man @teutonic_tanks you have to consider not only the .rms itself, and how it is just a copy paste from the original TI, but also the ideas behind the map, a TI with shallows between teams. It clearly changes the whole mechanics of the map and makes it completely different, now the teams will have to risk going on water because they may get landed, because walking through a long shallow to find a wall is never risky and seems like a 100% fair strat unless you are chinese.
Ok, after some rant let's write down some true words:
TI2.0, this is wrong, makes me wonder if it was picked because someone said "hey let's have water and see how it's played on WK". Water on WK is boring, even more than on AoC, prepare yourself for games ending when the map runs out of wood, and that's going to be standard on this map with tourney games between high level players.
Takeshima, to me this map seems like let's pick ideas from other cool maps and mix it together (this is original content, no copy, no sarcasm here), might be good, but I expect it to be messy and from the players POV not good. Let me explain my opnion:
- It starts like decentring, and that map was cool
- It has small lakes and I bet those have fish on them, and what is a map now if you can't abuse the shore fish
- It has water, big but not huge, but it has shallows, so it's not pure water play (but mas like rivers, montains or the ancient lake with shallows are full water play at some point)
I don't like this map either, I don't know what Chrazini was trying to acomplish but messing with the players minds, I don't think teams will be able to make a clear strat on it, since the posibilities are just too many. But at least is original and not a copy paste.
Ok, after some rant let's write down some true words:
TI2.0, this is wrong, makes me wonder if it was picked because someone said "hey let's have water and see how it's played on WK". Water on WK is boring, even more than on AoC, prepare yourself for games ending when the map runs out of wood, and that's going to be standard on this map with tourney games between high level players.
Takeshima, to me this map seems like let's pick ideas from other cool maps and mix it together (this is original content, no copy, no sarcasm here), might be good, but I expect it to be messy and from the players POV not good. Let me explain my opnion:
- It starts like decentring, and that map was cool
- It has small lakes and I bet those have fish on them, and what is a map now if you can't abuse the shore fish
- It has water, big but not huge, but it has shallows, so it's not pure water play (but mas like rivers, montains or the ancient lake with shallows are full water play at some point)
I don't like this map either, I don't know what Chrazini was trying to acomplish but messing with the players minds, I don't think teams will be able to make a clear strat on it, since the posibilities are just too many. But at least is original and not a copy paste.