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  • General Discussion

Has Frost Giant solved the RTS monetization problem with Stormgate? (aoe2 monetization)

  • Thread starter AustriaNesteaZen
  • Start date Jun 11, 2022
Toggle sidebar Toggle sidebar

community skins and/or mods-only-for-money in aoe2?

  • yes

    Votes: 4 8.7%
  • no, & i've thought about it intensely, I'm not just a boomer. Let it sink with honor, we have voobly

    Votes: 14 30.4%
  • monthly subscription for the aoe2 online component. even something ridiculous like $3-5. maybe $8-10

    Votes: 2 4.3%
  • let's wait for Stormgate first

    Votes: 21 45.7%
  • yes. sub, DLC + skins. give me all. YOLO n4c cdc cbd nch nsa cpc ccp

    Votes: 5 10.9%

  • Total voters
    46
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A

Indiaakku

Well-Known Member
Apr 11, 2021
309
448
68
  • Jun 28, 2022
  • #26
ponciliano said:
I'm from when having the best cosmetics also meant you were among the most meritable, powerful, outstanding person within that game, not among the ones with fattest wallets. I guess I'll never get used to how people view skins nowadays.
Click to expand...
It could be a mix of both.
In Dota 2, and you could buy skins either by paying a lot, or paying minimum and playing good.

I understand some people might be upset by the monetary aspects, but if we want high price pools for aoe2 and better competition (as a result), this could be an effective means.
Of course external sponsorships can also be a way, but even T90 was finding it hard to get sponsorships, inspite of super high viewership (like 30-40K on average?).

There should be some ROI for Microsoft for funding aoe2 tournaments. It can't just be selling copies and DLCs, that can only get you so far.

IMO, the best way to grow the game and scene, would be to cut down the cost of the game, and monetize the skins.
Of course, the units themselves having different skins could be a cause of concern, and might negatively affect player/viewer experience.
But having some amazing skins on castles, universities etc? Would be amazing, as well as historically accurate. There are many glorious castles in history for example, let's have then as paid skins! IT would increase the immersion, hence a plus to the game.
 
P

Slovakiaplfan

Active Member
Apr 19, 2010
90
134
38
  • Jun 28, 2022
  • #27
Jaydev said:
Starcraft 2 sold coop campaigns and voice-packs, so maybe that can be done but the question remains as to whether we really need a game that's always under construction and always has content to buy.
Click to expand...

Voice packs! Imagine having Memb saying "He's on the way to IMPERIAL AGE" when you click imp 11
 
  • Haha
  • Like
Reactions: Funito, Shakal and akku
I

United StatesInstinctz

Known Member
Nov 1, 2020
165
207
48
37
Michigan
  • Jun 28, 2022
  • #28
akku said:
see the skin of your buildings (or units). This is part of the appeal
Click to expand...
This is the one thing I absolutely disagree with.

This impacts the readability of the game and could easily negatively impact player experience.

It also means everyone has to download every skin whether or not they use them.
 
A

Indiaakku

Well-Known Member
Apr 11, 2021
309
448
68
  • Jun 28, 2022
  • #29
Instinctz said:
This is the one thing I absolutely disagree with.

This impacts the readability of the game and could easily negatively impact player experience.

It also means everyone has to download every skin whether or not they use them.
Click to expand...
And, people will get used to it.
It's not like you could see something in 4x4 tile that shoots arrow, and think it's not a castle. For example. I already agreed with your sentiments, if it's about regular combat units. My idea is only limited to buildings.

I'm not sure if everyone will have to download them, but probably yeah. But only those who paid will be able to use them.
It'll be similar to how skins work in Dota 2
 
P

Congoponciliano

Halberdier
Feb 2, 2021
302
822
98
  • Jun 28, 2022
  • #30
akku said:
It could be a mix of both.
In Dota 2, and you could buy skins either by paying a lot, or paying minimum and playing good.
Click to expand...
This might be even worse than store-only cosmetics, because it generates two scenarios:

1- Whales might be mistaken as top-skilled players.

2- Top-skilled players might be mistaken as whales.

So, in the end, instead of valuing players' achievements, such system does exactly the opposite.
akku said:
I understand some people might be upset by the monetary aspects, but if we want high price pools for aoe2 and better competition (as a result), this could be an effective means.
Of course external sponsorships can also be a way, but even T90 was finding it hard to get sponsorships, inspite of super high viewership (like 30-40K on average?).
Click to expand...
Yeah of course, what I'm saying isn't absolute. Just gotta ponder the pros and cons to see if it's worth it.

akku said:
There should be some ROI for Microsoft for funding aoe2 tournaments. It can't just be selling copies and DLCs, that can only get you so far.
Click to expand...
That's quite a lot of money already.

It's investors, who want to earn only record profits, that convinced the community that microtransactions are unevitable. Though the gaming market survived decades without needing any of that.
 
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