksyy
Age of Empires II 3 viewers
甲甲操盤王
Age of Empires II 3 viewers
titan_of_industry
Age of Empires IV 3 viewers
GhangstaKhanV
Age of Empires IV 3 viewers
gFeverTV
Age of Empires IV 3 viewers
baby_shark29
Age of Empires 3 viewers
HaffermannBR
Age of Empires III 3 viewers
HongeyKong
Age of Empires II 2 viewers
topmix999
Age of Empires II 2 viewers
叔叔奇
Age of Empires II 2 viewers
dust1999
Age of Empires II 2 viewers
Paxihs
Age of Empires II 2 viewers
Monkie35k
Age of Empires II 2 viewers
tmpp7
Age of Empires III 2 viewers
JessiTron
Age of Empires III 2 viewers
00000oook
Age of Empires II 1 viewers
JingleBellsGamingAoE
Age of Empires II 1 viewers
買柔
Age of Empires II 1 viewers
Pida_212
Age of Empires II 1 viewers
huseinmaco
Age of Empires II 1 viewers
Newells_Arg
Age of Empires II 1 viewers
evildragonstars
Age of Empires II 1 viewers
TheGeneralissimo
Age of Empires II 1 viewers
feedertony
Age of Empires II 1 viewers
Sinnski
Age of Empires IV 1 viewers
iMysticR
Age of Empires IV 1 viewers
staiddrunkenness266890
Age of Empires IV 1 viewers
sdiff123
Age of Empires IV 1 viewers
bludflame7
Age of Empires IV 1 viewers
arrogantcreator846
Age of Empires IV 1 viewers
Whaleroror
Age of Empires 1 viewers
kgb_gatao_br
Age of Empires III 1 viewers
cosuco
Age of Empires III 1 viewers

Voobly Top 5 RM 1v1

FaNTaZi___ 2426
KillSwitch__ 2314
Muhammed__ 2264
Ubetnir 2212
GeliyoruM__ 2210

DE Top 5 RM 1v1

Click here for full list
dogao 2566
[aM] Nicov 2564
SalzZ_Vinchester 2555
[aM] Hera 2543
mYi.Sitaux 2542

Voobly Top 5 RM Team Game

BMW 2054
Saeed_ 2053
[Vangelis]MissGiggles 2019
Zoya___ 2015
[CiD]_Ciifuantes_ 2006

DE Top 5 RM Teamgame

Click here for full list
我种田和肥龙55开 5146
_IluminatI_ 4251
炸鱼王朱老师 4150
永恒女王玛莉卡 4084
GL.TaToH 3778

Voobly Top 5 DM 1v1

TheSheep_Raga 1999
Riker_ 1999
[GB_ ]_Churchill 1999
CSA_WR_Peck 1999
TheSheep_Knovo 1999

Voobly Top 5 DM Teamgame

Riker_ 2170
[FRoST]_8 2057
ImRamin_ 2036
Nero_22 1975
MorTaL_SieGe_ 1971

DE Top 5 Empire Wars 1v1

Click here for full list
SalzZ_Vinchester 1915
_Barles_ 1896
GL.TheViper 1846
dogao 1837
[aM] Nicov 1821

DE Top 5 Empire Wars TG

Click here for full list
Mr.Bean 1848
SuN | Ideas.Necias 1817
mYi.Sitaux 1809
ElNoniro 1720
XXYY 1700

Latest posts

  • A
    AOE-II DE The Saracens new UT is bad!
    • Latest: akku
    • 11 minutes ago
    General Discussion
  • T
    Kingsnipe Cup - 1v1 Regicide Tournament
    • Latest: tissuepapercatmat
    • 49 minutes ago
    General Tournament Discussion
  • D4Mi4N
    AOE-II DE How to play Arena Hideout etc.
    • Latest: D4Mi4N
    • Today at 9:54 AM
    Random Map
  • wattle
    just a test - sorry
    • Latest: wattle
    • Today at 9:36 AM
    Event Calendar
  • E
    [Jul 2, 2022] Davis Cup VI - [AI]scripters tournament (PLAYOFFS : PharaoN VS The General - Bo7)
    • Latest: Estyty
    • Today at 8:48 AM
    Event Calendar

Share

Share this page
Share
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Share Link
  • AoEZone Dark theme
  • English (US)
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • RSS
Community platform by XenForo® © 2010-2022 XenForo Ltd. | Style by ThemeHouse
XenPorta 2 PRO © Jason Axelrod of 8WAYRUN
XenAtendo 2 PRO © Jason Axelrod of 8WAYRUN
Top
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…