This post is a bit overdue as I originally created a large PDF file explaining this exact map pack. It wasn't intuitive, so I decided to create this thread instead. The PDF contains a few more details about the maps as well as many more screenshots, so it might still be worth giving it a look. You can download it here if you are interested. Some of you may already have seen this before, but without further ado.
All of the following maps have been specially developed with Escape Champions League in mind. Every single map has been given hours of attention to make them as perfect as possible hopefully. My goal was to create a series of maps that would feel new and unique to play while remaining a competitive aspect.
Furthermore, I wanted players to be able to recognise which region the maps belonged to by merely playing and/or looking at the maps. I’m very proud of how the maps play, but also the aesthetics of them. Even if none of the maps makes it into the Escape Champions League, I hope that some people will still enjoy playing them.
Download All Maps Here
or
Subscribe To The Voobly Mod
To see more screenshots and download the maps individually, click here.
African Waters
African Waters is set in the African savannah with a lot of wild animals like zebras and ostriches. Players start in the centre of an elephant habitat in close proximity to allies and foes. You will have to fight for the food as everyone will want to hunt the elephants and take advantage of the significant amounts of food.
The centre in which the players spawn will be visible to all players - fight for the food and build outwards. In every corner, you will find water with large amounts of fish. The rest of the savannah will have resources scattered all over it.
Theme: African
Style: Land & Water
Version: 4.1
Aztlan
Aztlan is a relatively open and aggressive map. With almost no wildlife other than wild horses and a few deer scattered around the jungle. However, food is not in short supply. Abundant amounts of food can be found in the in the middle of the map. It is, however, not so easy to defend your economy in the middle as the stone is extremely sparse and gold is relatively limited. Before your empire can truly strive, you must cut through the dense forests in one of the four corners of the map, revealing copious amounts of both gold and stone – be wary though – every single corner is always visible to all players on the battlefield.
Theme: Americas
Style: Land
Version: 3.1
Big Freeze
Big Freeze is set in the mountains of Switzerland. Players start surrounded by palisade walls as a weak defence against early aggression. The middle of the map is a big frozen lake, but with a few cracks and exposed water, players will be able to fish through the cracks.
Do you dare to move out of the safety of your walls to take advantage of the fish, or will you stay secure behind the wooden walls in your base? Be wary of the bears in the wilderness.
Theme: Europe West
Style: Land
Version: 1.1
Boundary Brawl
Boundary Brawl is set in the middle of a huge swamp in a dense jungle. Players spawn in the middle of the swamp, with no town center, where many other animals have sought solid ground as well. The swamp is passable and holds few fish, but it is merely a passage towards to real jungle which contains significant amounts of ores. Because no trees or other tall vegetation grows on the wetland, players always have full vision of the middle of the map. Will you take advantage of the tremendous amounts of food in the middle or will you cross the shallows and build your empire in the jungle?
Theme: Americas
Style: Land & Water
Version: 3.1
Cenotaph
What began as a border conflict has later escalated into a war which has decimated thousands of men. All civilisations have all but exhausted the resources of their lands in their struggle for domination.
All civilisations now crippled beyond repair, the remnants of their armies continue to battle on ravaged grounds - their hatred fueled by years of total war. This is a fight to the death. For each civilisation, the only acceptable outcome is the complete elimination of the others.
Theme: Europe East
Style: Land
Version: 1.1
Coral
Coral is set in the south-east Asian seas. The water is crowded with fish and coral reefs – however as shallows connect all islands, water is not everything. The middle holds a huge island with most of the available resources. How do you balance your army?
Players won’t start with much food, so you must quickly get your fishing economy started to advance to the next age.
Theme: South East Asia
Style: Land & Water
Version: 1.1
Desert Void
Less is more – this saying explains this map exceptionally well. It’s set in the middle of a barren desert, with nothing whatsoever surrounding it. Players spawn with a very limited amount of resources. Wood is sparse, gold and stone are found far away from your starting town center and hills, and cliffs are not to be found anywhere.
You will find a patch of 4 elephants near your town center and a few goats scattered around the palm forest, but that is all you are going to find.
Theme: Middle East
Style: Land
Version: 1.1
Dry Lake
Dry Lake is set in the middle of the desert surrounded by palm forests and a few baobab trees. As the oasis is drying out, the water is not as appealing as it used to be. However, the lake will give players a lot of map control, and it does still hold a small amount of shore fish.
