Amazing work guys, how do you even get these kind of data (efficiently), like units made and techs researched?
Btw, just who built those 3 trade carts? 11
using a parserCounting them by hand would be overkill
using a parserCounting them by hand would be overkill
Can the parser count total time of the villager working/walking/idling ?
ELO is here:
1. Aztecs 1692
2. Huns 1662
3. Incas 1659
4. Burmese 1634
5. Mayans 1627
6. Britons 1623
7. Indians 1622
8. Spanish 1614
9. Mongols 1606
10. Malians 1602
11. Goths 1599
12. Celts 1594
13. Vikings 1584
14. Japanese 1571
15. Berbers 1564
16. Magyars 1556
17. Italians 1550
18. Vietnamese 1532
19. Ethiopians 1529
20. Malay 1502
Less than 2 games: Koreans, Franks, Byzantines, Chinese
What is interesting for me is that this model pretty much matches the standings I make in the first sheet. Makes me believe I havent been far from the truth with quite a simple model. :lol:
Hi, I quite like the ideea of the ELO civ ratings. We could make it independent of the order of games played if we did the ratings updates in batches.
Meaning, asume all civs have rating 1600 in R1 and make all the updates as if they were always winning and losing against ELO 1600s.
In R2, we use the ratings after R1 updates for all the matches and so on
It's true when you consider that between rounds, experts could have reconsidered their choices of civs depending on how well they fared at the previous round.
However, within the same round, it does not make as much sense since matches are being played in arbitrary order (due to scheduling). So I think an averaged elo would be better than something that is being updated after each game.
ELO is here:
1. Aztecs 1692
2. Huns 1662
3. Incas 1659
4. Burmese 1634
5. Mayans 1627
6. Britons 1623
7. Indians 1622
8. Spanish 1614
9. Mongols 1606
10. Malians 1602
11. Goths 1599
12. Celts 1594
13. Vikings 1584
14. Japanese 1571
15. Berbers 1564
16. Magyars 1556
17. Italians 1550
18. Vietnamese 1532
19. Ethiopians 1529
20. Malay 1502
Less than 2 games: Koreans, Franks, Byzantines, Chinese
What about those poor 7 remaining civs, which weren't played at all?ELO is here:
1. Aztecs 1692
2. Huns 1662
3. Incas 1659
4. Burmese 1634
5. Mayans 1627
6. Britons 1623
7. Indians 1622
8. Spanish 1614
9. Mongols 1606
10. Malians 1602
11. Goths 1599
12. Celts 1594
13. Vikings 1584
14. Japanese 1571
15. Berbers 1564
16. Magyars 1556
17. Italians 1550
18. Vietnamese 1532
19. Ethiopians 1529
20. Malay 1502
Less than 2 games: Koreans, Franks, Byzantines, Chinese
Can we change the Finals settings to make sure these 4 civs are played so that they can be added to the ranking? 8-)
It's not just the ES, you can add EW and EEW too. Meso civs trained almost 100 of them per match on average.My utmost respect to the 2players researching carto.
It's quite extraordinary to see how an eagle scout is the most trained unit. Especially since it's only available to 3civs.
What about those poor 7 remaining civs, which weren't played at all?ELO is here:
1. Aztecs 1692
2. Huns 1662
3. Incas 1659
4. Burmese 1634
5. Mayans 1627
6. Britons 1623
7. Indians 1622
8. Spanish 1614
9. Mongols 1606
10. Malians 1602
11. Goths 1599
12. Celts 1594
13. Vikings 1584
14. Japanese 1571
15. Berbers 1564
16. Magyars 1556
17. Italians 1550
18. Vietnamese 1532
19. Ethiopians 1529
20. Malay 1502
Less than 2 games: Koreans, Franks, Byzantines, Chinese
Can we change the Finals settings to make sure these 4 civs are played so that they can be added to the ranking? 8-)