[anchor]contents[/anchor]Clan Masters: The Final Showdown |
Contents
Tournament Dates Tournament Brackets Format and Settings | Tournament Maps Prizes Tournament Administration Official Tournament Rules |
[anchor]dates[/anchor]Tournament Dates |
Sign-up Deadline: 12th June 23:59 GMT
Seeding: 13th June - 18th June
Brackets: 19th June
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Group Stage: 36 teams - 9 Groups - Round Robin (Top 2 per group advance)
Round 1: 20th June – 26th June
Round 2: 27th June - 03rd July
Round 3: 04th July - 10th July
Note these dates are a guide. Matches can be played ahead of time, but all matches should be played before 10th July.
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Play-Off Stage: 22 Clans - Single Elimination
Last 22: 18th July – 24th July
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Duel Stage:
Duel Stage: 25th July – 31st July
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Knockout Stage: 16 Clans - Double Elimination
Winner Bracket:
Round of 16: 1st August – 7th August
Quarter Final: 8th August – 14th August
Semi Final: 15th August – 21st August
Winner Bracket Final: 22nd August - 28th August
Loser Bracket:
Round 1: 8th August – 14th August
Round 2: 15th August – 21st August
Round 3: 22nd August - 28th August
Round 4: 29th August - 04th September
Round 5: 05th September - 11th September
Loser Bracket Final: 12th September - 18th September
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Placement Matches:
5th to 8th Places: 29th August - 18th September
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Grand Final:
Grand Final: 25th September - 09th October
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Dream Team:
Dream Team: 10th October - 30th October
[anchor]brackets[/anchor]Tournament Brackets |
Group Stage Tables: Round Robin - Brackets
Final Stage Brackets: Single (Last 22) and Double Elimination (Ro16 and onwards) - Brackets
[anchor]format[/anchor]Format and Settings |
The tournament is to be played on Age of Empires II: The Conquerors with the 1.4 RC UserPatch. All players must also use the WiC Mod created to move coinage and banking: WiC Mod Download.
Games to be played in the Tournament Lobby of Voobly using the VCOM Ladder.
The tournament will consist of the following main stages & settings:
- Group Stage - this stage will be played by the 36 Clans who who signed-up for the tournament. The teams will be split into 9 groups of 4 Clans. The top 2 Clans progress in each Group. On top of that the 4 best performing 3rd placed Clans will advance as well, making the amount of qualifying Clans 22. To determine which clan will advance and the position of the Clan in the bracket, the Clans will be ranked on their group stage performance based on the following rules:
- The Clans will first be ranked based on the gathered points.
- If there are 2 or more Clans with the same number of points, the game difference (Wins-Losses) will be the deciding factor.
- If game difference cannot decide then the Neustadtl rule will be the deciding factor. This rule means that the sum of defeated opponents' scores plus half the sum of drawn opponents' scores of the Clans in question will be added to said Clans.
- If after this there is still a tie, the last tie-breaker will be the original seed of the Clans.
- Play-Off Stage - this Stage will be a Single Elimination Knockout for the last 22 to reduce to the Top 16 Clans who will participate in the Double Elimination Knockout Stage. This stage will consist of 6 matches, the bottom 12 ranked Clans (11-22) will battle it out for a place in the next round. The losing Clans will drop down to the spin-off event.
- Duel Stage - this stage will allow Clans to challenge an opponent from the opposite side in the brackets and swap sides if successful. No Clans are eliminated during this stage. Clans cannot refuse a challenge, but can accept to swap without playing. The winner of this match is allowed to choose to either stay where they are or swap sides of the bracket.
- Knockout Stage - this Stage will be a Double Elimination Knockout to decide who will be the finalists of Clan Masters: The Final Showdown.
- Grand Final - this stage will see the remaining 2 Clans play each other to decide who wins Clan Masters: The Final Showdown. Both Clans will be invited to play the final in China.