The rest of the map is relatively open, and on bigger map sizes, players will have to walk far to get to a proper woodline.
Theme: Middle East
Style: Land & Water
Version: 1.1
Dual Barrier
Dual Barrier is set in the savannah. Players spawn inside their respective bases with a total of two lines of walls surrounding their entire base. Players main gold will always generate behind the most inner wall, the secondary and primary stone will spawn in the middle, and the tertiary gold and secondary stone will always spawn on the outside. However, are you really protected?
Since the walls are only palisades and with many straggler trees in between walls, it might not be so difficult to breach.
Theme: African
Style: Land
Version: 1.1
Dustbowl
Dustbowl is set in the middle eastern desert. With severe dust storms, no wildlife is currently living in this area. The only animals you will find is hungry vultures waiting to feast on rotting flesh.
Because of the lack of any wildlife, players spawn with only farms around the town center. Dead trees and pools of quicksand make the terrain rough to control.
Players will have to improvise as having no food will quickly eliminate all build orders.
Theme: Middle East
Style: Land
Version: 1.1
Forest Slope
Forest Slope is set in the hilly jungle. Nothing but forest all around, except for small opening just beyond the shallow river. Not much food is to be found around the players starting position, so they quickly must transport themselves over the river and fight for the food and other resources in the middle. No fish is to be found the river surrounding the middle land.
To obtain stone, however, players will have to cut through the outside jungle.
Theme: Americas
Style: Land
Version: 1.1
Frazil
Frazil is set in the middle of the North Sea. It is a group of small islets which holds a limited amount of wood, gold and other resources. The water is filled with ice flakes, but they do not stop ships from sailing through them. No big fish is found in these waters, but many shore fish have gathered around the ice patches in the water.
Pick your fights carefully as resources are sparse. Dominate the sea and take over the islands. Because of the limited amount of land, a very aggressive approach is the way to victory.
Theme: Europe East
Style: Water
Version: 1.1
Glacier
Glacier is set in the Icelandic waters. Players start surrounded by only water and wood and a few resources to get started. Cut through to the centre of the map to gain control of more land and resources. Before cutting through to the middle, only a thin line of ice is connecting the players. Penguins can be found in this climate; however, they are completely harmless and will run away from any approaching armies.
The water holds much fish, but having the water will not result in a guaranteed victory.
Theme: Europe East
Style: Land & Water
Version: 1.1
Grand Bara
Grand Bara is set in the desert of Djibouti. It consists of a large dried up lake with cracked sand and almost no vegetation - however, gold is plentiful in the now deep crater. Accessing the enormous amounts of gold requires players to cut through a thin line of forest. Be wary though, while the desert holds many resources, the cracked sand does not serve as a good foundation for buildings, and they will quickly fall to any siege.
The grassland around the desert has plenty of life, and the patches of baobab trees will provide plenty of wood for your civilisation.
Theme: African
Style: Land
Version: 1.1
Holy Crest
Holy Crest is set deep in the forest of East Asia. Players spawn safely in their respective bases, surrounded by bamboo and indestructible massive rocks – however, to reach the bamboo or woods you will have to venture out into the jungle. In the middle of the map stands a great rocky mountain holding numerous sanctified relics. Players will use their already constructed monastery and monk to quickly gather as many relics as possible before enemy armies rush to stop you.
On the crest, you will find an old pagoda, abandoned, as the wildlife has dominated later dominated the mountain.
Theme: East Asia
Style: Land
Version: 2.1
Hoodoo
Hoodoo is set near the African shoreline. The land is ragged near its beaches, but the ocean, as well as the ponds, contains many amazing fish and whales. Players start with no town center, but with the sea next to them, it will not take long before their new empire sprawls and strive.
Controlling the water will be crucial to gain an economic advantage and to fight for the limited amount of land available on the map. Use your domesticated camel to scout for gold, stone and wildlife that you can take advantage of.
Theme: African
Style: Land & Water
Version: 1.1
Jungle Isles
Jungles Isles is set in the Pacific Ocean. Players spawn on tiny islands with a minimal amount of space and resources. Every engagement you make is costly as resources will quickly run out on the islands. Controlling the sea is crucial to victory as there is no other way to get to the enemy islands.
Use the sea stacks in the ocean to outmanoeuvre your foes, conquer the gold in the middle and raid the enemy islands.
