AoEZone - The international Age Of Empires community AoEZone - The international Age Of Empires community
  • Forums
    New posts Search forums Help
  • What's new
    New posts New profile posts Latest activity Help
  • Calendar
    Monthly Weekly Agenda Archive Help
  • Groups
    Public Events
  • AoEZone
    Menu Home A Guide for Beginners AoE On Twitch AoE On YouTube AoE2 Hall of Fame Feedback and Suggestions Support AoEZone Help
    Shortcuts General Discussion Community Café Questions and Answers Chat and Chit-chat Articles and Guides Resources and Downloads Live Streaming and Videos Foro Publico (Español) Fórum Público (Brasil) Age Of Empires Clans AoE II DE Leaderboards MS Zone Rating History
    Tournaments Nations Cup 2023 Rage Forest 4 King of the Desert V General Tournament Discussion Current Tournaments Recurring Series Past Tournaments
    Recorded Games Search for Games Daily Games Expert Games Deathmatch Custom Scenario Classic Games Map Database
Log in
Register

Search

Search recorded games
By:
Advanced search…
Search recorded games
By:
Advanced…
Toggle sidebar Toggle sidebar
  • Latest activity
  • Help
  • Register

Search

Search recorded games
By:
Advanced search…
Search recorded games
By:
Advanced…
AoEZone - The international Age Of Empires community AoEZone - The international Age Of Empires community
Menu
Install the app
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

Menu

Home
A Guide for Beginners
AoE On Twitch
AoE On YouTube
AoE2 Hall of Fame
Feedback and Suggestions
Support AoEZone
Help

Shortcuts

General Discussion
Community Café
Questions and Answers
Chat and Chit-chat
Articles and Guides
Resources and Downloads
Live Streaming and Videos
Foro Publico (Español)
Fórum Público (Brasil)
Age Of Empires Clans
AoE II DE Leaderboards
MS Zone Rating History

Tournaments

Nations Cup 2023
Rage Forest 4
King of the Desert V
General Tournament Discussion
Current Tournaments
Recurring Series
Past Tournaments

Recorded Games

Search for Games
Daily Games
Expert Games
Deathmatch
Custom Scenario
Classic Games
Map Database

Members online

  • United StatesMyRegalTip
  • United StatesIncredulousFox
  • Brazildogao
  • Netherlandsnimanoe
Total: 112 (members: 4, guests: 108)

Today's birthdays

  • AzuSwe
  • K
  • SalzZ_Vinchester
  • Past Tournaments
  • Past Tournaments (2021)
  • (2021) Deathmatch World Cup 4
  • Rules & Settings

DMWC 4 Rules & Settings

  • Thread starter United Statesbrisolyn
  • Start date Mar 22, 2021
Toggle sidebar Toggle sidebar

Remove ads? Become a premium member......
brisolyn

United Statesbrisolyn

Known Member
May 21, 2020
253
221
58
New Hampshire
  • Mar 22, 2021
  • #1
DM_WC4_7.png


Format Summary:
The top 16 seeded players at the conclusion of sign-ups will be auto-qualified into the main event. The following 32 highest seeded players will have the opportunity to compete within the 8 GSL-formatted groups, where the top 2 players from each group will advance to the main event. The main event will then be a 32 player double-elimination bracket.

PLEASE NOTE: The DLC is required to be able to partcipate in this tournament. Please insure you have the DLC downloaded before playing your games series.

Timeframe:
Sign-up Deadline: Sunday April 4th - 20:00GMT
Seeding: Sunday April 4th
Brackets: Sunday April 4th

Qualifying Group Stage:

- Qualification Opening Matches - Monday April 5th - Sunday 11th April
- Qualification Winner's & Elimination Matches - Monday April 12th - Sunday 18th April
- Decider Matches - Monday April 19th - Sunday 25th April

Main Event: Monday April 26th - Sunday May 9th

Prizepool
Total = $10,000
1st - $3,000
2nd - $2,000
3rd - $1,500
4th - $1,000
5th-6th - $500
7th-8th - $250
9th-12th - $150
13th-16th - $100

Qualification Stage

- Qualification Opening Matches - Monday April 5th - Sunday 11th April
- Qualification Winner's & Elimination Matches - Monday April 12th - Sunday 18th April
- Decider Matches - Monday April 19th - Sunday 25th April

Main Event

Monday April 26th - Friday 30th April
- Round of 32 WB (Scheduled by players)

Saturday 1st May
- Round of 16 WB 16:00GMT
- Loser Round 1: Round of 32 LB 16:00GMT
- Loser Round 2: Round of 24 LB To be played following previous rounds

Sunday 2nd May
- Round of 8 WB 16:00GMT
- Round of 4 WB To be played following Round of 8 WB
- Loser Round 3: Round of 16 LB 16:00GMT
- Loser Round 4: Round of 12 LB To be played following previous rounds

Monday 3rd May - Friday 7th May
- Loser Round 5: Round of 8 LB (Scheduled by players)

Saturday 8th May
- Loser Round 6: Round of 6 LB 16:00 GMT
- Upper Bracket Finals: Round of 2 WB 18:00 GMT
- Loser Round 7: Round of 4 LB To be played following previous rounds

Sunday 9th May
- Loser Round 8: Round of 3 LB 14:00 GMT
- Grand Finals 18:00 GMT

Brackets:
DMWC4 Qualifying Event: https://challonge.com/dmwc4qualifers
DMWC4 Main Event: https://challonge.com/DMWC4

Round Settings:

Qualification Opening Matches (Bo5)
Game 1: Huns - Arabia
Game 2: Loser of Game 1 Home Map + Civ
Game 3: Winner of Game 1 Home Map + Civ
Game 4: Loser of Game 3 Home map + Civ
Game 5: Winner of Game 3 Home map + Civ

