Economy changes
- Two Man Saw: additionally allows trees to be cut down in 1 hit
- Crop Rotation: additionally increases the food count of existing farms by 100
- Stone Shaft Mining: cost from 200f,150w to 150f,100w
- Town Patrol: cost from 300f,100g to 200f,200w
Land military changes
- Man-at-arms upgrade is free in Imperial Age.
- Two-Handed Swordsman upgrade time from 75 seconds to 60 seconds
- Champion upgrade time from 100 seconds to 85 seconds
- Hand Cannoneers: missed shots deal full damage
- Hand Cannoneers: attack dispersion from 0.75 to 0.5
- Hand Cannoneers: anti-infantry damage from 10 to 11
- Elite Battle Elephant: damage from 14 to 15
- Tusk Swords: damage from 3 to 2
- Tusk Swords: cost from 300w,450g to 300w,350g
- (Elite) Battle Elephant: LoS from 4(5) to 5(6)
- (Elite) Steppe Lancer: gains 2(4) bonus damage vs economic units
- (Elite) Steppe Lancer: LoS from 5(5) to 6(8)
- (Heavy) Scorpion: bonus damage vs elephants from 4(8) to 5(10)
- Heavy Scorpion: training time from 30 to 26
- Siege Towers: gold cost reduced from 160 to 100
- Petards: in Imperial Age, training time from 25 to 15
- Petards: in Imperial Age, speed from 0.8 to 1
- Petards: in Imperial Age, bonus damage vs Walls and Gates increased from 900 to 1000
- Sappers: moved to Castle Age
- Sappers: cost changed from 400f,200g to 300f,300w
Water changes
- Fishing Ship: can drop off food at Town Centres
- Fish Trap: construction time from 40 to 30
- Fish Trap: HP from 50 to 200
- Careening: no longer increases transport capacity; now (additionally) increases Ship LoS by 1
- Dry Dock: no longer increases transport capacity; now (additionally) increases Ship LoS by 1
- Transport Ship: Garrison now scales with age - 5/10/15/20 in Dark/Feudal/Castle/Imperial Age
- Transport Ship: Training time from 46 to 60/50/40/30 in Dark/Feudal/Castle/Imperial Age
- Fast Fire Ship: bonus damage vs buildings reduced from 3 to 1
- Fast Fire Ship: bonus damage vs standard buildings increased from 0 to 2
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