Theme: Americas
Style: Water
Version: 1.1
Lost Island
Lost Island is an uninhabited island in the middle of the sea. Players start on tiny islands with only a transport ship, ready to move on to more significant grounds. Will you choose to move to the centre which is rich in gold, forage bushes and deer or will you move to the edge that which is filled with shore fish, boars and stone mines?
The land is limited, so water control will be crucial.
Theme: East Asia
Style: Land & Water
Version: 1.1
Marshland
Marshland is set in a hilly terrain with small forests of oak. Players spawn in very close proximity with each other and spawn with only buffalos and a rhino.
The gold is scattered on small patches of land all over the shallows – extremely vulnerable to any raiding.
Getting to the feudal age and getting a navy out as soon as possible will be crucial as most of the map is covered in shallows, mangrove and water.
Theme: South East Asia
Style: Mangrove
Version: 1.1
Mirage
What might look like a mirage at first glance is an actual pond in the middle of the desert. Players start surrounded by many small oases that are filled with fish ready to be eaten. The middle of the map holds huge amounts of palm forests with fresh water in the middle. This desert is far from barren – even groups of camels can be found all over the map.
Mirage is a very open map with much quick food – this allows players to be very aggressive and punishes players that dare to play defensively in this open desert.
Theme: Middle East
Style: Land
Version: 1.1
Mired
Mired is set in the middle of a Mire, surrounded by grassland filled with forests and bamboo. Players start in the centre of a rhino habitat in close proximity to allies and foes. Quickly settle your first town center and fight for the food as everyone will want to hunt the rhinos and take advantage of the significant amounts of food.
Fight for the food and build outwards. Resources are scattered all over the grassland. Boars, deer, ponds with fish will all help you build your civilisation.
Theme: East Asia
Style: Land
Version: 1.1
Rehydration
Rehydration is a map similar to the famous Arabia. The land generation is slightly different; however, the most significant difference is that the edges of the map are nothing but juicy shore fish.
Players don’t start with forage bushes as to push them towards to edge to utilise the fish, but all other resources are relatively standard.
Theme: Middle East
Style: Land
Version: 1.1
Sandy Crater
Sandy Crater is set on the edge of the desert. With forests flanking most of the edges of the map, it only allows a few paths towards the nearby Savannah. Oases are found all over the desert with plenty of shore fish in every single pond.
Players start in a deep crater in the middle of the map. The hollow has grown plenty of vegetation, so food will not be in short supply. Gold is to be found in the desert, but the stone is only obtainable by venturing all the way to one of the four corners of the map.
Theme: African
Style: Land
Version: 1.1
Shimoga
Shimoga is set in the forest of India. The centre of the jungle holds numerous holy relics, but they are not so easily obtainable. Players will have to fight their way through a considerable amount of hungry crocodiles, chop through the thick forest in the middle and carry the relics out.
Players start on small elevations with forage bushes right next to them. Gold is found in regular batches; however, the stone is scattered all over the place making it more difficult and expensive to gather stone. Scout for elephants, buffalos and deer close to you.
Theme: East Asia
Style: Land
Version: 1.1
Sinkhole
Sinkhole is a straightforward map with everything you would normally expect. However, in the dead centre of the map lies a giant sinkhole surrounded by unbuildable beaches. The water holds a huge amount of fish and having control of the water will grant the players a massive advantage in terms of economy.
However, having the water will not only give them an economic advantage but also grant players a lot of map control. Ships can sail through the sand and up the hill, and this adds much complexity to the map.
Theme: East Europe
Style: Land & Water
Version: 1.1
Sonder
Sonder is a unique map where players spawn on tiny islands with a limited amount of space and resources. The outside of the map is an ocean, and the middle is mangrove – but a steep hill of beach terrain connects it. This allows ships to go anywhere on the map, while land units can only move to the middle to expand their civilisation or attack the enemy.
The middle contains all extra resources like stone, gold and forests.
Theme: South East Asia
Style: Mangrove & Water
Version: 1.1
Swamp Fever
Swamp fever is set in the middle of a swamp with both mangrove and regular shallow water. Players spawn close to each other, with a rhino and a few forage bushes around them. Build outwards over the mangrove swamp and build your navy to take control of the mangrove.
Resources like stone and gold are scattered all over the surrounding mangrove terrain.
