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  • General Discussion

Attack Move - Ban or Bang?

  • Thread starter GermanyLePac
  • Start date Mar 22, 2022
Toggle sidebar Toggle sidebar

Are you using the attack move?

  • Yes for all units in specific situations

    Votes: 46 25.1%
  • Yes, but only for archers

    Votes: 41 22.4%
  • No, I use patrol

    Votes: 44 24.0%
  • No, I just target fire

    Votes: 12 6.6%
  • Mbeeee has a point

    Votes: 40 21.9%

  • Total voters
    183
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K

United KingdomKing_Boo

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May 6, 2020
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  • Mar 23, 2022
  • #26
SuperskinnyBLS said:
Now that it's a hot topic, take care of the mangonel bullshit as well as @Memeluke pointed it out.
Click to expand...
That’s just an obvious bug though
Deleting a unit for a damage advantage has nothing to do with skill
 
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IvIaximus

SlovakiaIvIaximus

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  • #27
Perhaps we should make one comprehensive list (topic) where people would bring all kind of bugs and then send it to developers or something.
 
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Unknownlecracheursagacite

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  • Mar 23, 2022
  • #28
IvIaximus said:
Perhaps we should make one comprehensive list (topic) where people would bring all kind of bugs and then send it to developers or something.
Click to expand...
This sounds like a good idea.
 
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ArgentinaNicov

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  • Mar 23, 2022
  • #29
Micro = skill
Attack move = bot
 
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SuperskinnyBLS

SwedenSuperskinnyBLS

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  • Mar 23, 2022
  • #30
King_Boo said:
That’s just an obvious bug though
Deleting a unit for a damage advantage has nothing to do with skill
Click to expand...
I meant to remove it not ban :devilish:
 
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F

United StatesFireBall37

Member
Sep 22, 2021
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  • Mar 23, 2022
  • #31
I’ve never heard of this before, why don’t casters mention it in games, or is it illegal in tournaments?
 
H

PeruHearttt

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  • Mar 23, 2022
  • #32
King_Boo said:
In these clips, Margou chases down Liereyy be as use of the change of angle - hence he is having to travel a shorter distance
Liereyy stops being able to chase down Margou once Margou stops returning fire.
These 2 clips don’t actually demonstrate the effectiveness of attack move in almost removing the need to stop, as another factor is more significant in each case.

The use of attack move in not having to stop to fire is more noticeable in galleys than archers I find as well.
It’s as much a feature as dodging ballistics - all about good timing and attention
Click to expand...
This has absolutely nothing to do with angle, in both cases the units are benefiting from attack move bugged bonus speed, whether it was used perfectly or made a huge difference in the game has nothing to do with this thread, the example is there just to show what it looks like and that it IS being abused by players.

And no, this isn't a "skill" thing, it's as much of a bug as pike patrol was.
 
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S

GermanySnizl

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Nov 8, 2020
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  • Mar 23, 2022
  • #33
SuperskinnyBLS said:
Now that it's a hot topic, take care of the mangonel bullshit as well as @Memeluke pointed it out.
Click to expand...
tbh: do we really want that? Doesn't the delete trick mean that you are having a chance to fight a siege push if there is a hill in front of your base, instead of basically losing the game right there, if you have commited the cardinal sin of adding town centers?
 
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Memeluke

ItalyMemeluke

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  • Mar 23, 2022
  • #34
Explain to me calmly why destroying your catapult should add more damage to the projectiles you've already thrown. You can't refute this.
 
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Loris

ItalyLoris

Active Member
Oct 26, 2010
159
43
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  • Mar 23, 2022
  • #35
Attack move makes ranged units way more valuable then they are. 30 xbow easily win against 20 knights using attack move.
(25w 45g) x30 + fletchin, xbow, bodkin
(60f+75g) x20 + husbandry, armor x2 at least
True. Knights has higher cost because of their stats against most of unit and their speed but xbow can be massed starting from feudal age.
Attack move made the costs totally unbalanced
 
SouFire

MexicoSouFire

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  • Mar 23, 2022
  • #36
FireBall37 said:
I’ve never heard of this before, why don’t casters mention it in games, or is it illegal in tournaments?
Click to expand...
It was being kept as a secret for experts until it was being more and more abused, casters watch the game on god mode, they don't really analyze the games they just mock on player's weakness and focus on mangonel shots or quick walls so unless it is a game breaking bug they usually don't notice those things.

