AoEZone - The international Age Of Empires community AoEZone - The international Age Of Empires community
  • Forums
    New posts Search forums Help
  • What's new
    New posts New profile posts Latest activity Help
  • Calendar
    Monthly Weekly Agenda Archive Help
  • Groups
    Public Events
  • AoEZone
    Menu Home A Guide for Beginners AoE On Twitch AoE On YouTube AoE2 Hall of Fame Feedback and Suggestions Support AoEZone Help
    Shortcuts General Discussion Community Café Questions and Answers Chat and Chit-chat Articles and Guides Resources and Downloads Live Streaming and Videos Foro Publico (Español) Fórum Público (Brasil) Age Of Empires Clans AoE II DE Leaderboards MS Zone Rating History
    Tournaments Battle of Africa 3 Red Bull Wololo: Legacy RMS Cup 2 T90 Titans League Terra Nova Duos Wallhalla General Tournament Discussion Current Tournaments Recurring Series Past Tournaments
    Recorded Games Search for Games Daily Games Expert Games Deathmatch Custom Scenario Classic Games Map Database
Log in
Register

Search

Search recorded games
By:
Advanced search…
Search recorded games
By:
Advanced…
Toggle sidebar Toggle sidebar
  • Latest activity
  • Help
  • Register

Search

Search recorded games
By:
Advanced search…
Search recorded games
By:
Advanced…
AoEZone - The international Age Of Empires community AoEZone - The international Age Of Empires community
Menu
Install the app
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

Menu

Home
A Guide for Beginners
AoE On Twitch
AoE On YouTube
AoE2 Hall of Fame
Feedback and Suggestions
Support AoEZone
Help

Shortcuts

General Discussion
Community Café
Questions and Answers
Chat and Chit-chat
Articles and Guides
Resources and Downloads
Live Streaming and Videos
Foro Publico (Español)
Fórum Público (Brasil)
Age Of Empires Clans
AoE II DE Leaderboards
MS Zone Rating History

Tournaments

Battle of Africa 3
Red Bull Wololo: Legacy
RMS Cup 2
T90 Titans League
Terra Nova Duos
Wallhalla
General Tournament Discussion
Current Tournaments
Recurring Series
Past Tournaments

Recorded Games

Search for Games
Daily Games
Expert Games
Deathmatch
Custom Scenario
Classic Games
Map Database

Members online

  • SwedenApaxel
  • Indiakomtan
  • PortugalMaSmOrRa
  • Germanylfdm
  • United KingdomThe Pigdog
  • GermanyMichaerbse
  • Unknownwahaha
  • Mexicomalamadre
  • Swedenmratin
  • FranceHisoka_X
  • Unknownkekki13
Total: 69 (members: 12, guests: 57)

Today's birthdays

  • A
  • Asfaloth
  • Past Tournaments
  • Past Tournaments (2022)
  • (2022) CivBuilder FFA

CivBuilder FFA - Thoughts and Feedback

  • Thread starter United StatesT-West
  • Start date Apr 4, 2022
Toggle sidebar Toggle sidebar
Remove ads? Become a premium member......
T-West

United StatesT-West

Two handed swordman
Feb 2, 2014
618
2,330
123
29
  • Apr 4, 2022
  • #1
Congratulations to the winners!
chrizbee, Ray, and dianteforlife
Those were the most impressive Organ Guns I've ever seen! I'd like to do another one of these events, but I think we need to come up with ideas for improving the settings first.

I had banned the "new" unique units, such as the Photoman, out of a hesitancy that they would be too strong. In hindsight I probably should have done the same with the custom bonuses and unique technologies. Getting an additional 13 attack for gunpowder units by researching University technologies is pretty OP. And the Royal Battle Elephants had so much HP, especially coupled with the Sicilians bonus, that they couldn't realistically be killed in time to reset the monument timer. It might be worth experimenting with a longer countdown. Maybe 150 years would make the games more interesting, or at least give sufficient time for sniping the King of the player holding the monument.