Theme: South East Asia
Style: Mangrove
Version: 1.1
Takeshima
Takeshima is a group of small islets in the Sea of Japan. Players start on tiny islands with only a transport ship and a few fishing ships. Quickly choose which direction you want to sail and settle your very first town center.
The more time you spend walking inland, the safer you will be against raids from the sea, but you will also find more resources and a lot more wildlife that you can utilise to kickstart your civilisation. Shallows will always connect the four islands and controlling the land will, therefore, be as important as controlling the sea.
Theme: East Asia
Style: Land & Water
Version: 1.1
Thicket
Thicket is set in a dense jungle with holy relics hidden in the woods. No players are yet to reach any of the relics, but in their mission to do so, they will have to eliminate civilisation that shares the same goal. Players spawn in close proximity to each other, only separated by a few lines of trees. A small river is spanning all around the holy area and controlling that will give players a huge advantage and allow them to fish and transport units all over the map.
A standard amount of resources can be found close to each player and around the map.
Theme: Americas
Style: Land & Water
Version: 1.1
Watershed
Watershed is set in the middle of a mangrove swamp with players spawning on small elevations that secures them a bit of land. To gain map control, players must control the mangrove as you can reach the player's spawn and the outside jungle.
Most of the gold will be scattered on the mangrove; however, small amounts of gold can also be found in the jungle surrounding it. There are vast amounts of wood on the starting island, but it won’t be long before players have to venture over the mangrove to gather more.
Theme: South East Asia
Style: Mangrove & Land
Version: 1.1
Almost all maps contain the ability to reverse the start of the game. This means that maps that, by default, start with a town center, will be able to start without a town center with nomad resources - and vice versa. To do this, just change the starting resources in the lobby settings from Standard to Low. Because these two settings are entirely identical, there is no change in the amount of starting resources the players have (except the added nomad resources to build your starting town center). This can shake things and create an entirely new experience. Maps that contain this feature has been specially optimised for the reverse game mode.
I would like to thank Pyroptere, Chill Collins, Lynx_at_Arms and all the other people that have helped me playtest these maps to make them what they are today. Furthermore, I would like to thank everyone that download and give these maps a shot. I sincerely hope you will enjoy them.
Thank you for scrolling through the entire thread.
Feedback, suggestions, criticism, assessments, ideas, proposals, propositions, tips, advice and other words with similar meaning are all very much appreciated and welcomed. Thank you very much for reading this far.
All of the following maps have been specially developed with Escape Champions League in mind. Every single map has been given hours of attention to make them as perfect as possible hopefully. My goal was to create a series of maps that would feel new and unique to play while remaining a competitive aspect.
Furthermore, I wanted players to be able to recognise which region the maps belonged to by merely playing and/or looking at the maps. I’m very proud of how the maps play, but also the aesthetics of them. Even if none of the maps makes it into the Escape Champions League, I hope that some people will still enjoy playing them.
Download All Maps Here
or
Subscribe To The Voobly Mod
To see more screenshots and download the maps individually, click here.
African Waters
African Waters is set in the African savannah with a lot of wild animals like zebras and ostriches. Players start in the centre of an elephant habitat in close proximity to allies and foes. You will have to fight for the food as everyone will want to hunt the elephants and take advantage of the significant amounts of food.
The centre in which the players spawn will be visible to all players - fight for the food and build outwards. In every corner, you will find water with large amounts of fish. The rest of the savannah will have resources scattered all over it.
Theme: African
Style: Land & Water
Version: 4.1
Aztlan
Aztlan is a relatively open and aggressive map. With almost no wildlife other than wild horses and a few deer scattered around the jungle. However, food is not in short supply. Abundant amounts of food can be found in the in the middle of the map. It is, however, not so easy to defend your economy in the middle as the stone is extremely sparse and gold is relatively limited. Before your empire can truly strive, you must cut through the dense forests in one of the four corners of the map, revealing copious amounts of both gold and stone – be wary though – every single corner is always visible to all players on the battlefield.
Theme: Americas
Style: Land
Version: 3.1
Big Freeze
Big Freeze is set in the mountains of Switzerland. Players start surrounded by palisade walls as a weak defence against early aggression. The middle of the map is a big frozen lake, but with a few cracks and exposed water, players will be able to fish through the cracks.
Do you dare to move out of the safety of your walls to take advantage of the fish, or will you stay secure behind the wooden walls in your base? Be wary of the bears in the wilderness.
