All maps are AoC standard maps, except for the 3 Custom Maps (Acropolis, Hattin and Hideout)
All custom maps used in this tournament are included in the Mod, however if you don’t have them you can download them here (see attachments). After you unzipped them, put the .rms files into the Script.RM folder in the Realms folder.
Mapshot of the 3 custom maps: https://imgur.com/a/Eo5I9hM
Note: If you and your opponent have a different Mapscript but the same File/Mapname, the game will desync within seconds. Only download the maps if you really don’t have them in your Realms/Script.RM folder already!
The only special map is Hattin. Besides it arabia-like look, palisade/stone walls and gates, watch towers and bombard towers are disabled on this map. There is also a 10% chance for bear to spawn on the map. With bears and wolves around, it gets pretty dangerous for villagers that are far away from their villages, as bears not only do more damage than wolves (5 melee attack) they also have 40 HP (compared to wolves with 25 HP) and can kill single loomed villager with ease.
All games where one player can choose the map (Map choice loser/Map choice winner), the player must choose one map from the Mappool: https://imgur.com/a/j96DpZ5 - Once a player picked a map, the other player is not allowed to pick the same map from the mappool.
The player should tell the host what Map he picked either in the room- or preferably in the ingame lobby.
Differences to AoC maps
Uses Forgotten Empires Random map changes
All water maps have better fish distribution.
Every map berries, deer, wolves, birds and cliffs have a chance to have different graphics and names. Note that all reskinned animals/berries have the same stats/behaviour and only differ visually.
On Scandinavia there is a chance for Elks and Elk Cows to be spawned instead of deer.
Elk and Elk Cows behave exactly like deer, having 8 HP and 250 food.
Salt Marsh looks completely different and has almost no fish. Comparison
Attachments
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