Just posting all the changes in the imaginary balance patch made by me and Carlos. If left upto us, we would have made these changes: Although we both differ in our understanding of the game (for example, imo Huns are the no.1 and according to him Mayans are no.1 on ara), we have managed to come to a joint consensus. Some of these ideas are taken from others opinions and some just happened to be the same.
1. Cavalry archers base cost = 40W 60G (instead of 40W 70G).
2. Huns CA cost -10% castle age/-15% imperial age (instead of -25%/-30%).
3. Palisade walls cost 3W instead of 2W (Mayans 2W instead of 1W).
4. Stonewalls take +2 seconds to build (8s changes to 10s).
5. Vikings warships cost -10%/-15%/-20% in feudal/castle/imperial (instead of 20% in all ages).
6. Vikings team bonus changes to docks cost -15% (instead of -25%).
7. Aztecs creation bonus becomes null in dark age, 5% feud/10% castle/15% imp (instead of 17% in all ages).
8. Aztecs start with -20 gold (80 gold at start instead of 100).
9. Mayans archer bonus becomes -10% feud/-15% castle/-20% imp (instead of 10/20/30).
10. Saracen market costs only 100W.
11. Korean foragers work 15% faster.
12. War wagons cost 90W 75G (instead of 120W 60G).
13. Turks start with +20 gold.
14. Franks knight-line has +25% HP (instead of +20%), get squires.
15. Crossbow upgrade costs 150F 125G (instead of 125F 75G).
16. Knight-line and Elite eagles move at same speed as conquistadors.
17. Camels cost 50F 60G (instead of 55F 60G). Heavy camel research 2X faster.
18. Teutonic knights move 10% faster. Non-elite TKs have 80 HP (instead of 70). Teutons get siege rams.
19. Costs: Squires 150F (instead of 200F), Husbandry 180F (instead of 250F), Tracking 50F (instead of 75F).
20. Thumb Ring costs 200F 250W (instead of 300F 250W).
21. Mangudai and elite have the same missile delay as that of plumed archer.
22. Elite versions of mamelukes and janissaries missile delay increased, becomes equal to that of their non-elite versions.
23. Throwing axemen missile delay decreased and becomes equal to that of elite version.
24. Siege Rams have 250 HP only (instead of 270 HP).
25. War elephants have 500 HP (instead of 450). Elite upgrade costs 1500F 1000G (instead of 1600F 1200G).
26. Men-at-arms' attack bonus vs buildings becomes +2 (+1 changes to +2).
27. Longswordsmen have 60 HP (instead of 55).
28. Berserks/elite base HP becomes 55/65 (instead of 48/60). Training time reduced to 15s (from 16s).
29. Berserkergang gives, in addition to 2X heal rate, berserks +4 attack vs cavalry. Costs 500F 600G (instead of 500F 850G).
30. Non-elite Tarkans have +10 HP, +1 attack and bonus vs buildings changed to +12 (from +8). Elite has +1 attack and bonus vs buildings changed to +15 (from +10).
