- Contrary to what Heart and Miguel claim, I find it pretty clear the tests from Andae and T-West confirm crossbows can't consistently move faster by abusing the attack move.
- Attack move works more efficiently than stop and patrol because units have no delay. D3rp showed this pretty clearly.
However using attack move instead of focus fire allows units to move, not at a faster speed, but rather more efficiently. This is what I think T-West was refering to as "movement advatange", or being able to "glide past melee units" as T90 said. So I recorded a couple of clips comparing one with another where I found the following:
- Repeating the first test many times, I found ranged units consistently hit and run more efficiently with attack move rather than focus fire when chased (they survive for a significantly longer distance).
- Doing the secendo test, I found that when ranged units are blocked or surrounded and then the attack move is used, occasionally some of them won't attack but rather move slipping away from whatever is blocking them. In this sense attack move works substantially different than focus fire, where all units always shoot.
- Finally, I strongly believe and assert that units move and regroup "more efficiently" with attack move, reason why 1) is true, reason why they chase other ranged units more efficiently as Heart showed in the clips and, along with 2), reason why they can avoid being surrounded.
Check my clip comparing attack move and focus fire here:
Attack move vs Focus Fire.mp4

Of course "more efficiently" does have not per se a very precise meaning which you can test, but I think you can still agree with statement 3) if you watch the clips I recorded and where I try to show it. I find it clear units regroup less in wierd ways nor walk back and forth. I also encourage anyone to try the same tests zoomed in and at slow speed (I didn't want to make a too long video).
Finally as a side note, I have recently reported a bugged feature when moving after focus firing (for intially out of range units) which doesn't happen for attack move.

Unexpected unit pathing (moving in opposite direction)
▶ GAME INFORMATION GAME BUILD #: 101.101.59165.0 8211018 GAME PLATFORM: Steam OPERATING SYSTEM: Windows 7 ▶ ISSUE EXPERIENCED Ranged units move in the opposite direction to which they were tasked if they had been previously tasked to attack and chase an enemy unit. Tipically, they move...