Welcome to week 13 of the Civ Strategies discussion. This week we'll talking about the often discussed and somewhat controversial civ: The Indians.
(You'll find below the usual questions, but the last three are specific to this civ.)
- What are the Indians' best early, mid, and late game strategies?
- What strength do you really try to take advantage of when playing this civ?
- What are some of the Indians' ideal army compositions?
- What do you think are some of the Indians' biggest weaknesses?
- What do you try to exploit when fighting against this civ?
- What exactly makes the Imperial Camels such a strong unit?
- What are some solid Indian alternatives to camels and when would you go for these alternatives?
- What civs are a hard counter for the Indians?
Some handy civ info:
- Civ Bonuses:
• Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial
• Fishermen work 15% faster and carry +15
• Camels +0/+1 armor (was +1/+1)
• Team Bonus: Camels +5 attack vs. buildings
- Unique Techs
• Sultans: All gold income +10%
• Shatagni: Hand Cannoneers get +1 Range
- Unique Units:
• Elephant Archer: Super tanky archer unit
• Imperial Camel: Camel upgrade
Feel free to throw out anything else you feel may be relevant strategical info regarding the Indians.
(Also, any feedback on improving the format of these discussions is very welcome)
Previous Civ Strategies:
Aztecs
Berbers
Britons
Burmese
Byzantines
Celts
Chinese
Ethiopians
Franks
Goths
Huns
Incas
(You'll find below the usual questions, but the last three are specific to this civ.)
- What are the Indians' best early, mid, and late game strategies?
- What strength do you really try to take advantage of when playing this civ?
- What are some of the Indians' ideal army compositions?
- What do you think are some of the Indians' biggest weaknesses?
- What do you try to exploit when fighting against this civ?
- What exactly makes the Imperial Camels such a strong unit?
- What are some solid Indian alternatives to camels and when would you go for these alternatives?
- What civs are a hard counter for the Indians?
Some handy civ info:
- Civ Bonuses:
• Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial
• Fishermen work 15% faster and carry +15
• Camels +0/+1 armor (was +1/+1)
• Team Bonus: Camels +5 attack vs. buildings
- Unique Techs
• Sultans: All gold income +10%
• Shatagni: Hand Cannoneers get +1 Range
- Unique Units:
• Elephant Archer: Super tanky archer unit
• Imperial Camel: Camel upgrade
Feel free to throw out anything else you feel may be relevant strategical info regarding the Indians.
(Also, any feedback on improving the format of these discussions is very welcome)
Previous Civ Strategies:
Aztecs
Berbers
Britons
Burmese
Byzantines
Celts
Chinese
Ethiopians
Franks
Goths
Huns
Incas
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