New patch is coming soon
https://www.ageofempires.com/news/aoe2de-update-36xxxxxx/
Some highlights: (at time of writing, is susceptible to change)
CIVILIZATION BALANCE
General
Fire Galley: Increased the training time from 60 to 65 seconds.
Keshik [Standard & Elite]: Converted Keshiks now properly generate gold for their new overlords.
Bulgarians
Can no longer research and train Paladins.
The Stirrups technology now affects all cavalry units, not just Light Cavalry and Konniks.
Ethiopians
Torsion Engines: Increased the width of upgraded Scorpion projectiles from 0.3 to 0.5 tiles.
Goths
Now receive the Loom technology as a civilization bonus.
Indians
As a civilization bonus, Fisherman now work 10% faster rather than working 15% faster and carrying +15 food.
Italians
Fishing Ships now correctly cost -15% wood (instead of -15 wood). This effectively raises the cost from 60 to 64 wood.
Khmer
Reduced the work rate of Farmers by 3%.
Can no longer train Bombard Cannons.
Lithuanians
UNITS
Leitis [Standard & Elite]: Adjusted the training cost from 50 food, 80 gold to 70 food, 50 gold.
Leitis: Reduced training time from 23 to 20 seconds.
Elite Leitis: Reduced training time from 20 to 18 seconds.
TECHNOLOGIES
Tower Shields: Reduced the cost to research from 800 to 500 food.
Tower Shields: Increased the bonus pierce armor provided to Spearmen and Skirmishers from +1 to +2.
Malay
Harbors now (properly) receive the benefits of Chemistry, Murder Holes, and Heated Shot when Thalassocracy is researched before any of these technologies.
Persians
Removed the bonus to the work speed of Town Centers and Docks in the Dark Age. They now work:
10% faster→ 15% faster → 20% faster
Slavs
Boyar [Standard & Elite]: Reduced speed from 1.4 to 1.3.
Boyar [Standard & Elite]: Increased pierce armor by +1.
Tatars
Flaming Camels now benefit from the +5 attack vs. buildings bonus provided by an Indian ally.
Teutons
As a civilization bonus, Barracks and Stable units now receive a +1 melee armor bonus in the Castle and Imperial Age.
UNITS
Teutonic Knight: Increased speed from 0.7 to 0.8.
Ranked Map Rotation
The 1v1 map pool is as follows:
https://www.ageofempires.com/news/aoe2de-update-36xxxxxx/
Some highlights: (at time of writing, is susceptible to change)
CIVILIZATION BALANCE
General
- The civilization bonuses which provide additional villagers to the Chinese and Mayans and a bonus llama to the Incas have been disabled in the Empire Wars game mode.
Fire Galley: Increased the training time from 60 to 65 seconds.
Keshik [Standard & Elite]: Converted Keshiks now properly generate gold for their new overlords.
Bulgarians
Can no longer research and train Paladins.
The Stirrups technology now affects all cavalry units, not just Light Cavalry and Konniks.
Ethiopians
Torsion Engines: Increased the width of upgraded Scorpion projectiles from 0.3 to 0.5 tiles.
Goths
Now receive the Loom technology as a civilization bonus.
Indians
As a civilization bonus, Fisherman now work 10% faster rather than working 15% faster and carrying +15 food.
Italians
Fishing Ships now correctly cost -15% wood (instead of -15 wood). This effectively raises the cost from 60 to 64 wood.
Khmer
Reduced the work rate of Farmers by 3%.
Can no longer train Bombard Cannons.
Lithuanians
UNITS
Leitis [Standard & Elite]: Adjusted the training cost from 50 food, 80 gold to 70 food, 50 gold.
Leitis: Reduced training time from 23 to 20 seconds.
Elite Leitis: Reduced training time from 20 to 18 seconds.
TECHNOLOGIES
Tower Shields: Reduced the cost to research from 800 to 500 food.
Tower Shields: Increased the bonus pierce armor provided to Spearmen and Skirmishers from +1 to +2.
Malay
Harbors now (properly) receive the benefits of Chemistry, Murder Holes, and Heated Shot when Thalassocracy is researched before any of these technologies.
Persians
Removed the bonus to the work speed of Town Centers and Docks in the Dark Age. They now work:
10% faster→ 15% faster → 20% faster
Slavs
Boyar [Standard & Elite]: Reduced speed from 1.4 to 1.3.
Boyar [Standard & Elite]: Increased pierce armor by +1.
Tatars
Flaming Camels now benefit from the +5 attack vs. buildings bonus provided by an Indian ally.
Teutons
As a civilization bonus, Barracks and Stable units now receive a +1 melee armor bonus in the Castle and Imperial Age.
UNITS
Teutonic Knight: Increased speed from 0.7 to 0.8.
Ranked Map Rotation
The 1v1 map pool is as follows:
- Arabia
- Arena
- Four Lakes
- Golden Swamp
- Islands
- Hill Fort
- MegaRandom
- Nomad
- Serengeti
- Arabia
- Arena
- Black Forest
- Golden Swamp
- Hill Fort
- MegaRandom
- Nomad
- Oasis
- Scandinavia
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