1. Sign Up
2. Players Seeding
3. Scheduling
4. Schedule and set maps:
Civilisations will be hidden pick no repeat.
Ro64:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; map pool: Double Bazaar War, Double Floodplains, Double Fort, Tenochtitlan
Game 3: Home Map of G1 winner, RM, Dark Age start; map pool: Double Bazaar War, Double Floodplains, Double Fort, Tenochtitlan
Game 4: Double Pond Inspection, RM, Dark Age start
Game 5: Double Xerotes, Empire Wars, Feudal Age start
Ro32:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; map pool: Double Delta, Double Northern Isles, Double Ounianga, Lagoon, Double Bazaar War, Double Floodplains, Double Fort, Tenochtitlan
Game 3: Home Map of G1 winner, RM, Dark Age start; map pool: Double Delta, Double Northern Isles, Double Ounianga, Lagoon, Double Bazaar War, Double Floodplains, Double Fort, Tenochtitlan
Game 4: Double Outback, RM, Dark Age start
Game 5: Double Xerotes, Empire Wars, Feudal Age start
Ro16:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Rivulet, RM, Dark Age start
Game 5: Double Torysh, Empire Wars, Feudal Age start
WB Ro8/LB R1:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Triple Arabia, RM, Dark Age start
Game 5: Double Gobi, Empire Wars, Feudal Age start
LB R2:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Double Savanna, Regicide, Dark Age start
Game 5: Triple Arabia, Empire Wars, Feudal Age start
WB Semifinal:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Wings, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Double Leaf Lakes, Regicide, Dark Age start
Game 5: Double Arabia, Empire Wars, Feudal Age start
LB R3:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Rivulet, RM, Dark Age start
Game 5: Mystic Creek, Empire Wars, Feudal Age start
LB R4:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Wings, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Double Pond Inspection, RM, Dark Age start
Game 5: Triple Arabia, Empire Wars, Feudal Age start
LB Semifinal:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Snakepit, RM, Dark Age start
Game 5: Mystic Creek, Empire Wars, Feudal Age start
WB Final:
Best of 7; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Rivulet, RM, Dark Age start
Game 5: Home Map of player behind in score or if 2:2 game 4 loser, RM, Dark Age start; full map pool
Game 6: Home Map of the other player, RM, Dark Age start; full map pool
Game 7: Double Torysh, Empire Wars, Feudal Age start
LB Final:
Best of 7; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Rivulet, RM, Dark Age start
Game 5: Home Map of player behind in score or if 2:2 game 4 loser, RM, Dark Age start, full map pool
Game 6: Home Map of the other player, RM, Dark Age start, full map pool
Game 7: Double Torysh, Empire Wars, Feudal Age start
Grand Final:
Best of 9; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: 1:0 lead for WB winner
Game 2: Double Arabia, Empire Wars, Feudal Age start
Game 3: Triple Pond Inspection
Game 4: Home Map of player behind in score, RM, Dark Age start; full map pool
Game 5: Home Map of the other player, RM, Dark Age start; full map pool
Game 6: Tenochtitlan, Regicide, Dark Age start
Game 5: Triple Arabia, RM, Dark Age start
Game 6: Enemy Islands, RM, Dark Age start
Game 7: TBA, Empire Wars, Feudal Age start
4a. Map generation and home map choice.
5. Lobby settings
6. Game settings
7. Player restarts
8. Admin restarts
9. Laming
10. Recorded games
11. Fair-play and respect
12. Mods
13. Cheating
14. Streaming Policy
15. Dawn of the Dukes DLC
Sign-ups will close on August 20, 20 GMT.
2. Players Seeding
Seeding will be done according to this formula:
0.15*(current RM 1v1) + 0.15*(highest RM) + 0.10*(current EW 1v1) + 0.10*(highest EW 1v1) + 0.35*(tournament ELO) + RBWII + Double Cup + RBWIII + RBWIV + TOC
at 20 GMT on the day after the sign-up ends. Tournament ELO cutoff is 2000. If a player has no EW or RM 1v1 rating, his/her rating will be set to 1000 automatically.
Tournament points:
Those tournaments were chosen to give extra weight to in addition to the tournament ELO, because their combination represents the best what will be important in Double Cup 2.
0.15*(current RM 1v1) + 0.15*(highest RM) + 0.10*(current EW 1v1) + 0.10*(highest EW 1v1) + 0.35*(tournament ELO) + RBWII + Double Cup + RBWIII + RBWIV + TOC
at 20 GMT on the day after the sign-up ends. Tournament ELO cutoff is 2000. If a player has no EW or RM 1v1 rating, his/her rating will be set to 1000 automatically.