[anchor]group[/anchor]Group Stage: Groups A-I |
Clan Masters: The Final Showdown - Group A | |||||
Clan | Points | ||||
Clan Name | X | 0:0 | 0:0 | 0:0 | 0 |
Clan Name | 0:0 | X | 0:0 | 0:0 | 0 |
Clan Name | 0:0 | 0:0 | X | 0:0 | 0 |
Clan Name | 0:0 | 0:0 | 0:0 | X | 0 |
The Group Stage is to be all 4 games played in the following manner:
Game 1: 3v3 or 4v4, Arabia, Team Random.
Game 2: 3v3 or 4v4, Home map of whoever lost Game 1, Hidden Different Civilizations per Clan.
Game 3: 3v3 or 4v4, Home map of whoever won Game 1, Hidden Different Civilizations per Clan.
Game 4: 3v3 or 4v4, Losing Clan may choose between, Arabia/Dry_Arabia, Bedouins, Land_Nomad, Nomad or CM_Map_Pack (Different from their homemap pick), Hidden Different Civilizations per Clan.
Clans will be rewarded points based on their performance:
- If the score is 4-0 or 3-1, the winner will receive 3 points and the loser 0 points. (Same goes for 0-4 and 1-3).
- If the score is 2-2, both clans will receive 1 point.
After the group stage the Clans will be ranked based on their performance in the group stage:
- The Clans will be ranked based on the gathered points.
- If there are 2 or more Clans with the same number of points, the game difference (Wins-Losses) will be the deciding factor.
- If game difference cannot decide then the Neustadtl rule will be the deciding factor. This rule means that the sum of defeated opponents' scores plus half the sum of drawn opponents' scores of the Clans in question will be added to said Clans.
- If after this there is still a tie, the last tie-breaker will be the original seed of the Clans.
The matches are played as 4v4. If both Clans agree, it can also be played as a 3v3. If only 1 Clan wants to play 3v3, the match must be played as 4v4.
If a Clan offer AW to more than 1 match the Clan will be disqualified (only counts for group stage).
If both Clans show no effort to scheduling, the admins reserve the right to list the match as 0-0.
Final Stage |
The knockout stage consists of 3 stages, Play-Off Stage, Duel Stage and the Double Elimination Knockout Stage.
Click on the image to enlarge
[anchor]playoff[/anchor]Play-Off Stage |
The Play-Off Stage is to be played as a Bo5 in the following manner:
Game 1: 3v3 or 4v4, Arabia, Hidden Different Civilizations per Clan.
Game 2: 3v3 or 4v4, Home map of whoever lost Game 1, Hidden Different Civilizations per Clan.
Game 3: 3v3 or 4v4, Home map of whoever won Game 1, Hidden Different Civilizations per Clan.
Game 4: 3v3 or 4v4, CM_Map_Pack_v2, Hidden Different Civilizations per Clan.
Game 5: 3v3 or 4v4, Microphone (LR), Hidden Different Civilizations per Clan.
The matches are played as 4v4. If both Clans agree, it can also be played as a 3v3. If only 1 Clan wants to play 3v3, the match must be played as 4v4.
[anchor]duel[/anchor]Duel Stage |
The Duel Stage is to allow Clans the opportunity to switch sides of the brackets. Each Clan may only duel another Clan that has the same colour on the image above.
The Duel Stage is to be played as a Bo5 in the following manner:
Game 1: 3v3 or 4v4, Arabia, Hidden Different Civilizations per Clan.
Game 2: 3v3 or 4v4, Home map of whoever lost Game 1, Hidden Different Civilizations per Clan.
Game 3: 3v3 or 4v4, Home map of whoever won Game 1, Hidden Different Civilizations per Clan.
Game 4: 3v3 or 4v4, CM_Map_Pack_v2, Hidden Different Civilizations per Clan.
Game 5: 3v3 or 4v4, Bedouins, Hidden Different Civilizations per Clan.
The matches are played as 4v4. If both Clans agree, it can also be played as a 3v3. If only 1 Clan wants to play 3v3, the match must be played as 4v4.
[anchor]knockout[/anchor]Knockout Stage |
Knockout Stage (Double Elimination): Bo7
Game 1: 4v4, Arabia, Team Random.