31. Longbowman trains in 16s (instead of 19s).
32. Elite Janissary trains in 17s as that of janissary (instead of the 21s for elite).
33. Elite conqs +2 attack.
34. Turtle ships cost 160W 160G (instead of 200W 200G).
35. Market bottomline price without and with guilds becomes 28/34 (instead of 14/17). Saracens 38 (instead of 19).
36. Fireship-line moves 10% faster.
37. Demo ship-line has +10HP.
38. Dark age Eagle -1 LOS, -1 attack.
39. Mongol team bonus gives scouts +1 LOS (instead of +2).
40. Japanese get gold-shaft mining and guilds.
41. Huns and Goths lose trademill crane. Japs and Vikes get it.
42. Teutons lose TC LOS bonus, new bonus: TC +1 attack.
43. China gets TC +5 LOS.
44. Celts siege weapons attack 15% faster (instead of 20%).
45. Goths get new bonus: Fireship-line +10 HP.
46. Petards cost 60F 20G (instead of 80F 20G).
47. Non-elite mamelukes have 8 attack (instead of 7).
48. Persians get fortified walls.
49. Missionaries affected by bloodlines. Heal as fast as monks do.
50. Longboats base cost 90W 40G (instead of 100W 50G).
51. Elite chukonus have 55 HP instead of 50.
52. Hand cannoneers, conquistadors, janissaries - initial fire delay increased to that of skirmishers.
53. Sword-line except militia move as fast as archers.
54. Elite plumed archer upgrade costs 650F 1000W (instead of 500F 1000W).
55. Monks conversion time increased by 15%.
56. Mongols CA firerate bonus (affects mangudai too) decreased to 15% (from 20%).
1. Cavalry archers base cost = 40W 60G (instead of 40W 70G).
2. Huns CA cost -10% castle age/-15% imperial age (instead of -25%/-30%).
3. Palisade walls cost 3W instead of 2W (Mayans 2W instead of 1W).
4. Stonewalls take +2 seconds to build (8s changes to 10s).
5. Vikings warships cost -10%/-15%/-20% in feudal/castle/imperial (instead of 20% in all ages).
6. Vikings team bonus changes to docks cost -15% (instead of -25%).
7. Aztecs creation bonus becomes null in dark age, 5% feud/10% castle/15% imp (instead of 17% in all ages).
8. Aztecs start with -20 gold (80 gold at start instead of 100).
9. Mayans archer bonus becomes -10% feud/-15% castle/-20% imp (instead of 10/20/30).
10. Saracen market costs only 100W.
11. Korean foragers work 15% faster.
12. War wagons cost 90W 75G (instead of 120W 60G).
13. Turks start with +20 gold.
14. Franks knight-line has +25% HP (instead of +20%), get squires.
15. Crossbow upgrade costs 150F 125G (instead of 125F 75G).
16. Knight-line and Elite eagles move at same speed as conquistadors.
17. Camels cost 50F 60G (instead of 55F 60G). Heavy camel research 2X faster.
18. Teutonic knights move 10% faster. Non-elite TKs have 80 HP (instead of 70). Teutons get siege rams.
19. Costs: Squires 150F (instead of 200F), Husbandry 180F (instead of 250F), Tracking 50F (instead of 75F).
20. Thumb Ring costs 200F 250W (instead of 300F 250W).
21. Mangudai and elite have the same missile delay as that of plumed archer.
22. Elite versions of mamelukes and janissaries missile delay increased, becomes equal to that of their non-elite versions.
23. Throwing axemen missile delay decreased and becomes equal to that of elite version.
24. Siege Rams have 250 HP only (instead of 270 HP).
25. War elephants have 500 HP (instead of 450). Elite upgrade costs 1500F 1000G (instead of 1600F 1200G).
26. Men-at-arms' attack bonus vs buildings becomes +2 (+1 changes to +2).
27. Longswordsmen have 60 HP (instead of 55).
28. Berserks/elite base HP becomes 55/65 (instead of 48/60). Training time reduced to 15s (from 16s).
29. Berserkergang gives, in addition to 2X heal rate, berserks +4 attack vs cavalry. Costs 500F 600G (instead of 500F 850G).
30. Non-elite Tarkans have +10 HP, +1 attack and bonus vs buildings changed to +12 (from +8). Elite has +1 attack and bonus vs buildings changed to +15 (from +10).
31. Longbowman trains in 16s (instead of 19s).
32. Elite Janissary trains in 17s as that of janissary (instead of the 21s for elite).
33. Elite conqs +2 attack.
34. Turtle ships cost 160W 160G (instead of 200W 200G).
35. Market bottomline price without and with guilds becomes 28/34 (instead of 14/17). Saracens 38 (instead of 19).
36. Fireship-line moves 10% faster.
37. Demo ship-line has +10HP.
38. Dark age Eagle -1 LOS, -1 attack.
39. Mongol team bonus gives scouts +1 LOS (instead of +2).
40. Japanese get gold-shaft mining and guilds.
41. Huns and Goths lose trademill crane. Japs and Vikes get it.
42. Teutons lose TC LOS bonus, new bonus: TC +1 attack.
43. China gets TC +5 LOS.
44. Celts siege weapons attack 15% faster (instead of 20%).
45. Goths get new bonus: Fireship-line +10 HP.
46. Petards cost 60F 20G (instead of 80F 20G).
47. Non-elite mamelukes have 8 attack (instead of 7).
48. Persians get fortified walls.
49. Missionaries affected by bloodlines. Heal as fast as monks do.
50. Longboats base cost 90W 40G (instead of 100W 50G).
51. Elite chukonus have 55 HP instead of 50.
52. Hand cannoneers, conquistadors, janissaries - initial fire delay increased to that of skirmishers.
53. Sword-line except militia move as fast as archers.
54. Elite plumed archer upgrade costs 650F 1000W (instead of 500F 1000W).
55. Monks conversion time increased by 15%.
56. Mongols CA firerate bonus (affects mangudai too) decreased to 15% (from 20%).