Tournament points:
Red Bull Wololo II | Double Cup | Red Bull Wololo III | Red Bull Wololo IV | The Open Classic | |
1. | 35 | 120 | 35 | 35 | 60 |
2. | 25 | 85 | 25 | 25 | 45 |
3. | 15 | 60 | 15 | 15 | 35 |
4. | 15 | 45 | 15 | 15 | 25 |
5. | 10 | 25 | 10 | 10 | 15 |
6. | 10 | 25 | 10 | 10 | 15 |
7. | 10 | 15 | 10 | 10 | 15 |
8. | 10 | 15 | 10 | 10 | 15 |
3. Scheduling
Players will schedule their game at any time during the defined time frame. They will schedule publicly in dedicated threads on AoEZone. They are free to schedule anywhere else (e. g. Discord), but must post their agreed time and confirmation in the AoEZone topic. If players can’t agree on a schedule, admins will determine a time to the best of their ability. If a player shows unwillingness to schedule they will get an admin loss for the series.
If a player is 30 minutes late to a series, they will get an admin loss for the series. An exception can only be made if the player who waited agrees to reschedule for a time before the round's deadline. From the second round on: If a player knows (s)he can't play a round within the first 48 h of the round, it is possible to replace this player with the defeated opponent from the previous round.
If a player is 30 minutes late to a series, they will get an admin loss for the series. An exception can only be made if the player who waited agrees to reschedule for a time before the round's deadline. From the second round on: If a player knows (s)he can't play a round within the first 48 h of the round, it is possible to replace this player with the defeated opponent from the previous round.
4. Schedule and set maps:
Civilisations will be hidden pick no repeat.
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; map pool: Double Bazaar War, Double Floodplains, Double Fort, Tenochtitlan
Game 3: Home Map of G1 winner, RM, Dark Age start; map pool: Double Bazaar War, Double Floodplains, Double Fort, Tenochtitlan
Game 4: Double Pond Inspection, RM, Dark Age start
Game 5: Double Xerotes, Empire Wars, Feudal Age start
Ro32:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; map pool: Double Delta, Double Northern Isles, Double Ounianga, Lagoon, Double Bazaar War, Double Floodplains, Double Fort, Tenochtitlan
Game 3: Home Map of G1 winner, RM, Dark Age start; map pool: Double Delta, Double Northern Isles, Double Ounianga, Lagoon, Double Bazaar War, Double Floodplains, Double Fort, Tenochtitlan
Game 4: Double Outback, RM, Dark Age start
Game 5: Double Xerotes, Empire Wars, Feudal Age start
Ro16:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Rivulet, RM, Dark Age start
Game 5: Double Torysh, Empire Wars, Feudal Age start
WB Ro8/LB R1:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Triple Arabia, RM, Dark Age start
Game 5: Double Gobi, Empire Wars, Feudal Age start
LB R2:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Double Savanna, Regicide, Dark Age start
Game 5: Triple Arabia, Empire Wars, Feudal Age start
WB Semifinal:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Wings, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Double Leaf Lakes, Regicide, Dark Age start
Game 5: Double Arabia, Empire Wars, Feudal Age start
LB R3:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Rivulet, RM, Dark Age start
Game 5: Mystic Creek, Empire Wars, Feudal Age start
LB R4:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Wings, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Double Pond Inspection, RM, Dark Age start
Game 5: Triple Arabia, Empire Wars, Feudal Age start
LB Semifinal:
Best of 5; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Snakepit, RM, Dark Age start
Game 5: Mystic Creek, Empire Wars, Feudal Age start
WB Final:
Best of 7; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Rivulet, RM, Dark Age start
Game 5: Home Map of player behind in score or if 2:2 game 4 loser, RM, Dark Age start; full map pool
Game 6: Home Map of the other player, RM, Dark Age start; full map pool
Game 7: Double Torysh, Empire Wars, Feudal Age start
LB Final:
Best of 7; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: Double Arabia, Empire Wars, Feudal Age start
Game 2: Home Map of G1 loser, RM, Dark Age start; full map pool
Game 3: Home Map of G1 winner, RM, Dark Age start; full map pool
Game 4: Rivulet, RM, Dark Age start
Game 5: Home Map of player behind in score or if 2:2 game 4 loser, RM, Dark Age start, full map pool
Game 6: Home Map of the other player, RM, Dark Age start, full map pool
Game 7: Double Torysh, Empire Wars, Feudal Age start
Grand Final:
Best of 9; all maps played on 3-player map size; civilisations: free hidden pick, no repeat
Game 1: 1:0 lead for WB winner
Game 2: Double Arabia, Empire Wars, Feudal Age start
Game 3: Triple Pond Inspection
Game 4: Home Map of player behind in score, RM, Dark Age start; full map pool
Game 5: Home Map of the other player, RM, Dark Age start; full map pool
Game 6: Tenochtitlan, Regicide, Dark Age start
Game 5: Triple Arabia, RM, Dark Age start
Game 6: Enemy Islands, RM, Dark Age start
Game 7: TBA, Empire Wars, Feudal Age start
4a. Map generation and home map choice.