Theme: Europe West
Style: Land
Version: 1.1
Boundary Brawl
Boundary Brawl is set in the middle of a huge swamp in a dense jungle. Players spawn in the middle of the swamp, with no town center, where many other animals have sought solid ground as well. The swamp is passable and holds few fish, but it is merely a passage towards to real jungle which contains significant amounts of ores. Because no trees or other tall vegetation grows on the wetland, players always have full vision of the middle of the map. Will you take advantage of the tremendous amounts of food in the middle or will you cross the shallows and build your empire in the jungle?
Theme: Americas
Style: Land & Water
Version: 3.1
Cenotaph
What began as a border conflict has later escalated into a war which has decimated thousands of men. All civilisations have all but exhausted the resources of their lands in their struggle for domination.
All civilisations now crippled beyond repair, the remnants of their armies continue to battle on ravaged grounds - their hatred fueled by years of total war. This is a fight to the death. For each civilisation, the only acceptable outcome is the complete elimination of the others.
Theme: Europe East
Style: Land
Version: 1.1
Coral
Coral is set in the south-east Asian seas. The water is crowded with fish and coral reefs – however as shallows connect all islands, water is not everything. The middle holds a huge island with most of the available resources. How do you balance your army?
Players won’t start with much food, so you must quickly get your fishing economy started to advance to the next age.
Theme: South East Asia
Style: Land & Water
Version: 1.1
Desert Void
Less is more – this saying explains this map exceptionally well. It’s set in the middle of a barren desert, with nothing whatsoever surrounding it. Players spawn with a very limited amount of resources. Wood is sparse, gold and stone are found far away from your starting town center and hills, and cliffs are not to be found anywhere.
You will find a patch of 4 elephants near your town center and a few goats scattered around the palm forest, but that is all you are going to find.
Theme: Middle East
Style: Land
Version: 1.1
Dry Lake
Dry Lake is set in the middle of the desert surrounded by palm forests and a few baobab trees. As the oasis is drying out, the water is not as appealing as it used to be. However, the lake will give players a lot of map control, and it does still hold a small amount of shore fish.
The rest of the map is relatively open, and on bigger map sizes, players will have to walk far to get to a proper woodline.
Theme: Middle East
Style: Land & Water
Version: 1.1
Dual Barrier
Dual Barrier is set in the savannah. Players spawn inside their respective bases with a total of two lines of walls surrounding their entire base. Players main gold will always generate behind the most inner wall, the secondary and primary stone will spawn in the middle, and the tertiary gold and secondary stone will always spawn on the outside. However, are you really protected?
Since the walls are only palisades and with many straggler trees in between walls, it might not be so difficult to breach.
Theme: African
Style: Land
Version: 1.1
Dustbowl
Dustbowl is set in the middle eastern desert. With severe dust storms, no wildlife is currently living in this area. The only animals you will find is hungry vultures waiting to feast on rotting flesh.
Because of the lack of any wildlife, players spawn with only farms around the town center. Dead trees and pools of quicksand make the terrain rough to control.
Players will have to improvise as having no food will quickly eliminate all build orders.
Theme: Middle East
Style: Land
Version: 1.1
Forest Slope
Forest Slope is set in the hilly jungle. Nothing but forest all around, except for small opening just beyond the shallow river. Not much food is to be found around the players starting position, so they quickly must transport themselves over the river and fight for the food and other resources in the middle. No fish is to be found the river surrounding the middle land.
To obtain stone, however, players will have to cut through the outside jungle.
Theme: Americas
Style: Land
Version: 1.1
Frazil
Frazil is set in the middle of the North Sea. It is a group of small islets which holds a limited amount of wood, gold and other resources. The water is filled with ice flakes, but they do not stop ships from sailing through them. No big fish is found in these waters, but many shore fish have gathered around the ice patches in the water.
Pick your fights carefully as resources are sparse. Dominate the sea and take over the islands. Because of the limited amount of land, a very aggressive approach is the way to victory.
Theme: Europe East
Style: Water
Version: 1.1
Glacier
Glacier is set in the Icelandic waters. Players start surrounded by only water and wood and a few resources to get started. Cut through to the centre of the map to gain control of more land and resources. Before cutting through to the middle, only a thin line of ice is connecting the players. Penguins can be found in this climate; however, they are completely harmless and will run away from any approaching armies.
The water holds much fish, but having the water will not result in a guaranteed victory.
