
Aspiring pro: Random maps
The Aspiring pro: Random maps tournament is a 1v1 tournament based on AoC's standart map pool. This tournament is open for everyone below 1650 on Vooblys Medieval Siege RM ladder (Highest achieved also has to be lower than 1650). This tournament will have 16 spots for participating players. If there are atleast 32 Sign ups, the amount of spots will be accordingly increased.
If there are more than 16 Sign ups, a Qualification stage will be added, were sign up #16 has to play #17 and so on.
Aspiring pro: Random maps will start with a Group stage of four players each group and continue with the best two advancing to the single elimination stage.
Players will be seeded after the Qualification stage (if needed) according to their actual RM 1v1 rating. Players with zero games on the MS RM 1v1 ladder will be seeded according to their 1v1-beginners rating.
Note: Players with only 1v1-beginner rating will always seeded lower than players with a MS RM 1v1 rating.
For a meaningful seeding, a player need atleast 10 Games on the MS RM 1v1 ladder.
Important: This tournament will feature the X-Patch
All infos and changes on the X-Patch (and the downloadlink) can be found here
Sign up:
To sign up, the following informations are required:
Vooblyname with profillink:
all aditional Voobly accounts: (if needed)
Sign up thread
Brackets:
Brackets can be found here: Brackets
Timeframes:
Sign ups: until Friday 13. January 2017 23.59 GMT
Qualyfication stage: Saturday 14. January - Friday 20.January 23.59 GMT
Group stage: Monday 23. January - Sunday 12. February 23.59 GMT
Round of 16: Monday 13.February - Sunday 19. February 23.59 GMT
Quarterfinals: Monday 20. February - Sunday 26. February 23.59 GMT
Semifinals: Monday 27. February - Sunday 5. March 23.59 GMT
Final, Bronze final: Monday 6. March - Sunday 12. March 23.59 GMT
Maps:
Every map of AoC's standart map can be used as homemap, which includes:
Arabia
Archipelago
Arena
Baltic
Black Forest (Explored)
Coastal
Continental
Crater Lake
Fortress
Ghost Lake
Gold Rush
Highland
Islands
Mediterranean
Migration
Mongolia
Nomad
Oasis
Rivers
Salt Marsh
Scandinavia
Team Islands
Yucatan
Archipelago
Arena
Baltic
Black Forest (Explored)
Coastal
Continental
Crater Lake
Fortress
Ghost Lake
Gold Rush
Highland
Islands
Mediterranean
Migration
Mongolia
Nomad
Oasis
Rivers
Salt Marsh
Scandinavia
Team Islands
Yucatan
Match Settings:
For the Group stage, every won game will count as a point. the two best players of each group will advance. If two players have the same amount of points, their direct match result will be the decider.
Qualification stage (Bo3):
Game 1: Arabia (Team Random Civs)
Game 2: Homemap of whoever lost G1 (Hidden free choice of Civs)
Game 3: Homemap of whoever won G1 (Hidden free choice of Civs)
Group Stage (3 games, all to be played)
Game 1: Coastal (Hidden free choice of Civ)
Game 2: Blind Random (Team Random Civs)
Game 3: Full Random (Team Random Civs)
Round of 16 (Bo5)
Game 1: Scandinavia (Hidden free choice of Civs)
Game 2: Homemap of whoever is behind in score (Hidden free choice of Civilisation)
Game 3: Homemap of the other player (Hidden free choice of Civilisation)
Game 4: Ghost lake (Team Random Civs)
Game 5: Full Random (Team Random Civs)
Quarterfinals (Bo5)
Game 1: Nomad (Team Random Civs)
Game 2: Saltmarsh (the player who lost G1 choose civs for both players, different Civs)
Game 3: Saltmarsh (switch Civs from G2)
Game 4: Homemap of whoever is behind in score (Hidden free choice of Civilisation)
Game 5: Homemap of the other player (Hidden free choice of Civilisation)
Semifinal (Bo5)
Game 1: Arabia (Team Random Civs)
Game 2: Homemap of whoever lost G1 (Hidden free choice of Civs)
Game 3: Homemap of whoever won G1 (Hidden free choice of Civs)
Game 4: Full Random (Team Random Civs)
Game 5: Regicide Fortress (Hidden free choice of Civ)
Final, Bronze Final (Bo7)
Game 1: Arabia (Team Random Civs)
Game 2: Homemap of whoever lost G1 (Hidden free choice of Civs)
Game 3: Homemap of whoever won G1 (Hidden free choice of Civs)
Game 4: Archipelago (Team Random Civs)
Game 5: Full Random (Team Random Civs)
Game 6: Full Random (Team Random Civs)
Game 7: Coastal (Hidden free choice of Civs)
Game 1: Arabia (Team Random Civs)
Game 2: Homemap of whoever lost G1 (Hidden free choice of Civs)
Game 3: Homemap of whoever won G1 (Hidden free choice of Civs)
Group Stage (3 games, all to be played)
Game 1: Coastal (Hidden free choice of Civ)
Game 2: Blind Random (Team Random Civs)
Game 3: Full Random (Team Random Civs)
Round of 16 (Bo5)
Game 1: Scandinavia (Hidden free choice of Civs)
Game 2: Homemap of whoever is behind in score (Hidden free choice of Civilisation)