Qualification Winner's Match / Elimination Match (Bo5)
Game 1: Magyars - Four Lakes
Game 2: Loser of Game 1 Home Map + Civ
Game 3: Winner of Game 1 Home Map + Civ
Game 4: Loser of Game 3 Home map + Civ
Game 5: Winner of Game 3 Home map + Civ

Qualification Decider Match (Bo7)
Game 1: Goths - Golden Pit
Game 2: Loser of Game 1 Home Map + Civ
Game 3: Winner of Game 1 Home Map + Civ
Game 4: Loser of Game 3 Home map + Civ
Game 5: Winner of Game 3 Home map + Civ
Game 6: Persians - Arabia
Game 7: Mongols - Serengeti

Winner’s Bracket Round of 32 - Bo5
Game 1: Japanese - Atacama
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ


Winner’s Bracket Round of 16 - Bo7
Game 1: Portuguese - Golden Swamp
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Burgundians - Ghost Lake
Game 7: Persians - Arabia

Winner’s Bracket Round of 8 - Bo7
Game 1: Berbers - Arabia
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Franks - Four Lakes
Game 7: Aztecs - Serengeti

Winner’s Bracket Round of 4 - Bo7
Game 1: Mongols - Atacama
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Goths - Arabia
Game 7: Byzantines - Serengeti

Winner’s Bracket Finals - Bo9
Game 1: Huns - Arabia
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Turks - Golden Swamp
Game 5: Franks - Serengeti
Game 6: Player behind in score after Game 5 picks Home Map + Civ
Game 7: Player ahead in score after Game 5 picks Home Map + Civ

Game 8: Bulgarians - Four Lakes
Game 9: Magyars - Arabia

Please Note: Loser of Game 1 picks a Map and two Civs, other player decides what Civ he/she plays means that if the Losing player picks Arabia as Map and then Franks and Huns as Civs, winning player selecting Franks would mean that the matchup is Franks vs Huns. In Game 3, the other player picks two civs and the opponent decides which one he/she wants to play. Civilizations cannot be a repeat match-up, but there can be overlap in chosen civilizations. For example - if Game 2 is Britons/Mayans, Game 3 can be Aztecs/Mayans.

Loser’s Bracket Round 1 - Bo5
Game 1: Malay - Four Lakes
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ


Loser’s Bracket Round 2 - Bo5
Game 1: Khmer - Serengeti
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ


Loser’s Bracket Round 3 - Bo5
Game 1: Byzantines - Golden Swamp
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ


Loser’s Bracket Round 4- Bo5
Game 1: Tatars - Serengeti
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ


Loser’s Bracket Round 5- Bo7
Game 1: Italians - Arabia
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Burgundians - Golden Swamp
Game 7: Britons - Golden Pit

Loser’s Bracket Round 6- Bo7
Game 1: Sicilians - Arabia
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Celts - Acropolis
Game 7: Burmese - Four Lakes

Loser’s Bracket Round 7- Bo7
Game 1: Chinese - Golden Swamp
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Magyars - Serengeti
Game 7: Koreans - Arabia

Loser’s Bracket Finals - Bo7
Game 1: Huns - Four Lakes
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Lithuanians - Serengeti
Game 7: Vikings - Arabia

Please Note: Loser of Game 1 picks a Map and two Civs, other player decides what Civ he/she plays means that if the Losing player picks Arabia as Map and then Franks and Huns as Civs, winning player selecting Franks would mean that the matchup is Franks vs Huns. In Game 3, the other player picks two civs and the opponent decides which one he/she wants to play. Civilizations cannot be a repeat match-up, but there can be overlap in chosen civilizations. For example - if Game 2 is Britons/Mayans, Game 3 can be Aztecs/Mayans.

Main Event Grand Finals - Bo11

Game 1: Huns - Arabia
Game 2: Winner's bracket champion picks a Map and two Civs, Loser's bracket champion decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Loser's bracket champion picks a Map and two Civs, Winner's bracket champion decides what Civ he/she plays
Game 4: Mongols - Serengeti
Game 5: Cumans - Arabia
Game 6: Player behind in score after Game 5 picks Home Map + Civ
Game 7: Player ahead in score after Game 5 picks Home Map + Civ
Game 8: Koreans - Acropolis
Game 9: Goths - Four Lakes
Game 10: Vikings - Ghost Lake
Game 11: Franks - Serengeti

Map Pool
  • Arabia
  • Acropolis
  • Atacama
  • Four Lakes
  • Ghost Lake
  • Golden Pit
  • Golden Swamp
  • Serengeti
Please Note: Seize the Mountain has been removed from the Map Pool

§1 - Seeding and Participation
Seeding will be done as followed by:

Nili
Brisolyn
PoLaR
True
TheCode

The seeding team will determine the top 16 invited players to DMWC4. 32 additional players will compete for the remaining 16 slots. The total number of players in the Main Event will be 32.

The non-top 32 players that are not chosen or do not qualify for the Main Event are eligible to participate in the DM World Cup 4 Silver League - Details to follow.

Please play all games with your most known name, which should be the name you signed up with.

§2 - Respecting Deadlines
All players must respect the tournament schedule and times for each round. No excuse will be accepted for failing to play in the specified time.

If a player has not arrived 20 minutes after the scheduled play time against their opponent without a valid reason, they will be granted an Admin Win.

Any player arriving late to their match will be penalized 10% of their prize money for every 10 minute period in which they are late. Any prize money that is forfeited will be distributed proportionally among the other players.