Game 2: 4v4, Home map of whoever lost Game 1, Hidden Different Civilizations per Clan.
Game 3: 4v4, Home map of whoever won Game 1, Hidden Different Civilizations per Clan.
Game 4: 4v4, Land_Nomad, Hidden Different Civilizations per Clan.
Game 5: 4v4, Map Design Contest 1st place (CM_Tombolo), Hidden Different Civilizations per Clan.
Game 6: 4v4, CM_Map_Pack_v2, Hidden Different Civilizations per Clan.
Game 7: 4v4, Arabia, Hidden Different Civilizations per Clan.
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Placement Matches: Bo7
Game 1: 4v4, Arabia, Hidden Different Civilizations per Clan.
Game 2: 4v4, Home map of whoever lost Game 1, Hidden Different Civilizations per Clan.
Game 3: 4v4, Home map of whoever won Game 1, Hidden Different Civilizations per Clan.
Game 4: 4v4, Map Design Contest 3rd place (CM_Melting Ice), Hidden Different Civilizations per Clan.
Game 5: 4v4, Map Design Contest 2nd place (CM_Hunger Games), Hidden Different Civilizations per Clan.
Game 6: 4v4, CM_Map_Pack_v2, Hidden Different Civilizations per Clan.
Game 7: 4v4, Arabia, Hidden Different Civilizations per Clan.
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Clan Masters: The Final Showdown Grand Final: Bo9
Game 1: 4v4, Arabia, Team Random.
Game 2: 4v4, CM_Map_Pack_v2, Team Random.
Game 3: 4v4, CM_AP_Two_Rivers, Hidden Different Civilizations per Clan.
Game 4: 4v4, Home map of Clan losing in score after Game 3, Hidden Different Civilizations per Clan.
Game 5: 4v4, Home map of Clan winning in score after Game 3, Hidden Different Civilizations per Clan.
Game 6: 4v4, Nomad, Hidden Different Civilizations per Clan.
Game 7: 4v4, Home map TyRanT, Hidden Different Civilizations per Clan.
Game 8: 4v4, CM_Team_Acropolis, Team Random.
Game 9: 4v4, Arabia, Hidden Different Civilizations per Clan.
Both Clans will have 2 restarts each.
No duplicate homemaps allowed between Clans and set maps.
[anchor]dt[/anchor]Dream Team Match |
4v4 Dream Team vs Winners of Clan Masters: The Final Showdown: Voted Players must have entered and not played for the winning team. BO3 winner take all.
Game 1: 4v4, Arabia, Hidden Different Civilizations per team.
Game 2: 4v4, Home map of whoever lost Game 1, Hidden Different Civilizations per team.
Game 3: 4v4, Home map of whoever won Game 1, Hidden Different Civilizations per team.
[anchor]maps[/anchor]Tournament Maps |
[anchor]homemaps[/anchor]Home Map Pool |
- Clan Masters: The Final Showdown will use the same home map pool as used in SY Nations Cup II.
- Clans may choose any of the following maps as their home map regardless of whether it has been picked by the other Clan.
- You can download the complete list of Maps (including all Home Maps) used in the tournament here: Clan Masters: The Final Showdown Maps
- The Home Map pool selection list will potentially be updated.
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[anchor]mappack[/anchor]CM_Map_Pack |
The CM_Map_Pack_v2 will be a combination of Full Random and SY_Map_Pack_v5. The selection list will potentially be updated.
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The CM_Map_Pack can be downloaded here: Clan Masters: The Final Showdown Maps
[anchor]prizes[/anchor]Prizes |
- 1st: - $ 10,000
2nd: - $ 7,000
3rd: - $ 5,000
4th: - $ 3,000
5th: - $ 1,600
6th: - $ 1,000
7th: - $ 700
8th: - $ 400
9th-12th: - $ 37.50
Dream Team match: - $ 600
Prediction Contest: - $ 400
Map Design Contest: - $ 300
Total Prize Money: $ 30,000
The prize money is very likely to increase in the coming future. The (extra) money will be distributed accordingly.
[anchor]admin[/anchor]Tournament Administration |
The administrators will run the Clan Masters: The Final Showdown tournament and will help Clans in various situations.
Tournament Administrators:
prv_limb (Voobly) (AoCZone)
nimanoe (Voobly) (AoCZone)
Tournament Advisors: No Admin decision making
paladin (Voobly) (AoCZone)
rex_CN (Voobly) (AoCZone)
Robo (Voobly) (AoCZone)
Tournament Set-up:
Voobly
[anchor]rules[/anchor]Official Tournament Rules |
[anchor]general[/anchor]1. General Rules |
- All Clans must respect the tournament schedule and times for each round. This is a team event and there will be NO exceptions or delays granted to ANY Clan. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a Clan is trying to avoid scheduling and playing the tournament games, the Clan(s) may be warned, receive an admin loss for the game or match or be disqualified from the Clan Masters: The Final Showdown tournament. In the Play-Off and Knockout Stage, any Clan offering an Admin Win to its opponent, and not completing any round/games will be penalized 50% of its prize money.
- If both Clans cannot come to an agreement in scheduling their match, the staff will analyse the situation, schedule, and time zones in order to add a viable Admin Time that suits both Clans to the best of our ability. Admins will ensure teams are not forced to play games between 2am - 6am local time.
- Every Clan Member must respect their opponent. Bad behaviour (determined by staff) will result in a warning and may lead to an immediate disqualification of a whole Clan. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
- All Clan Captains have agreed to the No Smurf rule. Each Clan must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in Clan disqualification.
- All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder. If both Clans agree to play in another lobby on Voobly, that is accepted as well.
- During the Group Stage, Play-off Stage and Duel Stage: immediately after completion of each match, the winning Team has to rename the recorded games according to the rules and post them in the Clan Masters’ Recorded Games section of that respective round.
- Before posting, the recorded game files must be renamed in the following format:
Game naming examples:
CMTFS Group Stage R1 Bear_Grylls (POV) vs Wild_Nature G1.mgz
CMTFS Group Stage R2 Bear_Grylls (POV) vs Wild_Nature G2.mgz
Pack naming examples:
CMTFS Group Stage R1 Bear_Grylls (POV) vs Wild_Nature.zip
CMTFS Group Stage R2 Bear_Grylls (POV) vs Wild_Nature.zip
If the games aren't renamed correctly (or not packed), the result won't be accepted until the games are renamed/packed according to the given format.
For the Knockout stage, both teams must send the recorded games to prv_limb, who will then post them to avoid any spoilers. More information about this will be given in the respective Scheduling threads.
- Additional time to complete your games will NOT be allowed under any circumstances!
- All the games must be scheduled and confirmed by both Clans in the Clan Masters: The Final Showdown Scheduling Forums, informing the other Clan of the exact date and time of the arranged games. The scheduled time needs to be confirmed at least 24 hours in advance to allow for stream set up.
- If there is no agreement about the playing time by Thursday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
- In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of the Clan Masters: The Final Showdown instantly. Subsequently, facts will be analysed and a final decision made.
- Once two Clans have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the clans fails to arrive, the waiting clan must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the Tournament Lobby Game Room and post the screenshot in Admin Requests topic, with a link to the post in the Scheduling forums where the game time was arranged and confirmed. This way, tournament admins will know how long the team waited and upon Admins decision, the team that did not come might get an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished. It is always in the interest of the tournament to get games played, so if it doesn't delay the tournament, rescheduling would objectively be the better option than Admin Wins. It's the decision of the Clan who showed up if rescheduling shall happen.
- Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
- If a game is not recorded, it must be replayed regardless of result and evidence of it.
- Each Clan Leader must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a Clan Leader is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the Clan Masters: The Final Showdown tournament in general. The External Operator must be added along the sign up post.
