AzZzrU said:Hi !
I tried to find original idea to make a real new game, it's the result ! :D
Original gameplay map, the main idea is to surprise players with unlikely situation.. The good point is all events which are coming are random, so you will always improvise your strategy in terms of players, units they get, and their psychology.
All players get random units with random respawn point, destroy players outpost for boot them. Get kills for upgrade your units, outpost and get extra bonus. AP and gold bonus appear randomly on the map.
This is a fun map with a part of luck, where noob and pro can play together. But you can already become skilled and win most of the time without luck ! In fact, it's like poker.
Play all visible map and ffa if beginner ! 8p advisable.
Roll the Dice ! Gold v9,5:
Map => Here
Roll the Dice ! Gold v9,4 - FE Version:
Map => Here
Go RTD website for know changelist.
Screen HD => Here
Website => Here
Settings:
Lock teams
All tech disable or enable
Age: Standard
Ressource: Standard
Map: All visible
Triggers statistics:
6 366 triggers
36 280 conditions
40 057 effects
Main game explained (by n3t1no):
Full help:
Here basic rules, but you can go to RTD website where there are lot of thing related to advanced strategy.
Way to win: Get kills in priority ! Teaming vs best player is often bad idea, don't forget you help other players to kill u by killing player who can kill them ^^, it's pretty fun ! You must be ready for the final 1v1, where players who got more kills have an higher chance to win.
Kills Rewards:
10: 5 Gold and 5 Food
15: 10 Food
20: +750 HP
25: 1 Gold/min
30: 5 Gold
40: +750 HP
50: 10 Gold
75: +1000 HP
100: +1000 HP and 10 Gold
125: Ultimate Power (+1 AP / +3 HP per seconde)
250: Mega Power (+5 AP / +15 HP per seconde)
You may see approximate kills of enemy players at outpost's name. (EG: Power 1 = +10 kills, Power 2 = +20 kills, etc.)
Wood: Total Kills
Food: +1/Kill, use at food island or by deleting fish trap to get new units
Gold: +1/Kill, +3/Convert, +5/Raze, you get a trade cart every 5 Gold
Stone: Consecutive kills (You get 3 wood every 5 kills without dying)
Relics: Get 1 to 10 AP
Broken trade carts: Get 1 to 3 Gold
=> Heal bonus at middle.
=> You have a panic for kill all units. (inflamed wall at top)
=> You have a fish trap at top that you can delete to get new units.
=> You can see invincible duration timer at the right (Moving petard).
=> How use shortcuts ?
- Sortcuts are really easy to use and are usefull gameplay tricks: Assign a number to them, and during the game for panic or reroll press the assigned number and right click anywhere in map. VLDM will go down and activate reroll or panic, then go back.
=> What are upgrades at bottom in store ?
These upgrades are technology for have better units, if you get this during the game, be sure you have a good tech civ like Byzantines.
=> How unlock Final Power ?
You must buy all blacksmith upgrades (right) and units tech (bottom). It need 12 trades carts.
=> What's mean sniper ?
When you buy a sniper you can choose a player you want damage. But damages aren't constant ! You can do 1k, 2k, 3k, 4k or 5k max.
=> Where can from outpost HP decrease/increase ? (They are adding together)
- +8/sec max from store
- -8/sec max from a player (-56 max from all players)
=> What's "HP Decrease Divided by 2" upgrade mean ?
This upgrade cuts all HP decrease from players in half. Example: 2 players buy max -HP/sec, then you lose -8/sec, if you buy damage/2 you lose only -4/sec...
=> What's this old stone head in store ?
This is the unknown upgrade which can be very interesting and powerful but it's random.
=> Teams are detected ?
- Yes all possibilities are detected: Panic and HP decrease don't touch your ally.
=> How to win ?
- Get kills in priority ! Teaming vs best player is often bad idea, don't forget you help other players to kill u by killing player who can kill them ^^, it's pretty fun ! You must be ready for the final 1v1, where players who got more kills have an higher chance to win.
=> What's the Noob Store ?
- Last player under 10 kills get a trade carts in the noob store for have help. Opened only in 8p, 7p or 6p game.
Civ Bonus:
Aztecs: Infantry +4 AP and +10% Speed
Britons: Archers +3 Range (Imperial Age)
Byzantines: Outpost +500 HP
Celts: Infantry +15 % Speed, Better Siege Weapons
Chinese: Start with 50 Food
Koreans: Archers More Accurate and +1 AP/10 sec
Spanish: Better Monks, Units Resistant to Conversion / Died when Converted / Free Feudal Blacksmith
Franks: Cavalry +1 AP/15 sec and +10% Speed
Goths: +1 Wood Every 3 Min / Start with 5 Wood
Huns: Cavalry +20 HP and +10% Speed
Japanese: Infantry +25% Attack Speed (Feudal Age) and +10% Speed
Mayans: Archers More Accurate, Start with 5 Gold
Mongols: Better Cavalry Archers, Better Siege Weapons
Persians: Cavalry +10% Speed / Fast Elephant
Saracens: Cavalry +20 HP and +10% Speed / Better Camel
Teutons: Infantry +1 AP/10 sec and +10% Speed
Turks: Bombard Tower +250 HP and +40 AP / Free Ballistics + Chemistry
Vikings: Infantry +20% HP (Imperial Age) and +10% Speed
Source: http://www.voobly.com/forum/thread/113146