With the Nerf Hammer
Eagles are extremely op, dont think that long swordmans are really a counter when they cost far more, need more expensive ups, are way slower and die far easier to xbows/kts/monks/mango or scorps.
that's a good idea, but what if you play one of the 28 civs without eagles :?: :?: :?:Classic counter always works: more ew > ew
Yes but your units die to tc fire and his units don'tPlaying agresive with militia line works fine against eagles. People just say, "Bruh, eagles just run and longswords cant catch up". Well, if you atack the enemy with your units, it would be dumb for the enemy to "run away" with his eagles because you are already atacking him in his base.
your units can kill tc fast, eagles can't :!: :!: :!: :!:Yes but your units die to tc fire and his units don'tPlaying agresive with militia line works fine against eagles. People just say, "Bruh, eagles just run and longswords cant catch up". Well, if you atack the enemy with your units, it would be dumb for the enemy to "run away" with his eagles because you are already atacking him in his base.
With the Nerf Hammer
I think there's a few issues that aren't necessarily directly related to the strength of the eagle unit that makes going eagles a strong choice. Most civs don't want to tech into longswords as a long game plan, where as most meso civs do want to tech eagles. Food eco requires more effort to set up than gold eco. Longswords are easier to counter than eagles and really only have one purpose. Eagles are a good unit for controlling the direction and pace of the game while longswords aren't. The burden is often on the non meso civ to find out what the other guy is doing and react.