Is not illegal as it is part of the game but it shouldn't be there, extra speed which results in faster fire rate.

A lot of of things are going unnotice, attack move is very sensitive to the ping and the response, on +250 ping games you can't really use as it causes the unit to not fire after moving, so attack move affects more the 1x1 games rather than 4x4 games i mean lierey was saying on his stream a month ago "attack move is stupid and broken" and it never got the attention of anyone from the community.
 
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R

Bosnia and Herzegovina_Raiden_

Known Member
Feb 9, 2021
38
281
58
  • Mar 23, 2022
  • #37
Attack move is a bit cheap IMO. It allows slower APM players to exchange battles evenly. My problem with Attack Move is that archers/crossbows sprint wayyy to fast while shooting back. Dodging ballistics requires more detail and apm. Also it feels like thumb ring when crossbows shoot. They are so precise and fast. It should be removed or nerfed 100%. Someone mentioned the pathing of xbows and its failure to shoot when doing attack move, however you can just spam it again and they will shoot. When Knight pathing is so bad and you have to fight this buffed attack move, yeah it gets really silly.. Scouts/Kts is the worst when it comes to pathing for me and this is mostly why every pro player just goes xbows..
 
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S

GermanySnizl

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Nov 8, 2020
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609
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  • Mar 23, 2022
  • #38
Memeluke said:
Explain to me calmly why destroying your catapult should add more damage to the projectiles you've already thrown. You can't refute this.
Click to expand...
game mechanics dont need to make sense. there is no reason obsidian arrows would add bonus damage to buildings, the fire ship unit line existing, spearman losing vs swordsman or tons of other things either. doesnt matter, all thats important is how it is effecting gameplay
 
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derpina276

Netherlandsderpina276

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  • Mar 23, 2022
  • #39
Suprisingly there was no bug reported like this yet on the official forums so made a thread:
forums.ageofempires.com

Attack move can be abused to gain extra unfair movement speed

▶ GAME INFORMATION GAME BUILD #: 101.101.59165.0 8211018 (has been here for a whle though) GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10 but happens on all platforms ▶ ISSUE EXPERIENCED I am not 100% sure how long this has been in the game but lately it has becoming more mainstream...
forums.ageofempires.com forums.ageofempires.com

If you have an account please upvote it so it might get some attention. If i missed something please let me know. I am not sure how effective the forum is but its worth a shot i guess.
 
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IYIyTh

United StatesIYIyTh

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  • Mar 23, 2022
  • #40
I can't wait for the "this is a feature," like dead mil killed hunt reply.
 
Memeluke

ItalyMemeluke

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  • Mar 23, 2022
  • #41
derpina276 said:
Suprisingly there was no bug reported like this yet on the official forums so made a thread:
forums.ageofempires.com

Attack move can be abused to gain extra unfair movement speed

▶ GAME INFORMATION GAME BUILD #: 101.101.59165.0 8211018 (has been here for a whle though) GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10 but happens on all platforms ▶ ISSUE EXPERIENCED I am not 100% sure how long this has been in the game but lately it has becoming more mainstream...
forums.ageofempires.com forums.ageofempires.com

If you have an account please upvote it so it might get some attention. If i missed something please let me know. I am not sure how effective the forum is but its worth a shot i guess.
Click to expand...
lmao we're crying about a bug on stream, on aoezone, on twitter, in twitch chat and complaining about how it's been there for 2 years, while being too lazy to even report it once on the official forums? Sounds like us aoezone users.
 
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derpina276

Netherlandsderpina276

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  • Mar 23, 2022
  • #42
Memeluke said:
lmao we're crying about a bug on stream, on aoezone, on twitter, in twitch chat and complaining about how it's been there for 2 years, while being too lazy to even report it once on the official forums? Sounds like us aoezone users.
Click to expand...
Yeah not sure if there is other channels but thats kinda typical. Maybe i missed some earlier thread idk the forums are kinda confusing but i dont think so.
 
