They've already stated that a) there is multiplayer for console version and b) there is opt-in cross play, complete with achievements if you beat a PC player.
Where do we draw the line for "worrying"?Should we start worrying about auto-everything for controller players?
OkayListen to min 44:23 in the video,
Isgreen says they want to give Controller players the tools to be competitive against PC players...
I don't agree with this logic. It's not just about binary winning/losing. It's about the manner of itWhere do we draw the line for "worrying"?
If a kb/m 1k2 elo player can go up to 1k5 due to switching to controller, is that too much? Does it even matter if your opponent has more apm due to controller/kb or not, if winning is not a simple "higher apm = winning"?
If they can get the starting-elo right (which is a big if), will it make a huge difference whether your opponent is using a controller or a kb/m if their "chance to win" is the same?
Reposting the old (joke) image (that's probably Bloodless there, not Jonslow):
Is it a problem if controller players "dominate" 1k5? 2k? Tournaments?
Guessing it's not going to affect most of this forum(I assume we have an average much above 1k ELO), but it very much could affect a lot of players who not as good at the game for whatever reason.I wouldn't worry about this too much. There is no world in which a controller player would win against a PC player when you have to manage 3 TC + farming + production + eco balancing + xbow micro + mangonel micro, even with auto-everything. Or just imagine facing a tower rush with a controller, damn. This only changes when they give controller players some crazy advantage like +50% gather rate on all resources or something like that, in which case controller players could just go for the unit flood without any micro.
And that's different from someone out-microing you in a monkwar exactly how? The knowledge that it was not "them" doing it but the help they got from controller? Does that extend to using a mouse with 12 side-buttons and putting monk-control groups there for quicker access?in a bunch of games you could win purely because your opponent had less tools to macro than you, or in some you could lose because your opponent did a super clown monk push on you with auto converts that you had no way of countering (just an example obv, we don't know what they are actually going to do)
Putting aside "balance", would it be fun to be on either side of the stick in either of those situations?
Well doesn't Dave have 1.5k currently with controller? So with all those new things to help controler people might do decent, ofc they should still do worse than keyboard and I don't really see anyone climbing to high elo, although it might be a nice boost of new people idkHow TF do you even play aoe with controller 11
To people worried.
At worst, it will probably be like playing against an extreme AI. I can't imagine queuing everything, micro-ing, effective control groups etc. with controller.
+1 to that, I don't understand what is their target profile, 16 yo FIFA/NBA gamer won't spend his time on AOE just because it is launched on console. And moreover if they can't find same fluidity of play, they will downvote it to hell.I just am struggling to imagine the audience they're trying to capture from the overwhelmingly pc dominated profile.
Don't think the youngin's get as excited over aoe2 as the elder gamer.
I think the point is that creating console port is much cheaper than a new game and you ll always find people who will buy it just to check it out.+1 to that, I don't understand what is their target profile, 16 yo FIFA/NBA gamer won't spend his time on AOE just because it is launched on console. And moreover if they can't find same fluidity of play, they will downvote it to hell.