It wasnt tested well enough, but i think the efect had no real change with wheel or cart. Was tested long back, and I dont have aofe in my laptop atm. Maybe someone with aofe can test something like 8 farms around a tc working for 4 mins, and drop off all food at the end to see the results.Hmm, good to know, is this the "bare" bonus, without Wheelbarrow/Handcart researched?
That will definitely be fixed in AoF, thats probably wasn't fixed in AoFE 2.2 because of AoFE Dev team had no idea how to put pictures from campaign's cutscenes into history pages for the new civs since it was probably hardcoded, thats why when you scroll down below the civ section of many of the history pages like 'Medieval Warfare' and 'Dark Age Armies' and then on have pictures displaced from 5 history pages after when compared to the pictures of AoC's History pages.In my version (2.2 I believe), the Slavs history page is broken. No pictures.
I have a feeling MS is stalling us.I have a feeling cysion is stalling us
i think goths civilization should get 220 pop and no houses like huns. It would roox really.
i think goths civilization should get 220 pop and no houses like huns. It would roox really.
really..?
I also think their barracks should produce 2 units simultaniously, like twins. That whould really rock as well!
Btw just asking myself, do they get 315 if pop is set to 300? 1050 if pop is 1000?
Or invent a technology which upgrades your houses to TallHouses, giving them 10 capacity. Great architecture challenge as well!
+1 Tall houses just rips off and undermines the uniqueness of Incas 10 pop. bonus and the Slav team bonus to an extent. Wonders providing 50 population is good enough.Not particularly keen on tall houses. Letting wonders provide population is a cool idea though, I think 50 spots would be enough. 200 is ridiculous
But houses cannot extend the population limit. Maybe, 50 extra population limit per wonder which is an interesting idea.