The higher seed picks his/her home map first, then the lower seed. Those maps will be available as home maps:
Maps only used as fixed maps:
- Double African Waters
- Double Aztlan
- Double Bazaar War
- Double Delta
- Double Ellies Belly
- Double Floodplains (start with 1 tc and one packed tc)
- Double Fort
- Double Gobi
- Double Jalapão
- Double Leaf Lakes
- Double Northern Isles
- Double Okavango
- Double Ounianga
- Double Outback
- Double Pond Inspection (Nomad start = 2 packed tcs)
- Double Salt Lake
- Double Savanna
- Double Xerotes
- Enemy Islands
- Eye
- Lagoon
- Mystic Creek
- Snakepit
- Tenochtitlan
Maps only used as fixed maps:
- Double Arabia
- Triple Arabia
- Double Meadow
- Double Torysh
- Double Wings
- Rivulet
- Triple Pond Inspection
- Double Arabia
- Double Gobi
- Double Jalapão
- Double Meadow
- Double Torysh
- Double Xerotes
- Double Wings
- Triple Arabia
5. Lobby settings
Public lobby
Spectators enabled
Hidden civilisation activated
Server: Choose the fairest server possible for both players
Spectators enabled
Hidden civilisation activated
Server: Choose the fairest server possible for both players
6. Game settings
Data Mod: Definitive Set
Game: Random Map or in case of Empire Wars, chose Empire Wars
Location: (depending on the map)
Size: Small (3 players)
Difficulty: Standard
Resources: Standard
Population: 200
Game Speed: Normal
Reveal Map: Normal
Starting Age: Standard or in case of Empire Wars, chose Feudal Age
Ending Age: Standard
Treaty: None
Victory Condition: Conquest
Lock Teams: [X] Yes
Team Together: [X] Yes
Team Positions: [ ] No
Shared Exploration: [ ] No
Lock Speed: [X] Yes
Allow Cheats: [ ] No
Turbo Mode: [ ] No
Full Tech Tree: [ ] No
Record Game: [X] Yes
Game: Random Map or in case of Empire Wars, chose Empire Wars
Location: (depending on the map)
Size: Small (3 players)
Difficulty: Standard
Resources: Standard
Population: 200
Game Speed: Normal
Reveal Map: Normal
Starting Age: Standard or in case of Empire Wars, chose Feudal Age
Ending Age: Standard
Treaty: None
Victory Condition: Conquest
Lock Teams: [X] Yes
Team Together: [X] Yes
Team Positions: [ ] No
Shared Exploration: [ ] No
Lock Speed: [X] Yes
Allow Cheats: [ ] No
Turbo Mode: [ ] No
Full Tech Tree: [ ] No
Record Game: [X] Yes
7. Player restarts
No player restarts. Only if the map is bugged.
8. Admin restarts
An admin re can be called in the following cases
- Within 1 minute of game time if a starting unit doesn’t have a path to the TC
- Within 4 minutes of game time, if you are sure that there is an error in the map generation. As many maps have not been tested 100s of times, we don't know excatly what could occur. An example would be if water or a cliff spawns too close to one starting town center or even 2 town centers on top of each other.
In case of gold/stone and wild animals/herdables, if they don’t have a path to the TC (e. g. trapped in a forest).
If the other player doesn't agree with the call, admin restarts game files should be sent to an admin. If the restart was abusive, and the player calling the restart won the game eventually, decisions will be made by admins to the best of their ability.
- Within 1 minute of game time if a starting unit doesn’t have a path to the TC
- Within 4 minutes of game time, if you are sure that there is an error in the map generation. As many maps have not been tested 100s of times, we don't know excatly what could occur. An example would be if water or a cliff spawns too close to one starting town center or even 2 town centers on top of each other.
In case of gold/stone and wild animals/herdables, if they don’t have a path to the TC (e. g. trapped in a forest).
If the other player doesn't agree with the call, admin restarts game files should be sent to an admin. If the restart was abusive, and the player calling the restart won the game eventually, decisions will be made by admins to the best of their ability.
9. Laming
Straggler trees laming within 12 tiles of the opponent’s TC is not allowed, except if the said tree is part of a wall.
Fish laming is not allowed within 12 tiles of the opponent’s TC.
All other forms of laming are allowed.
Fish laming is not allowed within 12 tiles of the opponent’s TC.
All other forms of laming are allowed.
10. Recorded games
Once the series is played, players must provide the score of their series well as the recorded games to one of the admins via Discord.
11. Fair-play and respect
Insults, unsportsmanship and overall bad behaviour will not be tolerated.
12. Mods
Graphical mods are allowed. All other mods are not allowed and using them will be considered as cheating.
13. Cheating
Cheating is not tolerated and will result in immediate disqualification.
14. Streaming Policy
Open streaming, including POV streaming.
15. Dawn of the Dukes DLC
Since the new DLC was released in August 2021, our decision is to allow its use and the new civilisations Bohemians and Poles if both players within one match agree to use it.