Fair Civs Cup is a 32 player 1v1 tournament that will last 3 weeks.
The specialty of the tournament is that one player decides both civilizazions that are going to be played and the other player choses which civ he wants to play. This will result in unconventional but fair match-ups.
The 32 signed-up players with the highest DE 1v1 ranking will get a spot in the tournament. Seeding will be done manually after that.
Bracket
Schedule
Ro32, ro16 are Bo5
ro8, Semis and Finals are Bo7
Ro32: 27th of January - 2nd of February
ro16: 3rd of Februray - 8th of February
ro8: 9th of February - 14th of Februray
Semi: 15th of Februray 15GMT & 19GMT
Finals: 16th of February 17GMT
Mappool
- Arabia
- Arena
- Golden Pit
- Hideout
- Islands
- Medi
- Serengeti
- Valley
- FCC_Cross
- FCC_Fortress (played as Regicide)
- FCC_Graveyards
- FCC_Land_Madness
If the Mappack is creating Serengeti or Fortress, load it manually.
Settings Bo5/Bo7
Game 1: Mirror Civ, Mappack
Game 2: Losing player picks a Map and two Civs, winning player decides what Civ he/she want's to play
Game 3: Loser of the previous map picks a Map and two Civs, winner of the previous map decides what Civ he/she want's to play
Game 4: Loser of the previous map picks a Map and two Civs, winner of the previous map decides what Civ he/she want's to play
Game 5: Loser of the previous map picks a Map and two Civs, winner of the previous map decides what Civ he/she want's to play
Game 6: Loser of the previous map picks a Map and two Civs, winner of the previous map decides what Civ he/she want's to play
Game 7: Loser of the previous map picks a Map and two Civs, winner of the previous map decides what Civ he/she want's to play
Civs and Maps can not be repeated.
Game 1: Mirror Civ, Mappack
Game 2: Losing player picks a Map and two Civs, winning player decides what Civ he/she want's to play
Game 3: Loser of the previous map picks a Map and two Civs, winner of the previous map decides what Civ he/she want's to play
Game 4: Loser of the previous map picks a Map and two Civs, winner of the previous map decides what Civ he/she want's to play
Game 5: Loser of the previous map picks a Map and two Civs, winner of the previous map decides what Civ he/she want's to play
Game 6: Loser of the previous map picks a Map and two Civs, winner of the previous map decides what Civ he/she want's to play
Game 7: Loser of the previous map picks a Map and two Civs, winner of the previous map decides what Civ he/she want's to play
Civs and Maps can not be repeated.
Game Settings
All games will be played on Age of Empires II: Definitive Edition
Game: Random Map
Size: Tiny (2 player)
Difficulty: Standard
Population: 200
Ressources: Standard
Game Speed: Normal
Reveal Map: Standard
Starting Age: Standard
Victory Condition: Conquest
Team Together: [X] Yes
All Techs: [ ] No
Allow Cheats: [ ] No
Lock Teams: [X] Yes
Lock Speed: [X] Yes
Record Game: [X] Yes
Player Restarts
There are no restarts for this tournament.
Bugged Map & Admin Restarts
A player can request bugged map restarts during the first 6 minutes (game time).
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of a main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
Animals: Spawned with less than the standard resources or the animals being trapped.
Graphical Mods
Any graphic changes that only affects the player's Age of Empires II are allowed.
Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from any future Nili-Events.
Respect & Fairplay
Every player must respect their opponent. Bad behavior will result in a warning and may lead to an immediate disqualification of the player. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, non-PC behavior or flaming will not be tolerated. Laming and mind games in game are allowed.
Players are requested to limit the time between games as much as possible to make the experience as smooth for everyone as possible.
Stragglers & Laming
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player.
Players are not allowed to steal a boar with a scout.
Every other form of laming is allowed.
Player colors & names
Players have to use the same colors for a series and play with their most known name.
Scheduling & being on time
Players have to be on time. Being late will result in a 10% reduction of their prize money (stacking up).
Being 15 minutes late, will result in an Admin Loss.
Game: Random Map
Size: Tiny (2 player)
Difficulty: Standard
Population: 200
Ressources: Standard
Game Speed: Normal
Reveal Map: Standard
Starting Age: Standard
Victory Condition: Conquest
Team Together: [X] Yes
All Techs: [ ] No
Allow Cheats: [ ] No
Lock Teams: [X] Yes
Lock Speed: [X] Yes
Record Game: [X] Yes
Player Restarts
There are no restarts for this tournament.
Bugged Map & Admin Restarts
A player can request bugged map restarts during the first 6 minutes (game time).
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of a main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
Animals: Spawned with less than the standard resources or the animals being trapped.
Graphical Mods
Any graphic changes that only affects the player's Age of Empires II are allowed.
Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from any future Nili-Events.
Respect & Fairplay
Every player must respect their opponent. Bad behavior will result in a warning and may lead to an immediate disqualification of the player. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, non-PC behavior or flaming will not be tolerated. Laming and mind games in game are allowed.
Players are requested to limit the time between games as much as possible to make the experience as smooth for everyone as possible.
Stragglers & Laming
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player.
Players are not allowed to steal a boar with a scout.
Every other form of laming is allowed.
Player colors & names
Players have to use the same colors for a series and play with their most known name.
Scheduling & being on time
Players have to be on time. Being late will result in a 10% reduction of their prize money (stacking up).
Being 15 minutes late, will result in an Admin Loss.
- Every caster/player is allowed to stream
- 25% of all donations & bits of a streamer are going into the prize pool
- The relevant time is considered starting with the pre-game show and ends with the after show
- Every caster should clearly state to his audience that streamers are working together to generate a prize pool (and that 25% of all donations/bits are going into it)
- The maximum a caster has to pay is $250
- POV streams have a rate of 25% with a $250 max
- Please contact me within 48h of your last streamed game.
Pay-Outs
Prize Pool before the Event: $910 ($500 by


If you want to contribute to the tournament prizepool, please message me.
1st: 35% of the Prize Pool
2nd: 20% of the Prize Pool
3rd/4th: 12.5% of the Prize Pool
5th-8th: 5% of the Prize Pool
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