Most players only stacked military bonuses. I was interested in whether an economic strategy, such as combining the Chinese and Lithuanian bonuses, would work on Nomad. But everyone just made Elephants and gunpowder instead. Perhaps that's just the nature of FFA KotH games though.

I think City Ruins and Cracks of Ornlu worked out well as FFA maps. I'd definitely host a map scripting contest if we do this again.

I was impressed that players were able to navigate the CivBuilder website and get their civs submitted. The accessibility of modding tools is really important. Of course it's been "possible" to run an even like this by using the Advanced Genie Editor. But the website makes it simple to pick a bunch of units and bonuses and combine them to form a civ. It's still a hassle to have to download the local mods, unzip them, and copy files around just to test a civ. Hopefully there are improvements we can make here before doing another one of these.

Here are some questions (for anyone who played or watched the games) for which I'd appreciate any feedback.
  • What games modes would you want in a future event (more KotH, pure Regicide, TGs, 1v1s, etc)?
  • How should the point costs of items in the technology tree change (e.g. Heresy being 1 point for Elephant civs is super cheap)?
  • What bonuses and units should be allowed/disallowed?
  • How did you like the maps?
  • What difficulties did you have using the website?
  • Any other feedback, recommendations, or changes you want to see?
 
Last edited: Apr 4, 2022
  • Like
Reactions: Proctologist, chrizbee, RAY and 4 others
Modri

SloveniaModri

Longswordman
Aug 10, 2013
561
2,912
108
  • Apr 4, 2022
  • #2
I really like the whole idea of building your own civs and I think the website if very well done and all you guys are doing a great job hosting these events. Two things I think should be improved in the future:

1. The fact that it wasn’t only king of the hill (which is the selected game mode) but also regicide should have been emphasized more. I think 3 out of 8 players in the high brackets missed that vital piece of information and our civs were accordingly very poorly done. Not saying it’s not our fault for missing it (it is) but I also played a civ builder show match before that vs Hallis where both of us completely misunderstood how the civ picking was supposed to be done. I think working on better clarifications of settings would benefit these show matches greatly.

2. Some guys shouldn’t play in 8 player post imp ffas. In our game as soon as imperial age hit and big armies started spawning two players got red clock and then turtle lag persisted till the end of the game. That made ranged units useless and the whole game from that point on was just a pain. Sure I died, but I’ve died in many ffas before this and will die in many more but this game was the single most unenjoyable ffa game I’ve ever played simply due to the insane computer lag. It's 2022, if your computer can't handle it, don't sign up and ruin the experience for other players.

Besides that I’m looking forward to future civ builder events and hope to be a part of them! :thumbsup:
 
  • Like
Reactions: jetseLinkinPark, zShades, morheus and 4 others
B

United Kingdomb1gwalt

Active Member
Mar 16, 2021
73
225
38
  • Apr 4, 2022
  • #3
Thanks for hosting, it was fun. I played in the mid elo event. My thoughts (answering your points):

- I didn't like KotH Regicide. Maybe I'm just not a huge fan of KotH (I've not really played it before), but I was wanting to go for king snipes and it became apparent quickly that that would be impossible because of the KotH win condition. Maybe this is more due to the elephants camping the middle meaning the monument timer never reset, not sure. I think either have one or the other would probably be best (I vote regicide).

- I don't really have any thoughts about the points in the tech tree - it seemed pretty fair enough to me. You could design a civ that had all the techs you needed for a couple of gold and trash units with 275 points. Making individual techs like heresy cost more points wouldn't really do much to improve elephant civs.

- The elephant civs. The whole point of this is to make completely OP civs, but sicilian elephants and KotH is not a good combination. It simply takes too long to kill the elephants, even with a few players working together, so you can just camp the middle. Also the extra bonuses/techs for elephants are kind of crazy (which I did not realise when making my infantry civ 11), so maybe just limiting techs to those available in the game would balance things out a bit? This is way less fun though. The -40% cost, insane hp and 50% bonus damage reduction combination elephants masterpiece is the point of this mode. To be honest, banning the sicilian bonus is probably worth considering because of how broken it is for elephants. It would have been cool to see one person with an insane douche civ, one person with obsidian arrow chu ko nu, one with infantry, one with elephants, one monk siege, etc. but when there is a clear advantage for one particular strategy I think that shows that the balance is off.

