So, most of us knew roughly twenty years ago houses and quick walling we’re abusive mechanics spiraling game time out of control. They finally fixed houses and people seem to love it. Go figure.
How’s the time to address the most ancient of aberrations, the fount of toxicity and abuse, the forward castle, the castle push, the building whore. Intuitively it’s easy to understand castles are too cheap by at least 60-70%. Their cost must relate to their value, and their value is tied to resource investment to destroy. The cost to destroy a castle in castle age is easily double the villager second cost of 650 stone, probably tripled. It has too much damage, it’s too cheap, has too much utility, and too many hit points.
Devs: instead of reselling us a civilization we’ve already purchased and adding more that no one needed or wanted, instead of bloating the game further with barely individuated civilizations, maybe fix the core experience?
And also, ranked nomad is garbage seed. Good lord nomad my boy what did they do to you.
How’s the time to address the most ancient of aberrations, the fount of toxicity and abuse, the forward castle, the castle push, the building whore. Intuitively it’s easy to understand castles are too cheap by at least 60-70%. Their cost must relate to their value, and their value is tied to resource investment to destroy. The cost to destroy a castle in castle age is easily double the villager second cost of 650 stone, probably tripled. It has too much damage, it’s too cheap, has too much utility, and too many hit points.
Devs: instead of reselling us a civilization we’ve already purchased and adding more that no one needed or wanted, instead of bloating the game further with barely individuated civilizations, maybe fix the core experience?
And also, ranked nomad is garbage seed. Good lord nomad my boy what did they do to you.