◉ Dates
Single Elim. until Quarter Finals, Double Elim.: 6 Players emerge, Round Robin and Grand Final (top) using EGC system
Round of 128: 30 January - 5 February
Round of 64: 6 February - 12 February
Round of 32: 13 February - 19 February
DE knockout 1: 20 February - 26 February
DE Knockout 2: 27 February - 5 March
DE Knockout 3: 6 March - 12 March
DE knockout 4: 13 March - 19 March
RR week 1: 20 March - 26 March
RR week 2: 27 March - 2 April
RR week 3: 3 April - 9 April
RR week 4: 10 April - 16 April
RR week 5: 17 April - 23 April
Grand Final: 29 April - 30 April
◉ Spots
128 spots (adjustable)
◉ Brackets
Click here to visit the EGC #1 Brackets (when ready)
Format and Settings |
IMPORTANT: The tournament is to be played on Age of Empires II: The Conquerors with the Mod: AoC Balance Patch v7.0 and Hidden Civs option turned ON. It is the responsibility of both players to ensure these two criteria are set before launching the game.
Civilizations are free to pick. However, Team Random option is disallowed.
AoC Balance Patch - view full list of changes
EGC #1 Civilization Guide - For more information on the civs
NOTE: Players should state their home map clearly before the game starts, so that opponent can decide on their civ.
Games are to be played in RM/DM - Medieval Siege on Voobly using the Balance Ladder.
Round of 128 & 64 |
NOTE: 'Winner' and 'Loser' mentioned below refers to the winner and loser respectively of Game 1 (Dry Arabia)
The rounds are to be played in the following manner: Bo3
Dry Arabia is NOT part of the home map list. The same home map must NOT be repeated in the same round
Game 1 - EGC_Dry_Arabia
Game 2 - HM_Loser_Game 1
Game 3 - HM_Winner_Game 1
Round of 32, Double Elimination Rounds 1, 2, 3 and 4 |
The rounds are to be played in the following manner: Bo5
Dry Arabia is NOT part of the home map list. The same home map must NOT be repeated in the same round
Game 1 - EGC_Dry_Arabia
Game 2 - HM_Loser_Game 1
Game 3 - HM_Winner_Game 1
Game 4 - HM_Loser_Game 1
Game 5 - HM_Winner_Game 1
Round Robin Stage |
The Round Robin stage games are to be played in the following manner: All 5 games are to be played
Dry Arabia is NOT part of the home map list. The same home map must NOT be repeated in the same round
Game 1 - EGC_Dry_Arabia
Game 2 - HM_Loser_Game 1
Game 3 - HM_Winner_Game 1
Game 4 - HM_Loser_Game 1
Game 5 - HM_Winner_Game 1
Grand Final |
The Grand Final is to be played in the following manner: Bo9
Dry Arabia is NOT part of the home map list. The same home map must NOT be repeated in the same round
Game 1 - EGC_Dry_Arabia
Game 2 - HM_Loser_Game 1
Game 3 - HM_Winner_Game 1
Game 4 - HM_Loser_Game 1
Game 5 - HM_Winner_Game 1
Game 6 - HM_Loser_Game 1
Game 7 - HM_Winner_Game 1
Game 8 - HM_Loser_Game 1
Game 9 - HM_Winner_Game 1
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EGC Map Pool |
DOWNLOAD EGC #1 MAP PACK HERE
EGC Map Guide - For detailed information on the maps
Game 1: EGC_Dry Arabia (Fixed map for G1)
Home map pool:
1) EGC_Desert
2) EGC_Duopoly
3) EGC_Arena
4) EGC_Black Forest
5) EGC_Steppe
6) EGC_Hideout
7) EGC_Chaos
8) EGC_Slippery Springs
9) EGC_Sand Maze
10) EGC_Loch Ness
11) EGC_Migration Plus
12) EGC_Cross
Prizes |
Price Money for 6 players to be distributed in the EGC format.
Total Prize Pool: $1,800
EGC - Administration |
The administrators will run the EGC tournament and will help players in various situations.
Tournament Administrators:
Carlos Ferdinand (Voobly) (AoCZone)
Genette (Voobly) (AoCZone)
Jaraldo (Voobly) (AoCZone)
EGC - OFFICIAL RULES |
1. General Rules |
- All players must respect the tournament schedule for each round. There will be NO exceptions or delays granted to ANY player. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a player is trying to avoid scheduling and playing the tournament games, the player may be warned, receive an admin loss for the game or match or be disqualified from the EGCtournament.
