I've worked on several improvements for WololoKingdoms recently, such as independent unit graphics, more possibilities for RMS modding (X-Patch Trade change, Sling Nerfs and disabling of Fire Galley/Demo Raft possible per map) and automatic conversion of HD random maps. As there's a number of changes, it would be good to get some testing done before releasing it officially. You can find the beta here: https://github.com/Jineapple/WololoKingdoms/releases/tag/5.7.2
(Read the link for more details). This will install as a seperate mod, so you can try it out and still play regular WK on Voobly without issues.
Together with this, I've also worked on an update for Trigger Studio which would allow for automatic conversion of scenario files. Try this out together with the WK beta. There are still some issues, but it's difficult to find the exact differences in behaviour. If you can supply any examples where the converted map behaves differently than it's supposed to, it would be much appreciated.
Details again on the github link: https://github.com/Jineapple/aokts/releases/tag/v1.2.3-beta
(Read the link for more details). This will install as a seperate mod, so you can try it out and still play regular WK on Voobly without issues.
Together with this, I've also worked on an update for Trigger Studio which would allow for automatic conversion of scenario files. Try this out together with the WK beta. There are still some issues, but it's difficult to find the exact differences in behaviour. If you can supply any examples where the converted map behaves differently than it's supposed to, it would be much appreciated.
Details again on the github link: https://github.com/Jineapple/aokts/releases/tag/v1.2.3-beta