Theme: Europe East
Style: Land & Water
Version: 1.1
Grand Bara
Grand Bara is set in the desert of Djibouti. It consists of a large dried up lake with cracked sand and almost no vegetation - however, gold is plentiful in the now deep crater. Accessing the enormous amounts of gold requires players to cut through a thin line of forest. Be wary though, while the desert holds many resources, the cracked sand does not serve as a good foundation for buildings, and they will quickly fall to any siege.
The grassland around the desert has plenty of life, and the patches of baobab trees will provide plenty of wood for your civilisation.
Theme: African
Style: Land
Version: 1.1
Holy Crest
Holy Crest is set deep in the forest of East Asia. Players spawn safely in their respective bases, surrounded by bamboo and indestructible massive rocks – however, to reach the bamboo or woods you will have to venture out into the jungle. In the middle of the map stands a great rocky mountain holding numerous sanctified relics. Players will use their already constructed monastery and monk to quickly gather as many relics as possible before enemy armies rush to stop you.
On the crest, you will find an old pagoda, abandoned, as the wildlife has dominated later dominated the mountain.
Theme: East Asia
Style: Land
Version: 2.1
Hoodoo
Hoodoo is set near the African shoreline. The land is ragged near its beaches, but the ocean, as well as the ponds, contains many amazing fish and whales. Players start with no town center, but with the sea next to them, it will not take long before their new empire sprawls and strive.
Controlling the water will be crucial to gain an economic advantage and to fight for the limited amount of land available on the map. Use your domesticated camel to scout for gold, stone and wildlife that you can take advantage of.
Theme: African
Style: Land & Water
Version: 1.1
Jungle Isles
Jungles Isles is set in the Pacific Ocean. Players spawn on tiny islands with a minimal amount of space and resources. Every engagement you make is costly as resources will quickly run out on the islands. Controlling the sea is crucial to victory as there is no other way to get to the enemy islands.
Use the sea stacks in the ocean to outmanoeuvre your foes, conquer the gold in the middle and raid the enemy islands.
Theme: Americas
Style: Water
Version: 1.1
Lost Island
Lost Island is an uninhabited island in the middle of the sea. Players start on tiny islands with only a transport ship, ready to move on to more significant grounds. Will you choose to move to the centre which is rich in gold, forage bushes and deer or will you move to the edge that which is filled with shore fish, boars and stone mines?
The land is limited, so water control will be crucial.
Theme: East Asia
Style: Land & Water
Version: 1.1
Marshland
Marshland is set in a hilly terrain with small forests of oak. Players spawn in very close proximity with each other and spawn with only buffalos and a rhino.
The gold is scattered on small patches of land all over the shallows – extremely vulnerable to any raiding.
Getting to the feudal age and getting a navy out as soon as possible will be crucial as most of the map is covered in shallows, mangrove and water.
Theme: South East Asia
Style: Mangrove
Version: 1.1
Mirage
What might look like a mirage at first glance is an actual pond in the middle of the desert. Players start surrounded by many small oases that are filled with fish ready to be eaten. The middle of the map holds huge amounts of palm forests with fresh water in the middle. This desert is far from barren – even groups of camels can be found all over the map.
Mirage is a very open map with much quick food – this allows players to be very aggressive and punishes players that dare to play defensively in this open desert.
Theme: Middle East
Style: Land
Version: 1.1
Mired
Mired is set in the middle of a Mire, surrounded by grassland filled with forests and bamboo. Players start in the centre of a rhino habitat in close proximity to allies and foes. Quickly settle your first town center and fight for the food as everyone will want to hunt the rhinos and take advantage of the significant amounts of food.
Fight for the food and build outwards. Resources are scattered all over the grassland. Boars, deer, ponds with fish will all help you build your civilisation.
Theme: East Asia
Style: Land
Version: 1.1
Rehydration
Rehydration is a map similar to the famous Arabia. The land generation is slightly different; however, the most significant difference is that the edges of the map are nothing but juicy shore fish.
Players don’t start with forage bushes as to push them towards to edge to utilise the fish, but all other resources are relatively standard.
Theme: Middle East
Style: Land
Version: 1.1
Sandy Crater
Sandy Crater is set on the edge of the desert. With forests flanking most of the edges of the map, it only allows a few paths towards the nearby Savannah. Oases are found all over the desert with plenty of shore fish in every single pond.