- Not sure about Nomad for KotH regicide with 8 people... The chaos is good but it can be pretty unfair.

- I wish the website would show the civ bonuses you've selected while you're picking them without having to click your flag to go back to the tech tree screen and see the civs. Otherwise it worked fine.

-Other points: I wish I had a couple of civs to pick from... When I saw everyone had picked elephants I kind of knew there was nothing to be done for me. Maybe everyone can submit a few civs, you get a day to check them all out, then pick the civ you want to play and only that one is included in the mod pack? Or you select all 3 and make a low elo game mod, mid elo game mod and high elo game mod. This is obviously a lot more effort.

Anyway, thanks for hosting, it was fun and hopefully you do more in the future!
 
  • Like
Reactions: Snizl, RAY and T-West
RAY

United StatesRAY

Well Known Pikeman
Feb 22, 2018
211
386
78
27
Washington DC, USA
  • Apr 5, 2022
  • #4
I would love to see a 16 team 2v2 tournament with these settings (combined max elo for balanced games?). Lag, and problems with elephants, gunpowder could be mostly solved by open maps, if not those 2 techs banned

Perhaps players could pick other civs in quarterfinals onwards to make it more fun. This way even if some strategy become dominant in the first round teams can work around it. Example:

Ro16: bo1, each team picks their own civs
Ro8 onwards: bo3, each team pick own civs for g1, hidden pick for g2 onwards

Casting recs for the ro16 and ro8 would probably be a lot easier as well
 
  • Like
Reactions: chrizbee and T-West
E

GermanyeC_Gurke

Halberdier
Nov 16, 2015
407
1,244
98
  • Apr 5, 2022
  • #5
I am someone who randomly turned into the low elo ffa.
The crazy organ guns really caught my interest, so I checked out that civ. Then i got curious about what some of the high level players had though off.

In the end my interest dwindled with every bonus/upgrade that I had never heard of.

Royal battle elephants? City walls? Etc..etc..

I had no Idea where they came from and I just couldnt relate to the event anymore
So for me this would have been way more appealing if it had restricted itself to everything thats currently in the game.

Because i think a lot of players had those "what if we combine this and that" thoughts, but for me it was like you made those new things up.
 
  • Like
Reactions: T-West
chrizbee

Germanychrizbee

Member
Mar 16, 2022
2
1
18
  • Apr 5, 2022
  • #6
@eC_Gurke
City Walls are actually part of the game (campaigns and scenario editor). Tbh they were not overpowered at all since there are better team bonuses than that.
I've picked them since they give me one more university tech (which means +1 attack). That tech on the other hand was quite overpowered...

Maybe next time T-West needs to release a list of techs and units that are not allowed.

Also I love @RAY s idea!
 
D

ChinaDeeDarFan

Member
Apr 5, 2022
1
0
6
  • Apr 5, 2022
  • #7
As I see it, Modri lose the game early is nothing about lag.
Back to see the record, Modri's ele archer has only 6+4 ATK, forgot to research tusk sword or Elite, while dianteforlife's royal ele has 4+4 P armor.
There's nothing to complain about. Maybe archer civ is just too weak in this game.
 
StringerBell

ColombiaStringerBell

Active Member
Jan 3, 2015
41
70
33
  • Apr 5, 2022
  • #8
T-West said:
Congratulations to the winners!
chrizbee, Ray, and dianteforlife
Those were the most impressive Organ Guns I've ever seen! I'd like to do another one of these events, but I think we need to come up with ideas for improving the settings first.

