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AOE2DE without inca feudal vil rush

  • Thread starter Hong KongHongeyKong
  • Start date May 4, 2021
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Elvaenor

NetherlandsElvaenor

Two handed swordman
Sep 2, 2015
678
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the Netherlands
  • Jun 23, 2021
  • #26
IYIyTh said:
Which you have no way to account for objectively.
Click to expand...
Yeah I mentioned that I don't have the stats to back it up, but as I said, I would be HIGHLY surprised if more people like to play this strat than to see it nerfed into oblivion.
 
IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
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  • Jun 23, 2021
  • #27
EssTee said:
Thats clearly not true, the only thing you can say from that is that Incas are seldom picked. But if people pick them, then they perform much better than a bottom tier civ, as you can see from the stats I posted above.
Click to expand...

That's not actually true, since their win % is actually down in all but 1650+ post-nerf.

Since Inca's received a pure nerf, it doesn't actually make sense their win % should increase, since they are objectively a worse civ than pre-nerf. Thus, there are likely some other things at play in that elo range, and I would argue there is moral hazard on behalf of those pro players who wanted the nerf in the first place in an attempt to justify it. There is no other reasonable explanation, except as someone pointed out -- that the strategy was actually not justifiable in being removed in the first place since it was not overpowered.

The play rate utilization is a better metric since it is expected their win % should drop, since the civilization was purely nerfed. They have objectively cratered in utilization, and since they were utilized highly post-nerf to "see," how they would fare -- it can be surmised that they are actually artificially inflated right now at the fourth least played civ in AOE2 DE this patch.

Elvaenor said:
Yeah I mentioned that I don't have the stats to back it up, but as I said, I would be HIGHLY surprised if more people like to play this strat than to see it nerfed into oblivion.
Click to expand...

Right, so you can't actually say that a majority of players wanted the nerf, because no statistic exists -- as you admit. So why say it?

lecracheursagacite said:
I thought not being fun to play against was the more compelling justification for the nerf. I have no strong opinion on whether it was actually OP or not. That pros disagreed as you say suggests to me it wasn't quite as broken as the loudest detractors said. But things can be unfun and unhealthy for a game without strictly being "OP" so I think whether it was or not should not really be that important.
Click to expand...

Not being fun to play against is subjective and shouldn't be the basis of buffs/nerfs. But because the game is being dumbed down for casual players, it can and is being utilized. That didn't stop certain meta preferring pro players from claiming the strategy was "broken," or "overpowered." It should be noted though, that several of their pro player brethren vehemently disagreed.
 
Elvaenor

NetherlandsElvaenor

Two handed swordman
Sep 2, 2015
678
1,581
118
29
the Netherlands
  • Jun 23, 2021
  • #28
IYIyTh said:
Right, so you can't actually say that a majority of players wanted the nerf, because no statistic exists -- as you admit. So why say it?
Click to expand...
Because even without hard data there was more than enough anecdotal evidence (seen by posts on fora, discussions on streams, etc.) to see the trend about how more people disliked the incan trush. The fact that no statistics exist doesn't mean you weren't able to see a general consensus about the overall opinion on the strat.
 
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Unknownlecracheursagacite

Longswordman
May 1, 2020
3,173
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  • Jun 23, 2021
  • #29
IYIyTh said:
Not being fun to play against is subjective and shouldn't be the basis of buffs/nerfs. But because the game is being dumbed down for casual players, it can and is being utilized.
Click to expand...
If a few people do not find something a problem while the majority do then whoever is managing the game would be very dumb to not fix it.
 
IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,882
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  • Jun 23, 2021
  • #30
No such data exists, and if anything the post-nerf discussions were about the disappointment of its disappearance of it or how Inca's received no commensurate buff.

There's nothing to argue really, the utilization % speaks for itself.
 
EssTee

GermanyEssTee

Known Member
Feb 5, 2021
40
175
48
28
  • Jun 23, 2021
  • #31
IYIyTh said:
No such data exists, and if anything the post-nerf discussions were about the disappointment of its disappearance of it or how Inca's received no commensurate buff.

There's nothing to argue really, the utilization % speaks for itself.
Click to expand...

Dude just stop discounting everything other people say without hard data proof while you are argueing pros are purposely screwing the win rate because they hated inca vil rushing.
 
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IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,882
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  • Jun 23, 2021
  • #32
EssTee said:
Dude just stop discounting everything other people say without hard data proof while you are arguing pros are purposely screwing the win rate because they hated inca vil rushing.
Click to expand...