Players start in a deep crater in the middle of the map. The hollow has grown plenty of vegetation, so food will not be in short supply. Gold is to be found in the desert, but the stone is only obtainable by venturing all the way to one of the four corners of the map.
Theme: African
Style: Land
Version: 1.1
Shimoga
Shimoga is set in the forest of India. The centre of the jungle holds numerous holy relics, but they are not so easily obtainable. Players will have to fight their way through a considerable amount of hungry crocodiles, chop through the thick forest in the middle and carry the relics out.
Players start on small elevations with forage bushes right next to them. Gold is found in regular batches; however, the stone is scattered all over the place making it more difficult and expensive to gather stone. Scout for elephants, buffalos and deer close to you.
Theme: East Asia
Style: Land
Version: 1.1
Sinkhole
Sinkhole is a straightforward map with everything you would normally expect. However, in the dead centre of the map lies a giant sinkhole surrounded by unbuildable beaches. The water holds a huge amount of fish and having control of the water will grant the players a massive advantage in terms of economy.
However, having the water will not only give them an economic advantage but also grant players a lot of map control. Ships can sail through the sand and up the hill, and this adds much complexity to the map.
Theme: East Europe
Style: Land & Water
Version: 1.1
Sonder
Sonder is a unique map where players spawn on tiny islands with a limited amount of space and resources. The outside of the map is an ocean, and the middle is mangrove – but a steep hill of beach terrain connects it. This allows ships to go anywhere on the map, while land units can only move to the middle to expand their civilisation or attack the enemy.
The middle contains all extra resources like stone, gold and forests.
Theme: South East Asia
Style: Mangrove & Water
Version: 1.1
Swamp Fever
Swamp fever is set in the middle of a swamp with both mangrove and regular shallow water. Players spawn close to each other, with a rhino and a few forage bushes around them. Build outwards over the mangrove swamp and build your navy to take control of the mangrove.
Resources like stone and gold are scattered all over the surrounding mangrove terrain.
Theme: South East Asia
Style: Mangrove
Version: 1.1
Takeshima
Takeshima is a group of small islets in the Sea of Japan. Players start on tiny islands with only a transport ship and a few fishing ships. Quickly choose which direction you want to sail and settle your very first town center.
The more time you spend walking inland, the safer you will be against raids from the sea, but you will also find more resources and a lot more wildlife that you can utilise to kickstart your civilisation. Shallows will always connect the four islands and controlling the land will, therefore, be as important as controlling the sea.
Theme: East Asia
Style: Land & Water
Version: 1.1
Thicket
Thicket is set in a dense jungle with holy relics hidden in the woods. No players are yet to reach any of the relics, but in their mission to do so, they will have to eliminate civilisation that shares the same goal. Players spawn in close proximity to each other, only separated by a few lines of trees. A small river is spanning all around the holy area and controlling that will give players a huge advantage and allow them to fish and transport units all over the map.
A standard amount of resources can be found close to each player and around the map.
Theme: Americas
Style: Land & Water
Version: 1.1
Watershed
Watershed is set in the middle of a mangrove swamp with players spawning on small elevations that secures them a bit of land. To gain map control, players must control the mangrove as you can reach the player's spawn and the outside jungle.
Most of the gold will be scattered on the mangrove; however, small amounts of gold can also be found in the jungle surrounding it. There are vast amounts of wood on the starting island, but it won’t be long before players have to venture over the mangrove to gather more.
Theme: South East Asia
Style: Mangrove & Land
Version: 1.1
Almost all maps contain the ability to reverse the start of the game. This means that maps that, by default, start with a town center, will be able to start without a town center with nomad resources - and vice versa. To do this, just change the starting resources in the lobby settings from Standard to Low. Because these two settings are entirely identical, there is no change in the amount of starting resources the players have (except the added nomad resources to build your starting town center). This can shake things and create an entirely new experience. Maps that contain this feature has been specially optimised for the reverse game mode.
I would like to thank Pyroptere, Chill Collins, Lynx_at_Arms and all the other people that have helped me playtest these maps to make them what they are today. Furthermore, I would like to thank everyone that download and give these maps a shot. I sincerely hope you will enjoy them.
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Feedback, suggestions, criticism, assessments, ideas, proposals, propositions, tips, advice and other words with similar meaning are all very much appreciated and welcomed. Thank you very much for reading this far.
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