Any player giving an Admin Win to their opponent, and not completing any round/games will be penalized 50% of their prize money.

§3 - Admin Times
If both players cannot come to an agreement in scheduling their match, the staff will analyse the situation, schedule and time zones in order to add a viable Admin Time that suits both players to the best of our ability. Admins will ensure players are not forced to play games between 2am - 6am local time.

If there is no agreement about the playing time by Wednesday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.

§4 - Respect & Fairplay
Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning or may lead to immediate disqualification of the player. This tournament values not only great skills but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in-game are allowed.

Players are requested to limit the time between games as much as possible to make the experience as smooth for everyone as possible.

§5 - No Smurfing
All players have agreed to the No Smurf rule. Each player must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the aforementioned will result in player's disqualification.

§6 - Lobby Location
All tournament games are to be played in an unranked lobby in AoE2 DE with the allow spectators option turned on.
By signing up, players acknowledge that their games can be spectated and cast by any streamers.

If a game is not recorded, it must be replayed regardless of the result.

§7 - Recorded Games Posting
The winning player must post their recorded games in the recorded games forum immediately after the conclusion of their games, if this information is not posted, the result will be void.

§8 - Scheduling
Players must allow at least 8 hours between final confirmation & the game time to allow for broadcasters to prepare for their series.

§9 - Restoring
In case of disconnections, the players must attempt to save and restore. All the .aoe2record recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.

If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of DMWC4 instantly.

Subsequently, facts will be analyzed and a final decision made. If an Admin is not around at the time of playing and the players cannot agree on a result, continue with the rest of the series and if the series is tied 2-2 at the end, then the final game shall be rescheduled.

§10 - Schedule Reliability, Admin Wins, Rescheduling
If a player does not show up to a scheduled game without notice their opponent must wait for a minimum of 20 minutes before any action can be taken. They should notify an Admin as soon as possible and a decision will be made.

§11 - Prize Money
Prizes will be sent via PayPal. If the recipients do not use/have, PayPal the prizes will be sent by other means. Certain fees may be deducted from the amount.

§12 - Communication
Each player must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a player is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the DMWC4 tournament in general. The External Operator must be added in the sign-up post.

§13 - Streaming & Spectating
The entire event is open streaming. Anyone may freely stream any of the games Live or as recorded games.

Players who wish to stream the PoV of their tournament games MUST have at least a 2-minute stream delay added through their streaming program. The spectator delay in-game MUST be 2 minutes.

§14 - Player Disqualification
If any player has broken the rules stated above leading to possible disqualification, ALL admins must take a vote for disqualification of a player from the rest of the tournament.


§16 - Rules Additions
New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes in the DMWC4 Rules & Settings forum. All the latest additions in Rules & Settings will be in red.

§1 - Game Settings
The game settings must be the following.
Game : Death Match
Map Style : Custom
Location : Determined by stage
Size : Tiny (2 player)
Difficulty : Standard
Population : 200
Game Speed : Fast
Reveal Map : Explored
Starting Age : Post-Imperial
Victory Condition : Conquest
Team Together : [X] Yes
All Techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes

§2 - Bombard Towers, Gates, Market & Stone Walls
Players may not build any Bombard Towers or Gates of any sort during games. Use of the market & stone walls are allowed.

§3 - Civilization Selection
Repeat picking of mirror civs are not allowed in a series. This will also include the predetermined civs in each round.

For Example, if Game 1 civ was Japanese, then both players would not be able to pick Japanese again for G4 & G5 in a series. Same rule applies if G6 in a series was persians, then players would be be able to persians in the earlier mirror games in a series. However, if Franks were picked in either of the two un-mirrored matchups - then franks could be picked again for either one of the G4 or G5 in a series.

The only exception to this rule is for the games involving Player A picking two civs and Player B choosing which he/she plays. The civs chosen by Player A may be any two civ combination that is unique to the series; for example, if the civs Mayans and Franks were chosen in a prior game, Player A cannot choose Mayans and Franks, but may choose any other unique combination (such as Mayans and Aztecs, or Franks and Incas). Furthermore, players may not choose mirrored civs for these games. Repeat picking of maps is always allowed.

§4 - Restarts
There will be no restarts based on player's mistakes in game (ex: if you lose 2 villagers to a scout, you mess up build orders, sending scout the wrong way, deleting TC, etc.).

§5 - Bugged Map Restarts
A player can request bugged map restarts during the first 2 minutes (game time).

A bugged map is defined as the following for standard resource starts:
Gold: Less than 50% of the main gold cluster is at least accessible on one side, extra gold are excluded.

Stone: Less than 50% of the main stone cluster is at least accessible on one side, extra stones are excluded.

§6 - Graphical Mods
Any graphic changes that only affect the player's Age of Empires II: Definitive Edition are allowed.

§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from DMWC4 tournament and banned from future events.

§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.

§9 - Player Colours
Players must stick with a single colour for an entire series. The higher seed will play as colour Blue (1) and the lower seed will play as colour Red (2).
Not following this rule will result in a 5% reduction for each series.

§10 - Admin Participation
No DMWC4 Admin will have any decision making over matches that involve themselves.

§11 - Server
Players should together work out a server that best suits the two players if they cannot agree on a server they should speak to an admin.

§12 - Spectator Delay
All games MUST be hosted with at least a 2 minute spectator delay.

Scheduling
Everyone that signed up should have access to the hidden scheduling forum. If you cannot see this forum and are a player, or a caster who is interested in casting please contact Robo (robo_boro#5469). The scheduling forum is hidden to avoid spamming everyday forum users with 50+ threads.