- By signing up for the tournament you agree to have all your games streamed and casted by the official streaming team of the Clan Masters: The Final Showdown through using the Spectator Mode on Voobly, brought by the UserPatch 1.4 RC version. The streams will always have a delay to avoid cheating, and no other persons are allowed to spectate your game besides the official streamers, or if persons are granted permission by the tournament Administration for a valid reason. There is no assurance of your games being streamed, but the possibility is there at all times.
- New rules can be added and current rules can be changed. However, Admins MUST inform the Clans about such changes in the Clan Masters: The Final Showdown Rules & Settings forum. All the latest additions in Rules & Settings will be in red.
- If a player has the potential to travel and play games from a different location. That player must request in advance to the Admins and ask for permission. If Admins have any concern over a players location and have not had a prior request, not only the player(s), but the whole Clan may be disqualified.
- No Clan will be allowed to refuse the presence of an official streamer who has identified himself as such. For further information on the Streaming Rules, please read Streaming Rules.
[anchor]gaming[/anchor]2. Gaming Rules |
- The game settings must be the following.
Game : Random Map Location : Determined by stage/round, all of the additional maps for the tournament (CM_Map_Pack, Home map pool, Individual maps from CM_Map_Pack) can be downloaded here) Size : 6/8 player map (according to the settings) Difficulty : Standard Resources : Standard Population : 200 Game Speed : Normal Reveal Map : Normal Starting Age : Standard Victory Condition : Conquest Teams Together : [X] Yes All Techs : [ ] No Allow Cheats : [ ] No Lock Teams : [X] Yes Lock Speed : [X] Yes Record Game : [X] Yes Single Building Queue : [SQ] - In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
The first buildings constructed must be either a Town Center, Dock, Mill or Lumber camp.
Villager Fights are not allowed before minute 4:00 game time.
No Barracks, no Palisade Wall and no more than one House may be built until the first TC is up.
No TC fighting is allowed. If it happens the game must be replayed. Should the Administration decide that a TC fight occurred intentionally, the Clan will receive an Admin Loss for that game.
Before minute 4:00 game time it is not allowed to block another TC being built by using villager(s), intentionally killing enemy villagers, boars, sheep or deer. Or sit under an enemy TC to steal sheep. After 4 minutes players are free to do any of the above. Breaking these rules will result in an AW for the infringed Clan.
Killing enemy boar and deer will be defined as: you are not allowed to lame any deer (killing more than 1 deer without taking 20+ food from it) and you are not allowed to kill boars without the intent to harvest the boar yourself for food. (I.e. palisading a villager with the intent to kill simply to deny your opponent from using it, is not allowed)
- If a player starts with a stuck villager, his Clan may decide to restart the game, but this must be said during the first 4 minutes (game time). A restart requested due to a stuck villager does not count as one of the restarts awarded before a series.
- A Clan can request bugged map restarts during the first 4 minutes (game time). A restart requested due to a bugged map does not count as one of the restarts awarded before a series. One's map counts as bugged if at least one of the following is true, in case of a standard resource start:
- Gold: Less than 4 tiles of a main gold cluster are at least accessible on one side, extra golds are excluded.
- Stone: Less than 2 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
- Berries: Less than 2 tiles of a berry cluster are at least accessible on one side.
- Animals: less than 3 deer or less than 8 sheep or less than 2 boars or closed in animals (with in-game self-moving capability).
- Restarts:
In a Best of 5 each Clan is awarded one restart each.
In a Best of 7 each Clan is awarded one restart each.
In a Best of 9 each Clan is awarded one restart each.
A restart must be requested before minute 4:00 game time (remember that this is shorter than real minutes). When a game is restarted, the civilizations must be the same as in the previous attempt. If a restart is requested while playing the CM_Map_Pack, the map that was generated must be repeated by choosing the specific map that was played.
- Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.
- Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the Clan Masters: The Final Showdown event and banned from future AoCZone/Voobly events, as well as the AoCZone forums.
- All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
- No Clan Masters: The Final Showdown Tournament Admin is allowed to participate for any Clan.
- By signing-up for the tournament, you automatically agree with all the Tournament Rules and Settings.