Happy Monday everyone, and welcome to week 9 of the Civ Strategies discussion. This week we'll be discussing the firepower of the Franks!
I'm mixing up the questions a little bit this time so we'll see how it goes.
- What are the Franks' best early, mid, and late game strategies?
- What strength do you really try to take advantage of when playing this civ?
- What are some of the Franks' ideal army compositions?
- What do you think are some of the Franks'biggest weaknesses?
- What do you try to exploit when fighting against this civ?
- Given that the knight line is a pretty obvious choice for Franks, what are some good, and creative yet effective, alternative strategy options for this civ?
- How strategically viable are the throwing axemen?
Some handy civ info:
- Civ Bonuses:
• Foragers gather food 25% faster.
• Castles are 25% cheaper.
• Cavalry have an extra 20% more HP.
• Farm upgrades are researched for free (requires a mill).
- Unique Techs
• Chivalry (Castle UT: Stables work 40% faster.)
• Bearded Axe (Imperial UT: Throwing Axemen gain +1 range.)
- Unique Unit: Throwing Axeman (ranged melee damage infantry)
Feel free to throw out anything else you feel may be relevant strategical info regarding the Ethiopians.
(Also, any feedback on improving the format of these discussions is very welcome)
Previous Civ Strategies:
Aztecs
Berbers
Britons
Burmese
Byzantines
Celts
Chinese
Ethiopians
I'm mixing up the questions a little bit this time so we'll see how it goes.
- What are the Franks' best early, mid, and late game strategies?
- What strength do you really try to take advantage of when playing this civ?
- What are some of the Franks' ideal army compositions?
- What do you think are some of the Franks'biggest weaknesses?
- What do you try to exploit when fighting against this civ?
- Given that the knight line is a pretty obvious choice for Franks, what are some good, and creative yet effective, alternative strategy options for this civ?
- How strategically viable are the throwing axemen?
Some handy civ info:
- Civ Bonuses:
• Foragers gather food 25% faster.
• Castles are 25% cheaper.
• Cavalry have an extra 20% more HP.
• Farm upgrades are researched for free (requires a mill).
- Unique Techs
• Chivalry (Castle UT: Stables work 40% faster.)
• Bearded Axe (Imperial UT: Throwing Axemen gain +1 range.)
- Unique Unit: Throwing Axeman (ranged melee damage infantry)
Feel free to throw out anything else you feel may be relevant strategical info regarding the Ethiopians.
(Also, any feedback on improving the format of these discussions is very welcome)
Previous Civ Strategies:
Aztecs
Berbers
Britons
Burmese
Byzantines
Celts
Chinese
Ethiopians