It is the players responsibility to schedule & be aware of the match settings. As matches are scheduled we will update the Scheduled Matches thread so that people are aware of when games are happening.

Streaming
The entire event is open streaming. Anyone may freely stream any of the games Live or as recorded games. Please display the tournament banner somewhere on your stream overlay while not in game.

Players who wish to stream the PoV of their tournament games MUST have at least a 2-minute stream delay added through their streaming program.

If anyone wishes to cast any games (found here https://www.aoezone.net/threads/dmwc4-scheduled-matches.174133/) you can add those to the AoEZone calendar yourself.

Administrators
flag.png
Nili_AoE | Discord Nili_AoE#7781
England
PoLaR | Discord PoLaR#5708
flag.png
True | Discord True#3185
flag.png
Brisolyn | Discord Brisolyn#7522
flag.png
robo | Discord robo_boro#5469
TheCode | Discord TheCode#4125
 

Attachments

  • DM_WC4_2.png
    DM_WC4_2.png
    1.1 MB · Views: 155
Last edited: May 8, 2021
  • Like
Reactions: Panglima Sagoe, RogganWololo, The Otter One and 1 other person
ELLaS_Jidba

GreeceELLaS_Jidba

Known Member
Jun 2, 2010
600
135
58
  • Mar 23, 2021
  • #2
Game 1: Japanese - Atacama
Game 2: Losing player picks a Map and two Civs, winning player decides what Civ he/she plays

this means if player1 says huns franks the player2 picks franks

is it gonna be franks war or p1 huns vs p2 franks ?
 
brisolyn

United Statesbrisolyn

Known Member
May 21, 2020
253
221
58
New Hampshire
  • Mar 23, 2021
  • #3
ELLaS_Jidba said:
Game 1: Japanese - Atacama
Game 2: Losing player picks a Map and two Civs, winning player decides what Civ he/she plays

this means if player1 says huns franks the player2 picks franks

is it gonna be franks war or p1 huns vs p2 franks ?
Click to expand...
Hey Jidba! in that scenario, its p1 huns v p2 franks. I will add clarification to the rules to make sure this is clear for everyone.
 
QuEnDi_kelar

GermanyQuEnDi_kelar

Member
Aug 14, 2020
29
14
18
  • Mar 23, 2021
  • #4
In that case you could just say huns and malay and it will always be hun war.
 
brisolyn

United Statesbrisolyn

Known Member
May 21, 2020
253
221
58
New Hampshire
  • Mar 23, 2021
  • #5
phil_kelar said:
In that case you could just say huns and malay and it will always be hun war.
Click to expand...
Losing player picks a Map and two Civs, winning player decides what Civ he/she plays would mean that if the Losing player picks Arabia as Map and then Malay and Huns as Civs, winning player selecting Huns would mean that the matchup is Huns vs Malay. The intention here is to create non-mirror matchups, which will add a lot of flair to these games! I added clarification in the Settings to make this more clear - Let me know if you have any questions.
 
  • Like
Reactions: QuEnDi_kelar
ELLaS_Jidba

GreeceELLaS_Jidba

Known Member
Jun 2, 2010
600
135
58
  • Mar 23, 2021
  • #6
I find this rule quite tricky for a player to select 2 possible civs to avoid having huge disadvantage from the other player (actually its quite tricky for both players)

if the tournament hosts wanna see non mirror match ups why you dont give the 2 civs and reverse it in the next game ?

Or why we dont play the homemaps like the most rm tournaments with global ban/pick system so we dont have mirror civs..
 
  • Like
Reactions: StonePleaseAoE
A

Unknown_Andrew

Longswordman
Jan 2, 2013
2,675
2,503
113
33
  • Mar 24, 2021
  • #7
Huge prize pool for a DM tournament. Great to see
 
  • Like
Reactions: brisolyn
RogganWololo

IndiaRogganWololo

Longswordman
Jun 3, 2013
358
1,172
108
26
  • Mar 24, 2021
  • #8
I see that a few of the admins have signed up for the tournament as well. Will there be any provision such that those admins will not be involved in making decisions that might affect them, directly or indirectly?

(PS: Not asking with a malicious intention, I don't think that any of the admins will intend to abuse their position to gain an unfair advantage.)
 
  • Like
Reactions: JoshuaR and brisolyn
brisolyn

United Statesbrisolyn

Known Member
May 21, 2020
253
221
58
New Hampshire
  • Mar 24, 2021
  • #9
RogganWololo said:
I see that a few of the admins have signed up for the tournament as well. Will there be any provision such that those admins will not be involved in making decisions that might affect them, directly or indirectly?

(PS: Not asking with a malicious intention, I don't think that any of the admins will intend to abuse their position to gain an unfair advantage.)
Click to expand...
Fair question! We've covered this in Rule #10 under Gaming Rules.

§10 - Admin Participation
No DMWC4 Admin will have any decision making over matches that involve themselves.
 
  • Like
Reactions: RogganWololo
B

NorwayBalancedAtlanticViking

Member
Apr 22, 2021
1
0
6
  • May 6, 2021
  • #10
brisolyn said:
View attachment 190728

Format Summary:
The top 16 seeded players at the conclusion of sign-ups will be auto-qualified into the main event. The following 32 highest seeded players will have the opportunity to compete within the 8 GSL-formatted groups, where the top 2 players from each group will advance to the main event. The main event will then be a 32 player double-elimination bracket.

PLEASE NOTE: The DLC is required to be able to partcipate in this tournament. Please insure you have the DLC downloaded before playing your games series.

