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  • General Discussion

Is that what I think it is?

  • Thread starter SwedenSuperskinnyBLS
  • Start date Jun 1, 2022
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Faultier321

GermanyFaultier321

Longswordman
Dec 28, 2016
438
586
108
  • Jun 1, 2022
  • #26
Yeah, just dumb down and simplify the game until we are playing pong or tetris... great job davs
 
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S

GermanySnizl

Halberdier
Nov 8, 2020
315
752
98
  • Jun 1, 2022
  • #27
dodageka said:
That’s not how that works. It is not a specific implementation for towers but just the effect of watch towers doing 5 (6 with fletching) damage but having 7 pierce armor. The damage before minimum damage is therefore 0, and that still remains 0 up- or downhill. The minimum damage of 1 is only applied afterwards and not affected by hill bonus.
Click to expand...
While what you are saying is true, towers are exempted from the hill bonus in the way that the extra arrows of the tower, which deal the bonus damage, are not affected by the hill bonus. I think that's the case for all extra arrow for buildings, which is the reason the TC fire does not benefit from hill bonus at all (im actually wondering if thats still the case after tigui). So exempting projectiles from hill bonus/malus does seem to be an option.
 
L

United StatesLowEloNobody

Two handed swordman
Feb 2, 2021
1,156
2,617
118
  • Jun 1, 2022
  • #28
Wow imagine getting punished for booming without military or map control
Wild times we live in
 
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dodageka

Germanydodageka

Champion
Feb 13, 2018
1,425
2,707
133
  • Jun 1, 2022
  • #29
Snizl said:
While what you are saying is true, towers are exempted from the hill bonus in the way that the extra arrows of the tower, which deal the bonus damage, are not affected by the hill bonus. I think that's the case for all extra arrow for buildings, which is the reason the TC fire does not benefit from hill bonus at all (im actually wondering if thats still the case after tigui). So exempting projectiles from hill bonus/malus does seem to be an option.
Click to expand...

True, I did not think about the additional arrows but only the primary one. I wonder whether this fix will change that as well (maybe inadvertently)
 
SouFire

MexicoSouFire

Champion
Mar 11, 2011
3,706
2,619
128
33
Mexico
  • Jun 1, 2022
  • #30
This will have a bigger impact on the casters side, as they were always looking like sharks the mango delete to kill 35 archers!
 
SuperskinnyBLS

SwedenSuperskinnyBLS

Banned User
Dec 30, 2016
2,312
6,304
128
Sweden
  • Jun 1, 2022
  • #31
LowEloNobody said:
Wow imagine getting punished for booming without military or map control
Wild times we live in
Click to expand...
what do you mean I cannot boom on 3 tcs and just produce 3 mangonels in defense
 
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A

Indiaakku

Halberdier
Apr 11, 2021
437
576
98
  • Jun 1, 2022
  • #32
Noooooooooo

I've never really used it, but was fun watching it in pro games :frown:
 
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Ü

GermanyÜberrushung

Active Member
Jan 28, 2019
55
210
38
  • Jun 1, 2022
  • #33
I'm fully expecting that deleted mangonels now do twice as much damage.
 
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oozkan

Belgiumoozkan

Champion
Mar 4, 2019
1,196
2,662
128
  • Jun 1, 2022
  • #34
As far as I know badaboom expert is Memb. Better to wait for his opinion.
 
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GermanySnizl

Halberdier
Nov 8, 2020
315
752
98
  • Jun 2, 2022
  • #35
oozkan said:
As far as I know badaboom expert is Memb. Better to wait for his opinion.
Click to expand...
He has always been very vocal about him not liking the delete Trick.
Im quite certain T90 recently said he would like the aoe portion from it to be removed but likes the hill bonus part (i agree with him here).
Dave today said the only people that like the change are those that dont play the game (kinda ironic).

Havent heard any opinions from any of the top players yet.
 
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Uselessaurus Rex

United KingdomUselessaurus Rex

Known Member
Sep 20, 2020
75
231
48
  • Jun 2, 2022
  • #36
My only issue with this is that it's another indirect buff to archers - shite melee pathing + not being able to get a big hit on them with a mangonel just makes them even stronger
 
S

SlovakiaShakal

Well-Known Member
Jul 20, 2020
244
491
68
  • Jun 2, 2022
  • #37
Snizl said:
Havent heard any opinions from any of the top players yet.
Click to expand...
I think Nicov has criticized the delete trick sometime in the past, but I haven't heard anything since it was fixed.
 
Memeluke

ItalyMemeluke

Champion
Nov 9, 2016
1,072
3,014
128
  • Jun 2, 2022
  • #38
SuperskinnyBLS said:
Why would you be in the same position as the guy who has a tactical advantage taking the hill? I don't understand it.
Click to expand...
I just meant that the argument "mangonel on the hill is op reee hoang #1, you can just bring your hill around with your mangonels and destroy a whole base" can be answered in different ways other than "lets leave this stupid glitch in the game because balance!!! I once saw Hera killing a random with it on the ladder and it was really funny and poggers "
 
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IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,886
3,160
128
  • Jun 2, 2022
  • #39
It's just like scanning in fog of war prior to removing it.

It should be removed, but I'm glad it's bringing the absurd advantage brought by the aggressive map spawns (Forward everything) towards thoughtless aggressive play into the equation to perhaps finally re-balance them.
 
N

ArgentinaNicov

Two handed swordman
Apr 27, 2012
1,765
6,159
118
31
Italy
twitch.tv
  • Jun 2, 2022
  • #40
Pros: it's always been stupid the way your mangonels deal extra damage on flat ground after dying. Literally made 0 sense. Not only vs archers but also vs other mangonels when yours had lower hp.
Cons: from a balance perspective, it's heavily punishing for players defending vs mangonels stepping on hills. Now it's way harder to take them down. "Just don't let him take the hill" is such a 4Head thing to say because aoe is not that simple and some fast civs will always take the lead and dictate the pace of the game unless there is some skill gap or poor plays.
It will also encorauge selling 200 stone even further if the map is quite hilly like kotd.

Overall I think it was needed though.
 
Last edited: Jun 2, 2022
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[KoBHV]venivero

Germany[KoBHV]venivero

Well Known Pikeman
May 13, 2015
126
351
78
  • Jun 3, 2022
  • #41
Not sure if true, but i felt that during the last tournaments i have seen 90% failed delete-shots 11. So that it something I will miss as a viewer. (famously daut deleting with no projectiles in the air :wink: )
 
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GermanyshiXo

Member
Aug 10, 2021
5
3
8
Hamburg
  • Jun 5, 2022
  • #42
I like this change a lot, i used it myself but it literally makes no sense and i love to micro mangos a lot more without getting punished by deleting or killing the mango first while projecttiles are in the air.

There are still some ways to counter mangonels without doing siege yourself, when the enemy has the better spot for example Monks for many civs.

Its still a strategy game and not a pure micro festival and to conquer hills are little advantages you get for it.
 
S

Greecesheeesh

Well-Known Member
Sep 13, 2021
165
401
68
  • Jun 8, 2022
  • #43
why should op uphill mangonels be considered an issue?
 
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