Game 3: Homemap of the other player (Hidden free choice of Civilisation)
Game 4: Ghost lake (Team Random Civs)
Game 5: Full Random (Team Random Civs)
Quarterfinals (Bo5)
Game 1: Nomad (Team Random Civs)
Game 2: Saltmarsh (the player who lost G1 choose civs for both players, different Civs)
Game 3: Saltmarsh (switch Civs from G2)
Game 4: Homemap of whoever is behind in score (Hidden free choice of Civilisation)
Game 5: Homemap of the other player (Hidden free choice of Civilisation)
Semifinal (Bo5)
Game 1: Arabia (Team Random Civs)
Game 2: Homemap of whoever lost G1 (Hidden free choice of Civs)
Game 3: Homemap of whoever won G1 (Hidden free choice of Civs)
Game 4: Full Random (Team Random Civs)
Game 5: Regicide Fortress (Hidden free choice of Civ)
Final, Bronze Final (Bo7)
Game 1: Arabia (Team Random Civs)
Game 2: Homemap of whoever lost G1 (Hidden free choice of Civs)
Game 3: Homemap of whoever won G1 (Hidden free choice of Civs)
Game 4: Archipelago (Team Random Civs)
Game 5: Full Random (Team Random Civs)
Game 6: Full Random (Team Random Civs)
Game 7: Coastal (Hidden free choice of Civs)
Game Settings:
§1
The game settings must be the following.
Game : Random Map
Map Style : Standard
Location : Determined by stage/round, all of the additional maps for the tournament
Size : 2
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
§2
Restarts:
In the qualification stage and group stage each player is awarded ONE restart.
In a Best of 5 each player is awarded ONE restart.
In a Best of 7 each player is awarded ONE restart.
A restart must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations and the map must be the same as in the previous attempt.
If ressources are stuck or in any case not reachable for a player(atleast 50% has to be reachable), the game can be restarted by admin re. (can be choosen by the affected Player) In this case the Admin restart has to be called in the first 8 minutes of the game
§3
In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
The first buildings constructed must be either a Town Center, Dock,Mill or Lumber camp.
Villager Fights are not allowed until all TC's are up.
No Barracks, no Palisade Wall and no more than one House may be build until the first TC is up.
No TC fighting is allowed. If it happens the game must be replayed. Should the administration decide that a TC fight occurred intentionally, the Player will receive an admin loss for that game.
You cannot block another TC being built by using villager(s).
§4
Any graphical changes that only affect the player's Age of Empires II: The Conquerors are allowed.
§5
Cheating is not allowed under any circumstances. Players using any kind of cheat will be punished.
§6
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
The game settings must be the following.
Game : Random Map
Map Style : Standard
Location : Determined by stage/round, all of the additional maps for the tournament
Size : 2
Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Standard
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock Teams : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
§2
Restarts:
In the qualification stage and group stage each player is awarded ONE restart.
In a Best of 5 each player is awarded ONE restart.
In a Best of 7 each player is awarded ONE restart.
A restart must be requested no longer than 4 minutes of game time (remember that this is shorter than real minutes). Games that are restarted must be included when posting recorded games of the match. When a game is restarted, the civilizations and the map must be the same as in the previous attempt.
If ressources are stuck or in any case not reachable for a player(atleast 50% has to be reachable), the game can be restarted by admin re. (can be choosen by the affected Player) In this case the Admin restart has to be called in the first 8 minutes of the game
§3
In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
The first buildings constructed must be either a Town Center, Dock,Mill or Lumber camp.
Villager Fights are not allowed until all TC's are up.
No Barracks, no Palisade Wall and no more than one House may be build until the first TC is up.
No TC fighting is allowed. If it happens the game must be replayed. Should the administration decide that a TC fight occurred intentionally, the Player will receive an admin loss for that game.
You cannot block another TC being built by using villager(s).
§4
Any graphical changes that only affect the player's Age of Empires II: The Conquerors are allowed.
§5
Cheating is not allowed under any circumstances. Players using any kind of cheat will be punished.
