Dry Gully v1.1 is my first attempt at RMS scripting.
I wanted a map that had a bit of a Gold Rush feel, but with a larger area to fight over map control, and some options on how to go about collecting your resources. There's wolves near the water, and hunt near your starting TC, and with player spawns fixed, you're guaranteed to lose some time going for water.
Walling won't be easy, but can be done, but you'll have to move forward and across a lot of the map. Frequent elevation changes make map position crucial.
Thematically, it's a dried up riverbed exposing all the gold and stone, with a lake that hasn't dried up yet, so also a bit more geologically likely than "Here's a random hole in the ground full of gold, guys!" without losing that aggressive play into the strongest positions.
I'd love feedback or opinions.
Note, map is 2 players only.
I wanted a map that had a bit of a Gold Rush feel, but with a larger area to fight over map control, and some options on how to go about collecting your resources. There's wolves near the water, and hunt near your starting TC, and with player spawns fixed, you're guaranteed to lose some time going for water.
Walling won't be easy, but can be done, but you'll have to move forward and across a lot of the map. Frequent elevation changes make map position crucial.
Thematically, it's a dried up riverbed exposing all the gold and stone, with a lake that hasn't dried up yet, so also a bit more geologically likely than "Here's a random hole in the ground full of gold, guys!" without losing that aggressive play into the strongest positions.
I'd love feedback or opinions.
Note, map is 2 players only.