I really don't understand why they even would want to remove that
It was definitely not introduced by forgotten empires....As far as I can remember the TC repair thing was a change only introduced after Forgotten Empires to encourage offensive gameplay in Castle Age. So it wasnt a legacy issue at all. I could be wrong about that, but I am fairly sure.
I guess he's referring to some small changes that were made by the userpatch devs, like making all food sources the same so u didnt lose food by switching from sheep to boar without dropping at the tc. But needing 1 stone to repair a TC was definitely around since TCs started costing 100 stone instead of just 275 wood... so perhaps 2.0 aok patch or AoCwho else worked on the game since then?
thanks, this did it for me!FYI: There is now a Preview build in Steam to address performance issues experienced after the Age II: DE January Update.
For installation instructions: https://forums.ageofempires.com/t/a...ddressing-team-game-performance-issues/195183
That's a pretty simple answer it's [Purchase an Xbox Game Pass subscription to view this content]Besides the lag (or stutter?) issue, I wasn't able to build a market although I had a mill. The game didn't register even that. Can some IT person please explain how it is possible to break totally unrelevant things with an update?