§6
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
Tournament rules:
§1
All players must respect the Tournament schedule and times for each round. There will be NO exceptions or delays granted to ANY player. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a player is trying to avoid scheduling and playing the tournament games, the player may be warned, receive an admin loss for the game or match or be disqualified from AP:RM.
§2
If both players cannot come to an agreement in scheduling their match, tournament staff will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both Players, to the best of our ability.
§3
Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
§4
All players have agreed to the No Smurfing rule. Each player must submit all relevant usernames for admins discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in a disqualification.
§5
Players are allowed to stream their own games only if their opponents agree. Players should be aware of the advantage one can get while interacting with his viewers.
§6
All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder. Most important, all games of a match must be publicly downloadable from Voobly.
§7
Matches of the Group Stage and the Qualyfication stage must be posted immediately after the match by the winner here(the loser can do it if he offers it). Matches of the Quarter-Finals, Semi-Finals, the Bronze Final and the Final must be sent immediately after the match to [email protected] (alternatively, the game links can be sent by PM to the admin).
§8
Matches can be scheduled in the AP:RM Scheduling forum, but other ways are fine aswell. Most important, confirmed times have to be announced publicly in the scheduling forum (this is important for admins, spectators and streamers). If there is no agreement about the playing time by Thursday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§9
In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games. If restoring is not possible, the recorded game should be provided, along with any additional information to the admins. Subsequently, facts will be analyzed and a final decision made.
§10
Once two players have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the players fails to arrive in time, the waiting player must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the game room, and send the screenshot to an admin. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished.
Goal is always to have games played. After your opponent fails in showing up you have to reschedule the games. If someone fails twice to be in time during the whole tournament, he'll get instantly disqualyfied.
§11
If a game is not recorded, it must be replayed regardless of result and evidence of it.
§12
By signing up for the tournament you agree to have all your games streamed and casted by any streamers and co-casters through using the Spectator Mode on Voobly, brought by the Userpatch 1.4 RC version. The streams will always have a delay to avoid cheating. There is no assurance of your games being streamed, but the possibility is there at all times. Spectating is allowed for anyone as long as both players agree.
§13
New rules can be added and current rules can be changed (including gaming rules). However, Admins MUST inform the Players about such changes.
All players must respect the Tournament schedule and times for each round. There will be NO exceptions or delays granted to ANY player. No excuse will be accepted for failing to play in the specified time. If the admin staff determine that a player is trying to avoid scheduling and playing the tournament games, the player may be warned, receive an admin loss for the game or match or be disqualified from AP:RM.
§2
If both players cannot come to an agreement in scheduling their match, tournament staff will analyze the situation, schedule, and time zones, in order to add a viable Admin Time that suits both Players, to the best of our ability.
§3
Every player must respect their opponent. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
§4
All players have agreed to the No Smurfing rule. Each player must submit all relevant usernames for admins discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in a disqualification.
§5
Players are allowed to stream their own games only if their opponents agree. Players should be aware of the advantage one can get while interacting with his viewers.
§6
All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder. Most important, all games of a match must be publicly downloadable from Voobly.
§7
Matches of the Group Stage and the Qualyfication stage must be posted immediately after the match by the winner here(the loser can do it if he offers it). Matches of the Quarter-Finals, Semi-Finals, the Bronze Final and the Final must be sent immediately after the match to [email protected] (alternatively, the game links can be sent by PM to the admin).
§8
Matches can be scheduled in the AP:RM Scheduling forum, but other ways are fine aswell. Most important, confirmed times have to be announced publicly in the scheduling forum (this is important for admins, spectators and streamers). If there is no agreement about the playing time by Thursday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§9
In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games. If restoring is not possible, the recorded game should be provided, along with any additional information to the admins. Subsequently, facts will be analyzed and a final decision made.
§10
Once two players have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the players fails to arrive in time, the waiting player must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the game room, and send the screenshot to an admin. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished.
Goal is always to have games played. After your opponent fails in showing up you have to reschedule the games. If someone fails twice to be in time during the whole tournament, he'll get instantly disqualyfied.
§11
If a game is not recorded, it must be replayed regardless of result and evidence of it.
§12
By signing up for the tournament you agree to have all your games streamed and casted by any streamers and co-casters through using the Spectator Mode on Voobly, brought by the Userpatch 1.4 RC version. The streams will always have a delay to avoid cheating. There is no assurance of your games being streamed, but the possibility is there at all times. Spectating is allowed for anyone as long as both players agree.
§13
New rules can be added and current rules can be changed (including gaming rules). However, Admins MUST inform the Players about such changes.
Prizes
First three players will win one of the following three shields added to their voobly profile:
1.

2.

3.

Admins
Admin moderate all AP:RM forums and take admin decision if needed:
