patch note
I mainly post because of last patch I had several arabia games were 1 player start with 2 deers and the other with 3, now I just had a game were I started with 3 deers while my enemy only got 1, I don't play THAT much so it must be quite common, nobody else is annoyed about this?
I figured I could just aswell start topic for the patch, I see people mostly hugn up in the team game LOS, but what do people think about balance? I only tested out portugese a few games, seems like they get a nice early boost for easy MAA-Archer rush, have not played or faced hindustanis/gurjaras yet but got the feeling their camels is still really strong on my noob lvl, especially hindustanis are so easy to play and got so many options its just a booring civ in my view
- Fixed an issue were one player might get 1 less buffalo than the other on Golden Swamp.
- Fixed an issue were one player might get only 1 Ibex instead of 3 on Arena.
I mainly post because of last patch I had several arabia games were 1 player start with 2 deers and the other with 3, now I just had a game were I started with 3 deers while my enemy only got 1, I don't play THAT much so it must be quite common, nobody else is annoyed about this?
I figured I could just aswell start topic for the patch, I see people mostly hugn up in the team game LOS, but what do people think about balance? I only tested out portugese a few games, seems like they get a nice early boost for easy MAA-Archer rush, have not played or faced hindustanis/gurjaras yet but got the feeling their camels is still really strong on my noob lvl, especially hindustanis are so easy to play and got so many options its just a booring civ in my view
The Shared LoS setting is now on by default on for all matchmaking modes including lobby games.
- Parthian Tactics now give the same anti-spearman bonus increase (+2) to Cavalry Archers as to other mounted archer units.
- Heavy Cavalry Archer anti-spearman attack increased from 2 ▶ 4.
- Battle Elephant cost reduced from 120 food 70 gold ▶ 110 food 70 gold.
- Slingers attack 17% faster after researching Thumb Ring.
Burmese
- Parthian Tactics applies to Arambai.
Byzantines
- Fixed an issue where Cataphracts with Logistica were dealing less than intended damage to Condottieri.
Gurjaras
- Mounted unit bonus damage changed from 40% ▶ 20% in Feudal / 30% in Castle / and 40% in Imperial.
- Chakram and Elite Chakram Damage reduced from 5 ▶ 3 (6 ▶ 4 Elite).
- Chakram Pass-through damage increased from 50% ▶ 100%.
- Elite Chakram +1 Bonus damage vs Infantry.
Hindustanis
- Camel Attack speed bonus reduced from 25% ▶ 20%.
Khmer
- Fixed an issue where (Elite) Ballista Elephants were not resistant to armor-ignoring damage.
Poles
- Stone miner bonus reduced from 50% ▶ 33% gold generation.
Portuguese
- New Team Bonus – Technologies Research 25% faster (excluding Age Up).
- New Civ Bonus (replaces faster tech civ bonus) – Foragers generate a trickle of wood (33%).
Tatars
- Fixed an issue where Flaming Camels were not receiving the intended (+40%) anti-building bonus damage increase from Siege Engineers.
Vikings
- Warship discount bonus no longer affects Transport Ships.
Edit: and I feel random civ is bugged and I only get new civs, but this can be tinfoil hat... I get either poles (mostly) gurjaras or burgundians what feels like 90% of random civ, I still really regret getting the dlcs at all because of this, if I make new family account I can give access only to aoe2 or I need to have all the dlc?
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