Timeframe:
Sign-up Deadline: Sunday April 4th - 20:00GMT
Seeding: Sunday April 4th
Brackets: Sunday April 4th

Qualifying Group Stage:

- Qualification Opening Matches - Monday April 5th - Sunday 11th April
- Qualification Winner's & Elimination Matches - Monday April 12th - Sunday 18th April
- Decider Matches - Monday April 19th - Sunday 25th April

Main Event: Monday April 26th - Sunday May 9th

Prizepool
Total = $10,000
1st - $3,000
2nd - $2,000
3rd - $1,500
4th - $1,000
5th-6th - $500
7th-8th - $250
9th-12th - $150
13th-16th - $100

Qualification Stage

- Qualification Opening Matches - Monday April 5th - Sunday 11th April
- Qualification Winner's & Elimination Matches - Monday April 12th - Sunday 18th April
- Decider Matches - Monday April 19th - Sunday 25th April

Main Event

Monday April 26th - Friday 30th April
- Round of 32 WB (Scheduled by players)

Saturday 1st May
- Round of 16 WB 16:00GMT
- Loser Round 1: Round of 32 LB 16:00GMT
- Loser Round 2: Round of 24 LB To be played following previous rounds

Sunday 2nd May
- Round of 8 WB 16:00GMT
- Round of 4 WB To be played following Round of 8 WB
- Loser Round 3: Round of 16 LB 16:00GMT
- Loser Round 4: Round of 12 LB To be played following previous rounds

Monday 3rd May - Friday 7th May
- Loser Round 5: Round of 8 LB (Scheduled by players)

Saturday 8th May
- Loser Round 6: Round of 6 LB 16:00 GMT
- Upper Bracket Finals: Round of 2 WB 18:00 GMT
- Loser Round 7: Round of 4 LB To be played following previous rounds

Sunday 9th May
- Loser Round 8: Round of 3 LB 14:00 GMT
- Grand Finals 18:00 GMT

Brackets:
DMWC4 Qualifying Event: https://challonge.com/dmwc4qualifers
DMWC4 Main Event: https://challonge.com/DMWC4

Round Settings:

Qualification Opening Matches (Bo5)
Game 1: Huns - Arabia
Game 2: Loser of Game 1 Home Map + Civ
Game 3: Winner of Game 1 Home Map + Civ
Game 4: Loser of Game 3 Home map + Civ
Game 5: Winner of Game 3 Home map + Civ

Qualification Winner's Match / Elimination Match (Bo5)
Game 1: Magyars - Four Lakes
Game 2: Loser of Game 1 Home Map + Civ
Game 3: Winner of Game 1 Home Map + Civ
Game 4: Loser of Game 3 Home map + Civ
Game 5: Winner of Game 3 Home map + Civ

Qualification Decider Match (Bo7)
Game 1: Goths - Golden Pit
Game 2: Loser of Game 1 Home Map + Civ
Game 3: Winner of Game 1 Home Map + Civ
Game 4: Loser of Game 3 Home map + Civ
Game 5: Winner of Game 3 Home map + Civ
Game 6: Persians - Arabia
Game 7: Mongols - Serengeti

Winner’s Bracket Round of 32 - Bo5
Game 1: Japanese - Atacama
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ


Winner’s Bracket Round of 16 - Bo7
Game 1: Portuguese - Golden Swamp
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Burgundians - Ghost Lake
Game 7: Persians - Arabia

Winner’s Bracket Round of 8 - Bo7
Game 1: Berbers - Arabia
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Franks - Four Lakes
Game 7: Aztecs - Serengeti

Winner’s Bracket Round of 4 - Bo7
Game 1: Mongols - Atacama
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Goths - Arabia
Game 7: Byzantines - Serengeti

Winner’s Bracket Finals - Bo9
Game 1: Huns - Arabia
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Turks - Golden Swamp
Game 5: Franks - Serengeti
Game 4: Player behind in score after Game 5 picks Home Map + Civ
Game 5: Player ahead in score after Game 5 picks Home Map + Civ

Game 8: Bulgarians - Four Lakes
Game 9: Magyars - Arabia

Please Note: Loser of Game 1 picks a Map and two Civs, other player decides what Civ he/she plays means that if the Losing player picks Arabia as Map and then Franks and Huns as Civs, winning player selecting Franks would mean that the matchup is Franks vs Huns. In Game 3, the other player picks two civs and the opponent decides which one he/she wants to play. Civilizations cannot be a repeat match-up, but there can be overlap in chosen civilizations. For example - if Game 2 is Britons/Mayans, Game 3 can be Aztecs/Mayans.

Loser’s Bracket Round 1 - Bo5
Game 1: Malay - Four Lakes
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ


Loser’s Bracket Round 2 - Bo5
Game 1: Khmer - Serengeti
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ


Loser’s Bracket Round 3 - Bo5
Game 1: Byzantines - Golden Swamp
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ


Loser’s Bracket Round 4- Bo5
Game 1: Tatars - Serengeti
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ


Loser’s Bracket Round 5- Bo7
Game 1: Italians - Arabia
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Burgundians - Golden Swamp
Game 7: Britons - Golden Pit

Loser’s Bracket Round 6- Bo7
Game 1: Sicilians - Arabia
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Celts - Acropolis
Game 7: Burmese - Four Lakes

Loser’s Bracket Round 7- Bo7
Game 1: Chinese - Golden Swamp
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Magyars - Serengeti
Game 7: Koreans - Arabia

Loser’s Bracket Finals - Bo7
Game 1: Huns - Four Lakes
Game 2: Loser of Game 1 picks a Map and two Civs, winning player decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Winner of game 1 picks a Map and two Civs, losing player decides what Civ he/she plays
Game 4: Player behind in score after Game 3 picks Home Map + Civ
Game 5: Player ahead in score after Game 3 picks Home Map + Civ

Game 6: Lithuanians - Serengeti
Game 7: Vikings - Arabia

Please Note: Loser of Game 1 picks a Map and two Civs, other player decides what Civ he/she plays means that if the Losing player picks Arabia as Map and then Franks and Huns as Civs, winning player selecting Franks would mean that the matchup is Franks vs Huns. In Game 3, the other player picks two civs and the opponent decides which one he/she wants to play. Civilizations cannot be a repeat match-up, but there can be overlap in chosen civilizations. For example - if Game 2 is Britons/Mayans, Game 3 can be Aztecs/Mayans.

Main Event Grand Finals - Bo11

Game 1: Huns - Arabia
Game 2: Winner's bracket champion picks a Map and two Civs, Loser's bracket champion decides what Civ he/she plays
(refer to rule §3 of gaming rules below for clarification)
Game 3: Loser's bracket champion picks a Map and two Civs, Winner's bracket champion decides what Civ he/she plays
Game 4: Mongols - Serengeti
Game 5: Cumans - Arabia
Game 6: Player behind in score after Game 5 picks Home Map + Civ
Game 7: Player ahead in score after Game 5 picks Home Map + Civ
Game 8: Koreans - Acropolis
Game 9: Goths - Four Lakes
Game 10: Vikings - Ghost Lake
Game 11: Franks - Serengeti

Map Pool
  • Arabia
  • Acropolis
  • Atacama
  • Four Lakes
  • Ghost Lake
  • Golden Pit
  • Golden Swamp
  • Serengeti
Please Note: Seize the Mountain has been removed from the Map Pool

§1 - Seeding and Participation
Seeding will be done as followed by:

Nili
Brisolyn
PoLaR
True
TheCode

The seeding team will determine the top 16 invited players to DMWC4. 32 additional players will compete for the remaining 16 slots. The total number of players in the Main Event will be 32.

The non-top 32 players that are not chosen or do not qualify for the Main Event are eligible to participate in the DM World Cup 4 Silver League - Details to follow.

Please play all games with your most known name, which should be the name you signed up with.

§2 - Respecting Deadlines
All players must respect the tournament schedule and times for each round. No excuse will be accepted for failing to play in the specified time.

If a player has not arrived 20 minutes after the scheduled play time against their opponent without a valid reason, they will be granted an Admin Win.

Any player arriving late to their match will be penalized 10% of their prize money for every 10 minute period in which they are late. Any prize money that is forfeited will be distributed proportionally among the other players.

Any player giving an Admin Win to their opponent, and not completing any round/games will be penalized 50% of their prize money.

§3 - Admin Times
If both players cannot come to an agreement in scheduling their match, the staff will analyse the situation, schedule and time zones in order to add a viable Admin Time that suits both players to the best of our ability. Admins will ensure players are not forced to play games between 2am - 6am local time.

If there is no agreement about the playing time by Wednesday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.

§4 - Respect & Fairplay
Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning or may lead to immediate disqualification of the player. This tournament values not only great skills but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in-game are allowed.

Players are requested to limit the time between games as much as possible to make the experience as smooth for everyone as possible.

§5 - No Smurfing
All players have agreed to the No Smurf rule. Each player must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the aforementioned will result in player's disqualification.

§6 - Lobby Location
All tournament games are to be played in an unranked lobby in AoE2 DE with the allow spectators option turned on.
By signing up, players acknowledge that their games can be spectated and cast by any streamers.

If a game is not recorded, it must be replayed regardless of the result.

§7 - Recorded Games Posting
The winning player must post their recorded games in the recorded games forum immediately after the conclusion of their games, if this information is not posted, the result will be void.

§8 - Scheduling
Players must allow at least 8 hours between final confirmation & the game time to allow for broadcasters to prepare for their series.

§9 - Restoring
In case of disconnections, the players must attempt to save and restore. All the .aoe2record recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.

If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of DMWC4 instantly.

Subsequently, facts will be analyzed and a final decision made. If an Admin is not around at the time of playing and the players cannot agree on a result, continue with the rest of the series and if the series is tied 2-2 at the end, then the final game shall be rescheduled.

§10 - Schedule Reliability, Admin Wins, Rescheduling
If a player does not show up to a scheduled game without notice their opponent must wait for a minimum of 20 minutes before any action can be taken. They should notify an Admin as soon as possible and a decision will be made.

§11 - Prize Money
Prizes will be sent via PayPal. If the recipients do not use/have, PayPal the prizes will be sent by other means. Certain fees may be deducted from the amount.

§12 - Communication
Each player must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a player is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the DMWC4 tournament in general. The External Operator must be added in the sign-up post.

§13 - Streaming & Spectating
The entire event is open streaming. Anyone may freely stream any of the games Live or as recorded games.

Players who wish to stream the PoV of their tournament games MUST have at least a 2-minute stream delay added through their streaming program. The spectator delay in-game MUST be 2 minutes.

§14 - Player Disqualification
If any player has broken the rules stated above leading to possible disqualification, ALL admins must take a vote for disqualification of a player from the rest of the tournament.


§16 - Rules Additions
New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes in the DMWC4 Rules & Settings forum. All the latest additions in Rules & Settings will be in red.

§1 - Game Settings
The game settings must be the following.
Game : Death Match
Map Style : Custom
Location : Determined by stage
Size : Tiny (2 player)
Difficulty : Standard
Population : 200
Game Speed : Fast
Reveal Map : Explored
Starting Age : Post-Imperial
Victory Condition : Conquest
Team Together : [X] Yes
All Techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes

§2 - Bombard Towers, Gates, Market & Stone Walls
Players may not build any Bombard Towers or Gates of any sort during games. Use of the market & stone walls are allowed.

