I'm looking for an effective build order for going to Imp on 1 tc. Or perhaps a video explaining it. I've noticed it can be quite effective if done right. A guy almost 1v3 my team on an arabia game because he steamrolled our flank pretty quickly. He was able to mass 30+ cbows as Mayans by the castle age. I noticed in the replay he drushed first but it failed. His pocket did one tc as well but he wasn't nearly as skilled with it. With my team's good communication and periodically raiding him and his teammates, we were able to get the win. Imp on 1 tc makes your vills so much more valuable so that pressure on their eco was the deciding factor that helped us. But on an arena game this happened to my team as well and our flank was completely wiped out by their flank going 1 TC as turks with a castle drop. This strategy might be tricky to pull off in an arabia game but in arena it seemed very effective on the flank. If anyone has a video or some insight as to how to defend this on an arena game or another map, or how to pull it off depending on the civ or situation post a comment please!