I had banned the "new" unique units, such as the Photoman, out of a hesitancy that they would be too strong. In hindsight I probably should have done the same with the custom bonuses and unique technologies. Getting an additional 13 attack for gunpowder units by researching University technologies is pretty OP. And the Royal Battle Elephants had so much HP, especially coupled with the Sicilians bonus, that they couldn't realistically be killed in time to reset the monument timer. It might be worth experimenting with a longer countdown. Maybe 150 years would make the games more interesting, or at least give sufficient time for sniping the King of the player holding the monument.

Most players only stacked military bonuses. I was interested in whether an economic strategy, such as combining the Chinese and Lithuanian bonuses, would work on Nomad. But everyone just made Elephants and gunpowder instead. Perhaps that's just the nature of FFA KotH games though.

I think City Ruins and Cracks of Ornlu worked out well as FFA maps. I'd definitely host a map scripting contest if we do this again.

I was impressed that players were able to navigate the CivBuilder website and get their civs submitted. The accessibility of modding tools is really important. Of course it's been "possible" to run an even like this by using the Advanced Genie Editor. But the website makes it simple to pick a bunch of units and bonuses and combine them to form a civ. It's still a hassle to have to download the local mods, unzip them, and copy files around just to test a civ. Hopefully there are improvements we can make here before doing another one of these.

Here are some questions (for anyone who played or watched the games) for which I'd appreciate any feedback.
  • What games modes would you want in a future event (more KotH, pure Regicide, TGs, 1v1s, etc)?
  • How should the point costs of items in the technology tree change (e.g. Heresy being 1 point for Elephant civs is super cheap)?
  • What bonuses and units should be allowed/disallowed?
  • How did you like the maps?
  • What difficulties did you have using the website?
  • Any other feedback, recommendations, or changes you want to see?
Click to expand...
6 bounes per civilization its too much. 4 ist fair enougth, it gives many more strategic possibilities, there would really be an opportunity cost choosing between the various bonuses.

Another suggestion is to make a tier list of the different bonuses. (eg 2 op bonus, 1 regular bonus, 1 mediocre). in this way much more diversity and creativity would be seen.
It would be great if a team tournament could take place in this format.
 
  • Like
Reactions: T-West
Semisky

ChinaSemisky

Active Member
Dec 26, 2020
29
128
43
24
  • Apr 5, 2022
  • #9
The game is fun to watch, but I think FFA is kind of too messy to have people really appreciate their own civs. And if hosting such FFA again, we might see repetitive civ designs and it might become boring.

I suggest to prevent elephant rainbows or repetitive "meta" again we could either
1) Continue the previous 1v1s. "Fair choices"
2) TG with each team having non-repetitive bonuses
3) Add 2 random bonuses for all participants. AKA some admin constraints.
 
M

Isle of ManMuscleChamp

Halberdier
Nov 5, 2019
281
852
98
  • Apr 5, 2022
  • #10
eC_Gurke said:
I am someone who randomly turned into the low elo ffa.
The crazy organ guns really caught my interest, so I checked out that civ. Then i got curious about what some of the high level players had though off.

In the end my interest dwindled with every bonus/upgrade that I had never heard of.

Royal battle elephants? City walls? Etc..etc..

I had no Idea where they came from and I just couldnt relate to the event anymore
So for me this would have been way more appealing if it had restricted itself to everything thats currently in the game.

Because i think a lot of players had those "what if we combine this and that" thoughts, but for me it was like you made those new things up.
Click to expand...
Yes I agree with this one, if the idea is to make the most OP civ (great idea) then introducing new techs and units kinda kills the hype for me, because it feels like just coming up with something new, and it is not hard to think of new stuff that would be OP. Sure, maybe the techs are somewhere in the game, but it feels that way because there is no civ that has them.

Overall I enjoyed the event, I think there is much more potential though, maybe 1v1 is better suited in the future, so you have more time to introduce the civs and more strategic options. In FFA there is only lategame.

Would love to see more of it in the future
 
F

New Zealandflightlessbird

Well-Known Member
Oct 21, 2015
271
347
68
  • Apr 6, 2022
  • #11
I think removing units cost cheaper bonuses is probably one decent approach, of all the bonuses these are often the strongest and most abusable and can usually stack with a ton of other bonuses (also gunpowder uni one seems obviously overpowered).
 
L

Unknownlecracheursagacite

Longswordman
May 1, 2020
3,086
2,758
113
  • Apr 6, 2022
  • #12
I agree with others that it doesn't make much sense to include bonuses that aren't found on a civ in a multiplayer game. The idea is to combine from the set of things that are familiar to you in that setting.
 
Mysterious Shadow

United StatesMysterious Shadow

Member
Feb 3, 2021
8
1
18
  • Apr 6, 2022
  • #13
It's so fun! Wish I played in it because I have many creative ideas for OP civs. So I demand MOOOOOOOOOAR of this!
 
  • Like
Reactions: lecracheursagacite
Tree

Hong KongTree

Well-Known Member
Oct 8, 2018
90
275
68
  • Apr 18, 2022
  • #14
Finally got the time to watched the games! My thoughts as a viewer:

1. Eco bonus doesn’t work in FFAs – maybe team games

In FFA the optimal strategy is to go boom and use diplo to make other people fight themselves anyway, so the early game doesn’t really that much and it’s just how powerful your civ can be at your post-imp peak. In team games the timing would matter and eco bonus would be of much more importance.

2. Remove custom bonus & Sicilian’s -50% bonus damage

Not much has to say about removing custom bonus, they are not well designed and easily abused (what was that +1 gunpowder damage for each uni tech nonsense). As for Sicilians bonus, the reason why it works for Sicilians is because of how other aspects of the civ was designed (same goes for bonus like Malay’s cheaper elephants, they are balanced with missing 2 armor upgrades), yet till this day still quite some people consider the bonus ridiculous and Hauberk cavs unbalanced. There’s no effective way to counter Sicilian Battle Elephants or War Elephants.

3. Civ-building without restrictions may be fundamentally flawed

AoE2 itself is not fun if every unit is a walking cataphract. Army composition, strategy and macro is what makes the game fun. Yet unrestricted civ-building ultimately favors players to make invincible, unbeatable army, rather than using creativity in formulating a civ and its strategy.

Auctioning bonus/UT/UU could work, something like “All players write down their intended civ bonus. Players automatically get unrepeated ones. Repeated civ bonuses are auctioned. Then goes for another around for players who haven’t completed their civ bonus.” It forces players to reformulate their civ once they couldn’t get what they wanted, and favors creative / non-meta builds. Though it might risk the game being highly-dependent on how well a player played the auction game.

Additional rules could be made too, such as every civ should have 2 eco bonus + 2 military bonus + 1 miscellaneous bonus (e.g. free town watch and town patrol). This could make the tournament much more closer to the intended direction of civ building.

Similarly, maybe how tech-tree building is done should also be adjusted. Right now it’s quite easy to cheese by not having any tech in Barracks / Docks / Monestry / University etc. So maybe on top of the suggestions above, instead let players allocate points only to the Final upgrades of unit.
e.g. 9 points max (Arbalest 3, Elite Skirm 1, HC 2, Heavy CA 4, Hussar 2, Winged Hussar 3, Paladin 5, H.Camel 3, E.Battle Elephant 5 etc.)
Or maybe include final blacksmith and key upgrades like bloodlines, thumb ring to the list as well. This could also make civ-building more balanced and prevent overpowered meta build.

4. Game mode… I think the problem is just the unrestricted civ-building causing the middle impossible to contest. Holding a 1v6 is not supposed to happen in a FFA.

Thanks T-west for hosting the tournament! I look forward to the next few editions. See if we can get more pro players to play next time, it’ll be good for publicity and hype :D
 
  • Like
Reactions: RAY, lecracheursagacite, T-West and 1 other person
IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,637
2,753
128
  • Apr 19, 2022
  • #15
Auctioning/drafting bonuses sounds freaking lit.

Probably could have that happen in real time and then dissect on stream for hours of content tbh.
 
  • Like
Reactions: lecracheursagacite and T-West
You must log in or register to reply here.
Remove ads? Become a premium member
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Share Link

Time

Your time
G M T
Your zone

Calendar

Events
T90 vs Dave - Rigged Showmatch
Tuesday 01:00 (GMT +02:00)
Fundraiser for the Starlight Children's Foundation
@LilTrouble__
Showmatch: Mr Yo vs PROject Belgium ($200)
September 7th 19:00 (GMT +02:00)
King of Nomad Showmatch

AoE Live-Streams

There are in total 88 streamers online
Click here for details
Wintergaming
Age of Empires IV 696 viewers
黑大大
Age of Empires II 242 viewers
1_Puppypaw
Age of Empires IV 126 viewers
ShadowCrystallux
Age of Empires II 62 viewers
NorthernQuarter
Age of Empires IV 45 viewers
myqbox
Age of Empires II 39 viewers
SiG_Aramis
Age of Empires II 36 viewers
Lord_Envidiates
Age of Empires II 34 viewers
DrDabston
Age of Empires IV 30 viewers
iamkyo1114
Age of Empires II 29 viewers
eagleeyesmaloney
Age of Empires III 21 viewers
YO_YO_DUDE
Age of Empires II 18 viewers
ShellbeeTV
Age of Empires IV 18 viewers
Jimmy00123
Age of Empires II 17 viewers
1ron_chef
Age of Empires II 15 viewers
kw91078
Age of Empires II 13 viewers
SebaTero
Age of Empires II 11 viewers
Cinnastix720
Age of Empires II 8 viewers
zerreira
Age of Empires II 8 viewers
Yavierus
Age of Empires II 8 viewers
dramosb96
Age of Empires III 8 viewers
jokersintelar
Age of Empires II 7 viewers
JaMMiN_AoE
Age of Empires II 7 viewers
aoerobot
Age of Empires 7 viewers
沒用的邊緣廢物
Age of Empires II 6 viewers
Bubb1eBees
Age of Empires III 6 viewers
bahaah
Age of Empires II 5 viewers
SrFumi
Age of Empires II 5 viewers
Dori_aoe_mx
Age of Empires III 5 viewers
radamanthys01x
Age of Empires III 4 viewers
hilanderovsky
Age of Empires II 3 viewers
TheTopRamen74
Age of Empires II 3 viewers
Nobu_AoE
Age of Empires II 3 viewers
AO_Bethor
Age of Empires II 3 viewers
borabora_vfx
Age of Empires II 3 viewers
DarthAngel_
Age of Empires II 3 viewers
ASmartGoat
Age of Empires II 3 viewers
jpnpuku
Age of Empires IV 3 viewers
BoneIsJustice
Age of Empires 3 viewers
Ardeshiir
Age of Empires Online 3 viewers
breadstickolivegarden
Age of Empires III 3 viewers
sockerfreak101
Age of Empires II 2 viewers
asikku
Age of Empires II 2 viewers
ElNegro939
Age of Empires II 2 viewers
Marcelo_AOE
Age of Empires II 2 viewers
chek010
Age of Empires II 2 viewers
salacious_gordon
Age of Empires IV 2 viewers
benyu0205
Age of Empires IV 2 viewers
xtomagueyx
Age of Empires IV 2 viewers
希密特
Age of Empires IV 2 viewers
snekeey
Age of Empires IV 2 viewers
爆炒雞小萌
Age of Empires IV 2 viewers
HypoKrtz
Age of Empires IV 2 viewers
율란이답이다
Age of Empires III 2 viewers
alvar_a
Age of Empires III 2 viewers
JingleBellsGamingAoE
Age of Empires II 1 viewers
flatrimconspiracy
Age of Empires II 1 viewers
krmyth9
Age of Empires II 1 viewers
patto10o7
Age of Empires II 1 viewers
D0shu
Age of Empires II 1 viewers
pitilobeat
Age of Empires II 1 viewers
tavopa_7
Age of Empires II 1 viewers
GingerSnapFinn
Age of Empires II 1 viewers
KT_FireLeon
Age of Empires II 1 viewers
FunKyeAoE
Age of Empires II 1 viewers
lorddamodarr
Age of Empires II 1 viewers
godmother_the_good_witch
Age of Empires II 1 viewers
fatalskeptic
Age of Empires II 1 viewers
AVANTS
Age of Empires II 1 viewers
ERiQTENDO
Age of Empires II 1 viewers
stoneageknave
Age of Empires II 1 viewers
플댕
Age of Empires IV 1 viewers
종이형
Age of Empires IV 1 viewers
Mathalamaple
Age of Empires IV 1 viewers
屎帆
Age of Empires IV 1 viewers
PatDelMuerte
Age of Empires IV 1 viewers
boogie_mane513
Age of Empires IV 1 viewers
vladimircimbal19041998
Age of Empires IV 1 viewers
LilieKawaii
Age of Empires IV 1 viewers
Kwispies
Age of Empires IV 1 viewers
Cheetsus
Age of Empires IV 1 viewers
Zeusman00
Age of Empires IV 1 viewers
Grinder_Fox
Age of Empires IV 1 viewers
Thematrix33
Age of Empires 1 viewers
saymyname2909
Age of Empires 1 viewers
pablito1998
Age of Empires III 1 viewers
i_graveytrain
Age of Empires III 1 viewers
Fearing_7
Age of Empires III 1 viewers

Voobly Top 5 RM 1v1

FaNTaZi___ 2404
Muhammed__ 2304
KillSwitch__ 2292
GeliyoruM__ 2217
MyHorseIsGay 2188

DE Top 5 RM 1v1

Click here for full list
[aM] Hera 2727
Villese 2653
_Barles_ 2614
[aM]_MbL40C_ 2607
[aM] Liereyy 2602

Voobly Top 5 RM Team Game

MyHorseIsGay 2190
Saeed_ 2023
RoR_Angelina 2016
Suxblime 2016
Nomad_BeThuy 2009

DE Top 5 RM Teamgame

Click here for full list
章士钊 2615
甜甜痛 2433
HGB_AOE 2291
永恒女王玛莉卡 2278
TheMax 2153

Voobly Top 5 DM 1v1

TheSheep_Raga 1999
Riker_ 1999
[GB_ ]_Churchill 1999
CSA_WR_Peck 1999
TheSheep_Knovo 1999

Voobly Top 5 DM Teamgame

Riker_ 2122
[FRoST]_8 2027
ImRamin_ 2016
TheGoat_ggwp 1996
TheGoat_Yati 1968

DE Top 5 Empire Wars 1v1

Click here for full list
[aM]_MbL40C_ 1960
ACCM |AOEbuilds.com 1933
mYi.Sitaux 1927
GL.slam 1923
Valas 1909

DE Top 5 Empire Wars TG

Click here for full list
Mr.Bean 1815
The_Dragonstar 1795
__BadBoy__ 1784
mYi.Sitaux 1752
[DAO] Motions 1715

Latest posts

  • vince
    Should the mangonel delete bug come back?
    • Latest: vince
    • 45 minutes ago
    General Discussion
  • S
    Current Situation on Aoe4 and Aoe2
    • Latest: Shakal
    • Today at 6:32 AM
    Age of Empires Franchise
  • felix.feroc
    August PUP
    • Latest: felix.feroc
    • Today at 6:06 AM
    General Discussion
  • Tocaraca
    AOE-II DE What do you think about Celts?
    • Latest: Tocaraca
    • Today at 12:52 AM
    General Discussion
  • Tocaraca
    AOE-II DE Suggestions for Burmese
    • Latest: Tocaraca
    • Today at 12:37 AM
    General Discussion

Share

Share this page
Share
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Share Link
  • AoEZone Dark theme
  • English (US)
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • RSS
Community platform by XenForo® © 2010-2022 XenForo Ltd. | Style by ThemeHouse
XenPorta 2 PRO © Jason Axelrod of 8WAYRUN
XenAtendo 2 PRO © Jason Axelrod of 8WAYRUN
Top
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…