§3 - Civilization Selection
Repeat picking of mirror civs are not allowed in a series. This will also include the predetermined civs in each round.

For Example, if Game 1 civ was Japanese, then both players would not be able to pick Japanese again for G4 & G5 in a series. Same rule applies if G6 in a series was persians, then players would be be able to persians in the earlier mirror games in a series. However, if Franks were picked in either of the two un-mirrored matchups - then franks could be picked again for either one of the G4 or G5 in a series.

The only exception to this rule is for the games involving Player A picking two civs and Player B choosing which he/she plays. The civs chosen by Player A may be any two civ combination that is unique to the series; for example, if the civs Mayans and Franks were chosen in a prior game, Player A cannot choose Mayans and Franks, but may choose any other unique combination (such as Mayans and Aztecs, or Franks and Incas). Furthermore, players may not choose mirrored civs for these games. Repeat picking of maps is always allowed.

§4 - Restarts
There will be no restarts based on player's mistakes in game (ex: if you lose 2 villagers to a scout, you mess up build orders, sending scout the wrong way, deleting TC, etc.).

§5 - Bugged Map Restarts
A player can request bugged map restarts during the first 2 minutes (game time).

A bugged map is defined as the following for standard resource starts:
Gold: Less than 50% of the main gold cluster is at least accessible on one side, extra gold are excluded.

Stone: Less than 50% of the main stone cluster is at least accessible on one side, extra stones are excluded.

§6 - Graphical Mods
Any graphic changes that only affect the player's Age of Empires II: Definitive Edition are allowed.

§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from DMWC4 tournament and banned from future events.

§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.

§9 - Player Colours
Players must stick with a single colour for an entire series. The higher seed will play as colour Blue (1) and the lower seed will play as colour Red (2).
Not following this rule will result in a 5% reduction for each series.

§10 - Admin Participation
No DMWC4 Admin will have any decision making over matches that involve themselves.

§11 - Server
Players should together work out a server that best suits the two players if they cannot agree on a server they should speak to an admin.

§12 - Spectator Delay
All games MUST be hosted with at least a 2 minute spectator delay.

Scheduling
Everyone that signed up should have access to the hidden scheduling forum. If you cannot see this forum and are a player, or a caster who is interested in casting please contact Robo (robo_boro#5469). The scheduling forum is hidden to avoid spamming everyday forum users with 50+ threads.

It is the players responsibility to schedule & be aware of the match settings. As matches are scheduled we will update the Scheduled Matches thread so that people are aware of when games are happening.

Streaming
The entire event is open streaming. Anyone may freely stream any of the games Live or as recorded games. Please display the tournament banner somewhere on your stream overlay while not in game.

Players who wish to stream the PoV of their tournament games MUST have at least a 2-minute stream delay added through their streaming program.

If anyone wishes to cast any games (found here https://www.aoezone.net/threads/dmwc4-scheduled-matches.174133/) you can add those to the AoEZone calendar yourself.

Administrators
flag.png
Nili_AoE | Discord Nili_AoE#7781
England
PoLaR | Discord PoLaR#5708
flag.png
True | Discord True#3185
flag.png
Brisolyn | Discord Brisolyn#7522
flag.png
robo | Discord robo_boro#5469
TheCode | Discord TheCode#4125
Click to expand...
aah I gotta remember to apply for this next time
 
You must log in or register to reply here.

Remove ads? Become a premium member
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Share Link

Time

Your time
G M T
Your zone

Calendar

Today's events
2023 Nations Cup GRAND FINALS
Today 18:00 (GMT +02:00)
Canada A vs China A
@TWest