- If both players cannot come to an agreement in scheduling their match, staff will analyze the situation, schedule and time zones in order to add a viable Admin Time that suits both players to the best of our ability. Admins will ensure players are not forced to play games between 2am - 6am Local time.
- Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
- All players must agree to the No Smurfing rule. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in an immediate disqualification.
- All games are by default to be played in RM/DM - Medieval Siege using the Balance Ladder. If both players agree to play in another lobby on Voobly, that is accepted as well.
- During the event, immediately after completion of each match, the winning player has to rename the recorded games according to the rules and post them in the EGC Recorded Games section :arrow: Recorded Games of that respective round.
- Before posting, the recorded recorded game files must be renamed in the following format:
Rec renaming examples:
EGC_R1 Bear_Grylls (POV) vs Wild_Nature G1 .mgz
EGC_R2 Bear_Grylls (POV) vs Wild_Nature G2 .mgz
Pack naming examples:
EGC_R1 Bear_Grylls(POV) vs Wild_Nature.zip
EGC_R2 Bear_Grylls(POV) vs Wild_Nature.zip
If the games aren't renamed correctly (or not packed), the result won't be accepted until the games are renamed/packed according to the given format.
From the Round Robin Stage onwards, both players must send the recorded games to Carlos Ferdinand, who will then post them to avoid any spoilers. More information about this will be given in the respective Scheduling threads.
- Additional time to complete your games will NOT be granted under any circumstances!
- All games must be scheduled and confirmed by both players in the EGC Scheduling forums :arrow: Scheduling Forums, informing the other player of the exact date and time of the arranged games. The scheduled time needs to be confirmed at least 24 hours in advance to allow for a stream set up.
- If there is no agreement about the playing time by Thursday 00.01 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
- In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the administration of the EGC instantly. Subsequently, facts will be analyzed and a final decision made.
- Once players have arranged and confirmed a time to play, the maximum waiting time that will be tolerated is 15 minutes. Arriving late, i.e. up to 60 minutes, results in a penalty (starting score 0:1). If one of the players fails to arrive within 60 minutes, the waiting player must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the Tournament Lobby Game Room, and post the screenshot in Admin Requests topic( :arrow: Admin Requests, with a link to the post in the Scheduling forums where the game time was arranged and confirmed. This way, tournament admins will know how long the player waited and upon admins' decision, the player that did not come might get an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating and the offender will be punished according to rules.
- Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
- If a game is not recorded, it must be replayed regardless of result and evidence of it.
- By signing up for the tournament you agree to have all your games streamed and casted using the Spectator Mode on Voobly using UserPatch v1.4 RC. Official streams from Ro16 onwards will have a delay to avoid cheating. Players have the right to keep spectators excluded or set a spectator delay of 3:00. There is no assurance of your games being streamed, but the possibility is there at all times.
- New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes in the EGC Rules & Settings forum. All the latest additions in Rules & Settings will be marked in red.
- If a player learns won't play at their regular location due to travel or vacation, they have to inform admins in advance. If admins have any concern over a players location and have not had a prior request, the respective player may get disqualified.
- No player will be allowed to refuse the presence of an authorized streamer who has identified himself as such.
2. Gaming Rules |
- The game settings must be the following.
Mod : AoC Balance Patch 7.0
Hidden Civs : Yes
Game : Random Map
Size : 2 player map
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
- Restarts:
In a Best of 3 each player is awarded one restart each.
In a Best of 5 each player is awarded one restart each.
In Round Robin stage each player is awarded two restarts each.
In Grand Final each player is awarded two restarts each.
A restart must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations must be the same as in the previous attempt.
Restart due to bugged map: If a map is bugged (strictly with the following definition), a player can claim a map bug and have the game restarted, without reducing his restart count. A restart due to map bug must be requested no longer than 8 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game gets restarted, the map and civilizations must be the same as in the previous attempt.
A map bug can be defined as either:
(i) A player's main gold (with 7 or more mines) is not accessible from a minimum of 4 tiles.
(ii) A player's main stone (with 5 or more mines) is not accessible from a minimum of 3 tiles.
(iii) A player's main forage bush (with 6 or more bush) is not accessible from a minimum of 3 tiles.
(iv) 1 or more boar/2 or more sheep of a player are completely trapped (unable to move out of an area).
- Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.
- Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from EGC event and banned from future AoCZone / Voobly events, as well as the AoCZone forums.
- All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
- No EGC Tournament Admin is allowed to participate.
- By signing-up for the tournament, you automatically agree with all the Tournament Rules and Settings.