Lithuanians need another nerf to their relic bonus, +4 on paladins is way too strong, and for the increase of relics you can get in games, going fast monks to get knights with 16 attack is ridiculous
they should change the bonus so that it has a different ability for every relic gained, maybe +1 atk, +5% move speed, hp regen, pierce armor etc etc
Men, I swear I'm not on drugs, I'm just keep forgetting things
Byzantines: make cataphracts viable again, by either reduce the elite upgrade or the logistic upgrade (or both).
I necer liked Byzantines, i feel them very weak. Idk about everyone's opinion. I think they could get blast furnance aswell, but maybe it will be OP.
Lithuanians : final armor for infantry. That way their bonus and ut for halbs make sense
Burmese: I love them, but I don't understand why they're not popular among pro scene. Any advice on them? Should them be buffed?
What do you think about shotel and karambit? Are they good enough?
I feel like team games were not taken into much consideration with balance changesThere needs to be a nerf on khmer soon. As pocket in TG they are just rediculus now. Can go sub 14 mins fc kts with decent eco or big scouts and still fast castle time behind. Then with the option of battle eles after wards...and if you pressure them early, they can just hide in houses on top of it.
There needs to be a nerf on khmer soon. As pocket in TG they are just rediculus now. Can go sub 14 mins fc kts with decent eco or big scouts and still fast castle time behind. Then with the option of battle eles after wards...and if you pressure them early, they can just hide in houses on top of it.
So you completely ruin the civ identity along with making them so much worse? This would be a horrible change.
It emphasises them as pro hunters, I wouldn't underestimate this mechanic: it means near 100% is gathered from deer, it frees up the scout from deer luring and it saves a mill.
The truth has been spoken.Regarding the Khmer I don't think that it's the auto collecting that is the issue but the instant availability of food. I would like the food to be "dropped off" after it is collected, meaning the farmer gathers the 10 food and then its banked up. Removing crop rotation is also needed I feel.