For example, when i lure the boar, the vill dont go straight to the tc direction but goes aroubd a straggler tree or something else. I have to select his way with waypoints to get a good lure. Is the pathing not on point?
Yup, that's exactly what I felt too, vills sometimes seem to take longer path around some objects for no reason and feel like need clicking vill manually where he has to walk. Also the lumbercamp bug where vills go idle is back. Seems if you wall vills and there is no way for vills to go kind of around, they go idle. Until I cut those 2 trees where they could go around, vills kept getting idle after every finished tree. They probably try to go to other tree which is not reachable. But again, is strange due this was fixed. But super annoying bug, can lose enough wood to even decide a game if you are not awareFor example, when i lure the boar, the vill dont go straight to the tc direction but goes aroubd a straggler tree or something else. I have to select his way with waypoints to get a good lure. Is the pathing not on point?
Exactly this seems to happen againAlso the lumbercamp bug where vills go idle is back. Seems if you wall vills and there is no way for vills to go kind of around, they go idle
He is like me when my boss comes inHow about the non-idle idle villager? What is he doing? He's pretending to be working but standing perfectly still so no one notices.
On a bit unrelated note, is the villager pathing worse than ever before?
I tried sending them outside the base in an arena game.
Instead of going through the gate, more than half of them got stuck at the corner of the base. WTF 11
I don't remember the villager pathing ever being this bad.
I noticed terrible villager pathing in one of Daut's streams as well. They just went off randomly somewhere, which resulted in a daut castle
Actually, something similar is the case here.
I ordered like 10 villagers to build the castle. 3-4 of them went through the gate, rest got confused.
Just that, there wasn't much of anything near the gate.