Sorry, i hate laming. It interrupts the build order i copied online and it makes me think for myself and I hate when I have to improvise. What fun is that. Besides, popular high level macro players told me it's morally bad so i think we should ban it.
Also towers. I get so angry when i want to play on a ranked server and someone has the nerve to pick koreans, teutons or incas on arabia-- even when i pick my tryhard eco or scrush civ and did not prefer random. I don't want to play against inca vils, i want my magyar scouts or Ethiopian archers to just murder my opponent, and i don't want them to be able utilize their civ strengths while i use mine.
Also maps with literally any RNG. We need to do something about this, We need to take strategy and decision making out of players hands.
Also walls. We need to nerf those for a fourth time in DE, because I want my strategy of sacrificing eco making my three dark age militia or feudal age m@a to kill 6 vills even if they counter it by sacrificing eco and ceding map control for walls, automatically win me the game, requiring almost zero critical thinking at all.
If we could only get the HiStOrIcAl AcCuRaCy group on board and aligned we could advocate for identical map, no lame, 10 min treaty mirror matches and replace deathmatch with that mode. How exciting.
Also towers. I get so angry when i want to play on a ranked server and someone has the nerve to pick koreans, teutons or incas on arabia-- even when i pick my tryhard eco or scrush civ and did not prefer random. I don't want to play against inca vils, i want my magyar scouts or Ethiopian archers to just murder my opponent, and i don't want them to be able utilize their civ strengths while i use mine.
Also maps with literally any RNG. We need to do something about this, We need to take strategy and decision making out of players hands.
Also walls. We need to nerf those for a fourth time in DE, because I want my strategy of sacrificing eco making my three dark age militia or feudal age m@a to kill 6 vills even if they counter it by sacrificing eco and ceding map control for walls, automatically win me the game, requiring almost zero critical thinking at all.
If we could only get the HiStOrIcAl AcCuRaCy group on board and aligned we could advocate for identical map, no lame, 10 min treaty mirror matches and replace deathmatch with that mode. How exciting.
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