L

Unknownlecracheursagacite

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  • Mar 23, 2022
  • #43
Memeluke said:
lmao we're crying about a bug on stream, on aoezone, on twitter, in twitch chat and complaining about how it's been there for 2 years, while being too lazy to even report it once on the official forums? Sounds like us aoezone users.
Click to expand...
To be fair to us it's not as if reporting a bug on the official forums would actually have done anything 11
 
Last edited: Mar 23, 2022
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E

GermanyeC_Gurke

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  • Mar 23, 2022
  • #44
Thanks derp.
Go upvote guys to get some attention to this.
 
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E

GermanyeC_Gurke

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Nov 16, 2015
401
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  • Mar 23, 2022
  • #45
lecracheursagacite said:
To be fair to us it's not as if reporting a bug on the official forums would actually have done anything.
Click to expand...
They have repeatedly said this is one of their preferred ways of communication. Doesnt mean everything there gets attention. But at least the devs have something to point to as an issue of work.
 
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Memeluke

ItalyMemeluke

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  • #46
when I reported a bug on their forum they fixed it in like 3 days...
 
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harooooo

Bosnia and Herzegovinaharooooo

Well Known Pikeman
Jan 15, 2015
148
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  • Mar 23, 2022
  • #47
i reported a bug with shift queuing attacks in august 2020 and it took till february 2022 to fix it.

Tho lately things seem to be better and the forum staff seem to be more active and responsive.
 
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L

Unknownlecracheursagacite

Longswordman
May 1, 2020
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  • Mar 24, 2022
  • #48
harooooo said:
i reported a bug with shift queuing attacks in august 2020 and it took till february 2022 to fix it.

Tho lately things seem to be better and the forum staff seem to be more active and responsive.
Click to expand...
This is a positive development if true. But being harsh on their earlier performance (and thus our expectations for how they do) is absolutely fair given examples like yours. And remember it took them four weeks to "hot"fix the Malians uptime bug!
 
L

Unknownlecracheursagacite

Longswordman
May 1, 2020
3,059
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  • Mar 24, 2022
  • #49
IYIyTh said:
Completely separate.

Right click is broken as it pertains to how the game worked before DE. A right click in current DE is an attack move command -- if you have units on aggressive/defensive etc. They will peel off and attack other units unless on stand ground. Extremely annoying when dealing with monks when your units decide "Hey you know what? Instead of doing what you asked us to do and killing the monk, let's just let our bud get converted and attack this building/unit that is closer than what you right clicked instead."

Towers/Tc's/Fortifications also still prioritize buildings over units -- extremely annoying when them hitting once/twice can mean the difference between being up a vil/two in a game.

Normal behavior is that regardless of units stance a right click will mean the unit will attack until that unit is killed or leaves field of vision (wouldn't even say LOS, so long as you can see it the right click command persists), then reverts to existing attack stance.
Click to expand...
Oops missed this earlier. If this is the case I am surprised this issue with attack move boosting archer speed did not receive more attention earlier since right clicking to focus fire specific units has always been a big part of ranged unit micro. Unless the boost only happens when directly inputting an attack move command rather than an implicit attack move command, which would truly be the most delicious bowl of spaghetti possible.
 
IYIyTh

United StatesIYIyTh

Champion
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  • Mar 24, 2022
  • #50
harooooo said:
i reported a bug with shift queuing attacks in august 2020 and it took till february 2022 to fix it.

Tho lately things seem to be better and the forum staff seem to be more active and responsive.
Click to expand...

Couple this with things like "right click attack," and "fortifications prioritizing buildings over units," being said to have been fixed multiple times (yet remain broken,) seemingly reverting after a patch or two.... there comes a point where apathy wins out.
 
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Voobly Top 5 DM Teamgame

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[FRoST]_8 2057
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SalzZ_Vinchester 1915
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DE Top 5 Empire Wars TG

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Mr.Bean 1848
SuN | Ideas.Necias 1817
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