Note: i did copy-paste my own post from age of empires forums. same topic on there
Militia-line only useful for dark age and early feudal. Also m,a not good for killing villagers if you haven’t scout live for close path of vills. They are very weak and slow on castle . they are average good on imp but very Hard to transition on imp for **just Kill some trash.**Infantry civs very weak when compared with knight and archer civ cause of militia-line not balanced, Underpowered*Also cavalry archer need some delay reducing but this is on another post
For Feudal age:
They are good for opening but not good idea to mass
For Castle age:
We all know LS not usable for castle age. Job of militia-line is killing trashes. they can’t make any job cause there is no trash units on field at all. cost of it (60f) very high for castle age, hard to mass. food and wood more important on Catle Age than gold.**have no mobility. infantry civs won’t use Ls, only will use siege of them, some pike and knights( like celts,slavs, teutons)**
For İmperial age:
they are going to be more viable for imp, but very hard to transition for killing just some trashes. because research time 260 vs 270 sec of knights and high upgrade cost 1350f 555 gold vs 1600f 1050g knight line upgrades. this much upgrade cost and research time only for kill trashes (rarely eagles) and very slow for kill trashes near of Knight or Archers of Enemy
also There are better options to fight trash units than to transition to champs
Everything a militia can do, a knights does better
Their bonus against buildings is useless, a buff useless when siege is available
Militia are not support units, they are just neglected for most of the time but early Game. They need a rework, either devs should change their stats yo make them a trash spammable unit or change them to make a well rounded unit
my suggestions:
Militia-line only useful for dark age and early feudal. Also m,a not good for killing villagers if you haven’t scout live for close path of vills. They are very weak and slow on castle . they are average good on imp but very Hard to transition on imp for **just Kill some trash.**Infantry civs very weak when compared with knight and archer civ cause of militia-line not balanced, Underpowered*Also cavalry archer need some delay reducing but this is on another post
For Feudal age:
They are good for opening but not good idea to mass
For Castle age:
We all know LS not usable for castle age. Job of militia-line is killing trashes. they can’t make any job cause there is no trash units on field at all. cost of it (60f) very high for castle age, hard to mass. food and wood more important on Catle Age than gold.**have no mobility. infantry civs won’t use Ls, only will use siege of them, some pike and knights( like celts,slavs, teutons)**
For İmperial age:
they are going to be more viable for imp, but very hard to transition for killing just some trashes. because research time 260 vs 270 sec of knights and high upgrade cost 1350f 555 gold vs 1600f 1050g knight line upgrades. this much upgrade cost and research time only for kill trashes (rarely eagles) and very slow for kill trashes near of Knight or Archers of Enemy
also There are better options to fight trash units than to transition to champs
Everything a militia can do, a knights does better
Their bonus against buildings is useless, a buff useless when siege is available
Militia are not support units, they are just neglected for most of the time but early Game. They need a rework, either devs should change their stats yo make them a trash spammable unit or change them to make a well rounded unit
my suggestions:
- Speed buff, 1 or 0.95 for LongSword, THS and Champs
- decrease supplies cost for better feudal agression
- decrease research time of champ, ths upgrades for better transition
- stats change
Last edited: