Hello everyone,
since there appear new hacks for the game almost every week, I decided to make some investiagtions on this topic and try to find out what is possible so far and who is creating the hacks (individual or group). After some research I found an individual who realesed his hacks on february 25. He then continued to update these hacks until may 1st, stating that he needs help for "the next month" update as he is busy with other stuff. That means two things
Now, this individual is updating his hacks on a forum and others already joined helping him. The possibilities of the hack are shown in the following pictures.
1. Here you can see multiple things. First of all the pop information and the res are shown by each player's name. Furthermore, berry bushes, goldpiles, stonepiles, boars and other animals are shown on the map, even in the fog of war. The individual creating the cheats states that a complete map hack is not possible yet, but this comes pretty close to it.
2. In this gif, the person, who is using the hack, can see the enemy's base. Note again, it is not a full functioning map hack, but the foundations of the buildings are shown and the movement of the units. Also, a "castle manager" is implemented. You get a warning once the enemy is building a castle and you can decide to warn your team automatically (as shown in the left upper corner).
3. In this picture you can see him "scrolling" through the relics, which is also working if there is fog of war. Notice also, that this gif is actually taken from a multiplayer game which proves that all the stuff is functioning in MP. People on the hacker forum also confirm that everything is working on MP.
4. Here you can see a feature where the landing of the mangonel shots is being shown on the ground. Notice that our hacker still has to split manually. He states that is trying to create an auto-splitter dodge-bot. But apparently the problem is that the game goes out of sync when he tries to move units via code.
Additional information: I found a video where he actually updates his cheat programme in real time, after an offical patch. It took him 40 minutes.
Summary: I think it is important to share these information with you, as everyone has a right to know what is possible so far in hacking the game. The hacks presented here are not stupid stuff like 4x gather rate or spawning 10 genghis khan and are therefore not so easily detectable for an opponent. Also, these cheats are game-breaking. Every hack shown here has been working since the end of february until today and is still working. I think it is crucial for the well being of the game and the community that the DEVS are working out a functioning anti cheat. Because, in this regard, DE is not a good platform for hosting NON-LAN, big $ tournaments.
since there appear new hacks for the game almost every week, I decided to make some investiagtions on this topic and try to find out what is possible so far and who is creating the hacks (individual or group). After some research I found an individual who realesed his hacks on february 25. He then continued to update these hacks until may 1st, stating that he needs help for "the next month" update as he is busy with other stuff. That means two things
- He was able to update his hacks very easily after the official patch on april 29th (which means the anti cheat is useless so far)
- All the hacks that I will present to you are working right now at the moment and are freely distributed (via well known sites, nothing dubious)
Now, this individual is updating his hacks on a forum and others already joined helping him. The possibilities of the hack are shown in the following pictures.
1. Here you can see multiple things. First of all the pop information and the res are shown by each player's name. Furthermore, berry bushes, goldpiles, stonepiles, boars and other animals are shown on the map, even in the fog of war. The individual creating the cheats states that a complete map hack is not possible yet, but this comes pretty close to it.
2. In this gif, the person, who is using the hack, can see the enemy's base. Note again, it is not a full functioning map hack, but the foundations of the buildings are shown and the movement of the units. Also, a "castle manager" is implemented. You get a warning once the enemy is building a castle and you can decide to warn your team automatically (as shown in the left upper corner).
3. In this picture you can see him "scrolling" through the relics, which is also working if there is fog of war. Notice also, that this gif is actually taken from a multiplayer game which proves that all the stuff is functioning in MP. People on the hacker forum also confirm that everything is working on MP.
4. Here you can see a feature where the landing of the mangonel shots is being shown on the ground. Notice that our hacker still has to split manually. He states that is trying to create an auto-splitter dodge-bot. But apparently the problem is that the game goes out of sync when he tries to move units via code.
Additional information: I found a video where he actually updates his cheat programme in real time, after an offical patch. It took him 40 minutes.
Summary: I think it is important to share these information with you, as everyone has a right to know what is possible so far in hacking the game. The hacks presented here are not stupid stuff like 4x gather rate or spawning 10 genghis khan and are therefore not so easily detectable for an opponent. Also, these cheats are game-breaking. Every hack shown here has been working since the end of february until today and is still working. I think it is crucial for the well being of the game and the community that the DEVS are working out a functioning anti cheat. Because, in this regard, DE is not a good platform for hosting NON-LAN, big $ tournaments.
Last edited: