Why a draft system would be good for everyone: Big Data
Civ: Pick/Ban data
Which civs are picked and/or banned?
Civ: Map/WL data
Which civs are winning or losing a particular map?
Map: Civ/WL data
Which maps are being won or lost by a particular civilisation?
qELO: rndELO/CivELO
What ELO are players with a particular civilisation?
etc.
I am sure some of you data-geeks know or can figure out plenty more ways to use this data; but particularly towards balance changes, the developers could apply this live-feedback to the game we all love and enjoy.
Civ: Pick/Ban data
Which civs are picked and/or banned?
Civ: Map/WL data
Which civs are winning or losing a particular map?
Map: Civ/WL data
Which maps are being won or lost by a particular civilisation?
qELO: rndELO/CivELO
What ELO are players with a particular civilisation?
etc.
I am sure some of you data-geeks know or can figure out plenty more ways to use this data; but particularly towards balance changes, the developers could apply this live-feedback to the game we all love and enjoy.