AoE Live-Streams

There are in total 88 streamers online
Click here for details
tomahawk_aoe
Age of Empires II 277 viewers
Monoz_aoe
Age of Empires II 206 viewers
el_ti_rex
Age of Empires II 97 viewers
jubileuaoe
Age of Empires II 84 viewers
djdiego104
Age of Empires II 67 viewers
BL4CK_AoE
Age of Empires II 48 viewers
EMINA
Age of Empires II 36 viewers
chico_age
Age of Empires II 33 viewers
plp_aoe
Age of Empires II 32 viewers
小瑜兒說你好
Age of Empires II 31 viewers
vnscool
Age of Empires II 28 viewers
MisterFluffyBunny
Age of Empires II 27 viewers
Moketronics
Age of Empires IV 26 viewers
cookierun11
Age of Empires III 22 viewers
nhn_foreveraoe
Age of Empires II 18 viewers
sunSmit
Age of Empires II 15 viewers
Nicius_aoe3
Age of Empires III 14 viewers
kgb_blink182
Age of Empires II 13 viewers
Rayleikz
Age of Empires II 13 viewers
absoluteHabibi
Age of Empires II 11 viewers
Boxeo_Medieval
Age of Empires II 10 viewers
RabsitO
Age of Empires II 10 viewers
Xhipinho
Age of Empires IV 9 viewers
MikeJet22
Age of Empires II 9 viewers
Kraatos_1
Age of Empires III 9 viewers
KougaBxkura
Age of Empires II 8 viewers
Wolf_silver
Age of Empires II 8 viewers
GhangstaKhanV
Age of Empires IV 8 viewers
konruLKugan
Age of Empires IV 8 viewers
scientificum
Age of Empires III 7 viewers
Frost_9AoE
Age of Empires II 6 viewers
BigBoyKyle420
Age of Empires IV 6 viewers
great_c00kie
Age of Empires IV 6 viewers
Lycan2585
Age of Empires II 5 viewers
salvu_
Age of Empires II 5 viewers
levc23
Age of Empires II 4 viewers
lelouch_aoe
Age of Empires II 4 viewers
KappaElSamurai
Age of Empires II 4 viewers
ToolHouseMafia
Age of Empires II 4 viewers
Ranfler_SparK
Age of Empires II 4 viewers
ArantesAOE
Age of Empires IV 4 viewers
TheGaboo0
Age of Empires 4 viewers
Dressel901
Age of Empires II 3 viewers
Re_Meow
Age of Empires II 3 viewers
YiroxPro
Age of Empires II 2 viewers
chaelzn
Age of Empires II 2 viewers
bogsauce
Age of Empires II 2 viewers
barbarrali
Age of Empires II 2 viewers
StephenLoky
Age of Empires IV 2 viewers
aoerobot
Age of Empires 2 viewers
Darrow93
Age of Empires III 2 viewers
eivenmxyeap
Age of Empires II 1 viewers
leoleito11
Age of Empires II 1 viewers
Gotrax88
Age of Empires II 1 viewers
3GODI3
Age of Empires II 1 viewers
starkraft9153
Age of Empires II 1 viewers
itz_ozy2
Age of Empires II 1 viewers
lcmpremiom
Age of Empires II 1 viewers
AcTivexSkuLL
Age of Empires II 1 viewers
FunKyeAoE
Age of Empires II 1 viewers
Invalidtoaster
Age of Empires II 1 viewers
Krazykash141
Age of Empires II 1 viewers
DrBojingle
Age of Empires II 1 viewers
itzsewerking
Age of Empires II 1 viewers
Newells_Arg
Age of Empires II 1 viewers
tbirdland
Age of Empires II 1 viewers
jetvida215
Age of Empires II 1 viewers
MotherAOE
Age of Empires II 1 viewers
peigen_weigen
Age of Empires II 1 viewers
bumpnhump
Age of Empires II 1 viewers
JungleBarf
Age of Empires II 1 viewers
uncle_samio
Age of Empires II 1 viewers
graystorm181
Age of Empires II 1 viewers
DArtagnanBR
Age of Empires II 1 viewers
mati_pardo
Age of Empires II 1 viewers
YuFgeni_
Age of Empires II 1 viewers
elcareviil
Age of Empires II 1 viewers
charmanderbey
Age of Empires II 1 viewers
DonChimpas
Age of Empires II 1 viewers
Ataulfo85
Age of Empires II 1 viewers
kizunoV
Age of Empires IV 1 viewers
Yuedar
Age of Empires IV 1 viewers
cpralpha
Age of Empires IV 1 viewers
TheConManJones
Age of Empires IV 1 viewers
Elkinder16
Age of Empires II 1 viewers
Kaperot2
Age of Empires II 1 viewers
VonKo75
Age of Empires III 1 viewers
paulinhoopt
Age of Empires III 1 viewers

Voobly Top 5 RM 1v1

MUHAMMEDD 2387
FaNTaZi___ 2272
KillSwitch__ 2197
PMR_Keif 2183
GeliyoruM__ 2180

DE Top 5 RM 1v1

Click here for full list
Hera 2644
_Barles_ 2639
Villese 2617
GL.TheViper 2602
ACCM |AOEbuilds.com 2594

Voobly Top 5 RM Team Game

Sida_Bugatti 2124
Gavrilka 2100
BMW 2038
[CHI]PanZeRs___ 2004
sCaryM0vi3 2003

DE Top 5 RM Teamgame

Click here for full list
2583
痛大师 2245
HGB_AOE 2181
chaos_2_win 2009
正义的威震天 2008

Voobly Top 5 DM 1v1

[Learning]_QQV 2033
Wen123 2024
Bruce_Campbell 2018
Noobhunter_1 1999
Thesheep_RadiX 1984

Voobly Top 5 DM Teamgame

Riker_ 2105
[IYIx_]HER0E 2007
KOTL_rampage 1985
_JCVD_ 1975
MrBiLLy95_ 1959

DE Top 5 Empire Wars 1v1

Click here for full list
[aM]_MbL40C_ 2053
ACCM |AOEbuilds.com 2031
Hera 1999
Yo 1964
CDUB.dogao 1935

DE Top 5 Empire Wars TG

Click here for full list
mYi.Sitaux 1752
__BadBoy__ 1726
ELEOS | ElNoniro 1690
Lauth3 1687
BlackRock 1668

Latest posts

  • PlusNomad
    Share your music here. Music thread
    • Latest: PlusNomad
    • Today at 2:08 AM
    Movies, Music & Books
  • paradox303
    [Jun 3, 2023] 2023 Nations Cup GRAND FINALS ( Canada A vs China A )
    • Latest: paradox303
    • Yesterday at 9:17 PM
    Event Calendar
  • edie
    who goes to the gym here?
    • Latest: edie
    • Yesterday at 5:42 PM
    Wololo
  • A
    Moderation Abuse on AOE2 Reddit, streamer Grathwrang Banned
    • Latest: aromatic
    • Yesterday at 9:17 AM
    General Discussion
  • A
    AOE-II DE After KOTD5 Finished, it became more clear that those civs need more nerfs to be balanced and how they give unfair match up.
    • Latest: AttilaTheHun
    • Yesterday at 8:03 AM
    Random Map

Share

Share this page
Share
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Share Link
  • AoEZone Dark theme
  • English (US)
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • RSS
Community platform by XenForo® © 2010-2022 XenForo Ltd. | Style by ThemeHouse
XenPorta 2 PRO © Jason Axelrod of 8WAYRUN
XenAtendo 2 PRO © Jason Axelrod of 8WAYRUN
Top
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…