Deathmatch's Rising Star |
:arrow: Dates
Sign ups:
Nov. 16th - Nov. 27th.
Group Stage:
Week 1: Nov. 30th - Dec. 6th
Week 2: Dec. 7th - Dec. 13th
Week 3: Dec. 14th - Dec. 20th
Single Elimination Brackets:
Qualification round for those without a bye: Jan. 4th - Jan.10th
Round of 16: Jan. 11th - Jan. 17th
Round of 8: Jan. 18th - Jan. 24th
Semifinals: Jan. 25th - Jan. 31st
Final Placements: Feb. 1st- Feb. 7th
:arrow: Spots
There are 32 open Sign Up slots. It will be extended to 64 if there is ample demand.
:arrow: Brackets
Brackets: - http://vcom.challonge.com/DMsRisingStar
Format and Settings |
The tournament is to be played on Age of Empires II: The Conquerors with the 1.4 Userpatch.
Games are to be played in the Tournament Lobby of Voobly using the VCOM Ladder
All players must log in to the Tournament lobby using the same name as Signed up.
1.Group Stage |
The Group Stage is to be played as a Best of 3 in the following manner:
Game 1: TU_GA - Huns War
Game 2: Loser of game 1 chooses home map and civ. The map, and/or civ must be different from Game 1. (For example, Huns on TU_GhostLake, or Franks on TU_GA is acceptable)
Game 3: Loser of game 2 chooses home map and civ. The map, and/or civ must be different from Game 1. (For example, Huns on TU_GhostLake, or Franks on TU_GA is acceptable)
If the score is 2:0 the remaining maps do not need to be played.
2. Qualification Round |
The Qualification Round (Qualifying Round only for those without a bye) is to be played as a Best of 3 in the following manner:
Game 1: TU_GA - Team Random
Game 2: Loser of game 1 chooses home map and civ. The map, and/or civ must be different from Game 1. (For example, Huns on TU_GhostLake, or Franks on TU_GA is acceptable)
Game 3: Loser of game 2 chooses home map and civ. The map, and/or civ must be different from Game 1. (For example, Huns on TU_GhostLake, or Franks on TU_GA is acceptable)
If the score is 2:0 the remaining map does not need to be played.
3. Round of 16 |
The Round of 16 is to be played as a Best of 3 in the following manner:
Game 1: TU_Prarie - Persian War
Game 2: TU_Atacama - Spanish War
Game 3: TU_GoldRush - Goth War
If the score is 2:0 the remaining map does not need to be played.
4. Round of 8 |
The Round of 8 is to be played as a Best of 5 in the following manner:
Game 1: TU_GA - Celt War
Game 2: TU_Prarie - Goth War
Game 3: TU_GA - Huns War
Game 4: TU_GhostLake - Vikings War
Game 5: TU_GoldRush - Persian War
- If the score is 3:0/3:1/3:2, the remaining map(s) do not need to be played.
5. Semi Finals |
The Semi Finals is to be played as a Best of 5 in the following manner:
Game 1: TU_Prarie - Mongol War
Game 2: TU_GoldRush - Vikings War
Game 3: TU_GA - Huns War
Game 4: TU_GhostLake - Huns War
Game 5: TU_Graveyard - Franks War
- If the score is 3:0/3:1 etc etc, the remaining map(s) do not need to be played.
6. Placement Matches |
The 1st and 3rd placement matches are to be played as a Best of 7 in the following manner:
Game 1: TU_GA - Huns War
Game 2: TU_Graveyards - Vikings War
Game 3: TU_Prarie - Franks War
Game 4: TU_GA - Mongols War
Game 5: TU_GhostLake - Celt War
Game 6: TU_GoldRush - Persian War
Game 7: TU_GA - Goth War
Total Prize Money -$ |
1st: 200$
2nd: 150$
3rd: 100$
4th: 50$
- Administration |
The administrators will run the tournament and will help Players / Teams in various situations.
Tournament Administrators:



OFFICIAL RULES |
1. General Rules |
- All players must respect the Tournament schedule and times for each round. No excuse will be accepted for failing to play in the specified time. Team's may be warned, receive an admin loss of 1 game or be disqualified from the tournament.
- Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
- All players must agree to the No Smurf rule. Each player must submit all relevant usernames for Admin discussion, and to accurately create seeding. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in disqualification.
- Upon completion of match, all recorded games must be posted according to the rules and post them in the Recorded Games section( :arrow: viewforum.php?f=1219) of that respective round.
- Before posting, the recorded game files must be renamed in the following format:
Game naming examples:
Round32 Bear_Grylls (POV) vs Wild_Nature G1 .mgz
Round16 Bear_Grylls (POV) vs Wild_Nature G2 .mgz
Round8 Bear_Grylls (POV) vs Wild_Nature G3 .mgz
LB Bear_Grylls (POV) vs Wild_Nature G4 .mgz
WB Final Bear_Grylls (POV) vs Wild_Nature G5 .mgz
- Additional time to complete your games will NOT be allowed unless with clear prior agreement from admins.
- In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration instantly. Subsequently, facts will be analyzed and a final decision made.
- Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. All / any fees will be deducted from the recipients prize.
- If a game is not recorded, it must be replayed regardless of result and evidence of it.
- By signing up for the tournament you agree to have all your games streamed and casted by the official streamers through using the Spectator Mode on Voobly, brought by the Userpatch 1.4 RC version. The streams will always have a delay to avoid cheating, and no other persons are allowed to spectate your game besides the official streamers, or if persons are granted permission by the tournament Administration for a valid reason. There is no assurance of your games being streamed, but the possibility is there at all times.
- New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes. Some changes maybe necessary while live and will be highlighted in the lobby. The changes will also be highlighted on this topic as a post reply. All the latest additions in Rules / Settings will be in red.
2. Gaming Rules |
Death Match Games:
Game : Death Match
Map Style : Custom
Location : TU maps
Link to Maps :http://www.aoczone.net/viewtopic.php?f=1154&t=115128
Size : 1v1 :arrow: 2 player map
Difficulty : Standard
Population : 200
Game Speed : Fast
Reveal Map : Explored
Starting Age : Post-Imperial Age
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
No Bombard Towers will be permitted in ANY of the games
- Restarts:
In a Best of 3 each player is awarded ONE restart each.
In a Best of 5 each player is awarded ONE restart each.
In a Best of 7 each player is awarded TWO restarts each.
In the placement matches each player is awarded TWO restarts each.
Either player may call an Admin restart themselves for blocked gold. e.g gold that is blocked by trees.
A restart must be requested no longer than 2 minutes of game time (remember that this is shorter than real minutes). When a game is restarted, the civilizations must be the same as in the previous attempt.
- Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.
- Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the event and banned from future Voobly, AoCZone events, as well as the AoCZone forums.
- All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
- No Tournament Admin is allowed to participate for any Team.
- By signing-up for the tournament, you automatically agree with all the Tournament Rules and Settings.