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  • General Discussion

Inca team bonus again O.O

  • Thread starter Czech RepublicvengeanceBGR
  • Start date Apr 4, 2020
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vengeanceBGR

Czech RepublicvengeanceBGR

Active Member
Jan 14, 2020
107
49
43
CZ
  • Apr 4, 2020
  • #1
Hi people ! Let's discuss the Inca team bonus again ! It is total garbage ! + 50 % faster buidling time for Farms is just the worst possibe one. I know people talked about it in the past, but now, let's make some more noiZe ! Incas are not my facourite civ but I know people love them and I know they are mostly picked for 1v1 early rush games with vills , etc. ... BUT if someone changes their team bonus, then we might see them more in 3v3/ 4v4 games.

I suggest this : Farms are created instantly, Mills are built 66% faster.


ANy ideas > > > ?
 
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AceW

GermanyAceW

Well Known Pikeman
May 30, 2018
202
387
78
29
  • Apr 4, 2020
  • #2
I could see something like Slingers for all team members
 
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JoshuaR

United StatesJoshuaR

Longswordman
Oct 11, 2013
849
1,319
113
  • Apr 4, 2020
  • #3
Incas and allies get blacksmith upgrades to villagers. Just combine that with Spanish vils and: voila! Masterpiece! Kappa
 
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Influenza

United StatesInfluenza

Champion
Jul 7, 2011
3,171
6,313
133
  • Apr 4, 2020
  • #4
JoshuaR said:
Incas and allies get blacksmith upgrades to villagers. Just combine that with Spanish vils and: voila! Masterpiece! Kappa
Click to expand...
Forging really needs to be removed from incan vills immediately
 
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G

UnknownGhazna

Active Member
Sep 21, 2016
162
151
43
  • Apr 5, 2020
  • #5
How about eagles available in barracks for allies ... xD
 
Paint

AntarcticaPaint

Champion
Jul 23, 2017
1,324
2,106
128
  • Apr 5, 2020
  • #6
Ghazna said:
How about eagles available in barracks for allies ... xD
Click to expand...
Malien Eagles :thumbsup:

But for real this sounds crazy enough to actually be fun (and probably broken)
 
Relux_the_Relux

GermanyRelux_the_Relux

Active Member
Aug 23, 2017
39
53
33
26
Berlin
  • Apr 5, 2020
  • #7
extend the bonus to all economic buildings? Mills, lumber camps and mining camps are also building half the time.
 
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ElChache

SpainElChache

Known Member
Oct 12, 2016
108
184
58
  • Apr 5, 2020
  • #8
It's ok to have pointless bonus if your civ is good enough but this one is not useless but harmful, how many times are you waiting to finish building the farms until you have mill up but suddenly you miss the timing because your ally is inca? I would love to remove the bonus or at least for the team which can forget about this.
 
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G

UnknownGhazna

Active Member
Sep 21, 2016
162
151
43
  • Apr 5, 2020
  • #9
Jokes aside:
- Elite or Unique techs 30% cheaper for allies
 
U

UnknownUSC_kiky

Longswordman
May 24, 2011
1,381
721
113
  • Apr 5, 2020
  • #10
Relux_the_Relux said:
extend the bonus to all economic buildings? Mills, lumber camps and mining camps are also building half the time.
Click to expand...
This is a very good suggestion in my opinion. It is very useful yet not op.
 
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vengeanceBGR

Czech RepublicvengeanceBGR

Active Member
Jan 14, 2020
107
49
43
CZ
  • Apr 5, 2020
  • #11
JoshuaR said:
Incas and allies get blacksmith upgrades to villagers. Just combine that with Spanish vils and: voila! Masterpiece! Kappa
Click to expand...
NOT balanced
 
SaladEsc

DenmarkSaladEsc

Champion
Sep 30, 2013
2,126
1,167
128
Copenhagen
www.twitch.tv
  • Apr 5, 2020
  • #12
Just give them +2 LOS for infantry except dark age eagles and be done with it
 
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O

UnknownOli King

Halberdier
Jan 7, 2015
331
901
93
  • Apr 5, 2020
  • #13
give autoscout to sheep for all inca allies -> inca suddenly best teammate
 
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vengeanceBGR

Czech RepublicvengeanceBGR

Active Member
Jan 14, 2020
107
49
43
CZ
  • Apr 5, 2020
  • #14
That was not a serious idea obviously
 
D

United Statesdrunkenhalb

Member
Nov 15, 2019
97
82
23
  • Apr 6, 2020
  • #15
JoshuaR said:
Incas and allies get blacksmith upgrades to villagers. Just combine that with Spanish vils and: voila! Masterpiece! Kappa
Click to expand...
Oh plz make that happen.
 
U

UnknownUSC_kiky

Longswordman
May 24, 2011
1,381
721
113
  • Apr 6, 2020
  • #16
AceW said:
I could see something like Slingers for all team members
Click to expand...
I think in some sense it would nerf all infantry significantly. Slinger is probably the most effective counter against infantry (doesn't need imperial age, chemistry, and doesn't need much upgrade, etc.) so infantry will be further disfavored if slingers are accessible to all allies of Inca.
 
Last edited: Apr 6, 2020
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Memeluke

ItalyMemeluke

Champion
Nov 9, 2016
1,065
3,008
128
  • Apr 6, 2020
  • #17
herdables +2 LoS. Useful and not OP like a team bonus should be.
 
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vengeanceBGR

Czech RepublicvengeanceBGR

Active Member
Jan 14, 2020
107
49
43
CZ
  • Apr 7, 2020
  • #18
2
 
Ü

GermanyÜberrushung

Active Member
Jan 28, 2019
55
210
38
  • Apr 7, 2020
  • #19
give blacksmith (defensive) upgrades to trade carts
 
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vengeanceBGR

Czech RepublicvengeanceBGR

Active Member
Jan 14, 2020
107
49
43
CZ
  • Apr 7, 2020
  • #20
Überrushung said:
give blacksmith (defensive) upgrades to trade carts
Click to expand...
THIS IS not bad and not OP !
 
Paint

AntarcticaPaint

Champion
Jul 23, 2017
1,324
2,106
128
  • Apr 7, 2020
  • #21
I want +4 attack trade carts to trade rush my opponents.
 
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vengeanceBGR

Czech RepublicvengeanceBGR

Active Member
Jan 14, 2020
107
49
43
CZ
  • Apr 10, 2020
  • #22
LOL LOL :D

No , the real thing gaming-wise would be
A/ instant farm creation + mills 66% faster OR
B/ mills, markets , lumber and mining camps are built 50 percent faster
 
SaladEsc

DenmarkSaladEsc

Champion
Sep 30, 2013
2,126
1,167
128
Copenhagen
www.twitch.tv
  • Apr 10, 2020
  • #23
Mill technologies research 200% faster
 
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vengeanceBGR

Czech RepublicvengeanceBGR

Active Member
Jan 14, 2020
107
49
43
CZ
  • Apr 30, 2020
  • #24
U mean instantly ?
 
iViktorius

NetherlandsiViktorius

Knight
May 9, 2014
1,762
3,359
138
The Netherlands
  • Apr 30, 2020
  • #25
horse collar = 20s, 200% faster = 5s
heavy plow = 40s, 200% faster = 10s
crop rotation = 70s. 200% faster = 17,5s

that surely doesnt mean instantly
 
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