Can you think of a better explanation for why only the 1650+ range saw a statistically significant increase in win % after a pure civilization nerf? I'm using actual data, not conjecture. You go next!

The only other explanation is that the nerf was unnecessary, so I don't think that's the tree you want to bark up.
 
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Unknownlecracheursagacite

Longswordman
May 1, 2020
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  • Jun 23, 2021
  • #33
What exactly are you saying again about the 1650+ stats? Did those high level players you anecdotally saw playing a lot of Inca skew both the playrate and the winrate or just the playrate?
 
SuperskinnyBLS

SwedenSuperskinnyBLS

Banned User
Dec 30, 2016
2,312
6,304
128
Sweden
  • Jun 23, 2021
  • #34
I would like to see Incas get some eco boost ( I suggested squires discounted and affecting vills - faster farming ) to help them throughout the game. Hopefully devs will listen to me again. : )
 
L

Unknownlecracheursagacite

Longswordman
May 1, 2020
3,173
2,827
113
  • Jun 23, 2021
  • #35
SuperskinnyBLS said:
I would like to see Incas get some eco boost ( I suggested squires discounted and affecting vills - faster farming ) to help them throughout the game. Hopefully devs will listen to me again. : )
Click to expand...
What change of yours did they listen to, I'm curious.
 
SuperskinnyBLS

SwedenSuperskinnyBLS

Banned User
Dec 30, 2016
2,312
6,304
128
Sweden
  • Jun 23, 2021
  • #36
lecracheursagacite said:
What change of yours did they listen to, I'm curious.
Click to expand...

Vietnam eco bonus
 
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Unknownlecracheursagacite

Longswordman
May 1, 2020
3,173
2,827
113
  • Jun 23, 2021
  • #37
SuperskinnyBLS said:
Vietnam eco bonus
Click to expand...
Can you work that same magic for Khmer farmers?
 
SuperskinnyBLS

SwedenSuperskinnyBLS

Banned User
Dec 30, 2016
2,312
6,304
128
Sweden
  • Jun 23, 2021
  • #38
lecracheursagacite said:
Can you work that same magic for Khmer farmers?
Click to expand...
I believe that with decreased gathering rate Khmer farmers are in a decent spot at the moment. I find more important areas to focus currently ( in terms of balance and the game itself ) :
1 ) FLEMISH FREAKING revolution having stats close to champion ( seriously? )
2 ) chopped trees visible in the fog of war
3 ) a small buff to Incas' eco
4 ) in EW civs should retrieve their dark age bonuses because current balance is total **** with 3-4 nations absolutely dominating the scene
 
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IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,882
3,160
128
  • Jun 23, 2021
  • #39
lecracheursagacite said:
What exactly are you saying again about the 1650+ stats? Did those high level players you anecdotally saw playing a lot of Inca skew both the playrate and the winrate or just the playrate?
Click to expand...

Win rate fell significantly for all but the 1650+ range. In fact, it somehow not only increased, but significantly for the 1650+ range.

Given the Inca civ was undoubtedly worse off post-patch (You would always take the pre-patch civ since it was objectively better -- they are identical less the applicable blacksmith techs earlier which is a defensive buff,) the two obvious explanations are that either

1. Some mis-match/overplay by elite end of the spectrum players in the 1650+ range has caused an unexpected increase in the win % since the nerf, skewing the data. Most likely explanation is those desperate to keep the Inca's nerfed wanted to prove they were great post-nerf, but really only proved that they themselves are great players.

2. The Inca Trush strategy that was nerfed was actually holding back the civ/actually detrimental to their win rate and thus did not need nerfing in the first place, as half of those clamoring for its removal claimed it was "overpowered," and "unbeatable."
 
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HongeyKong

Hong KongHongeyKong

Champion
Dec 11, 2019
2,432
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128
  • Jun 23, 2021
  • #40
Or maybe a statistics101 answer: sample size.
 
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K

Finlandkalkkaro

Halberdier
Aug 25, 2017
333
784
98
  • Jun 23, 2021
  • #41
Inca rush never was OP. It's just such an annoying strat that when it does work it draws lot of attention. Also ladder games are totally different world to pro tourneys. When 17+ tries that cheeky strat he saw in recent major tournament he is likely just going to do it wrong and hurt his chances of winning compared to basic meta play. I believe that's the reason inca win rate actually increased after changes which objectively were nerfs.
 
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IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,882
3,160
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  • Jun 23, 2021
  • #42
HongeyKong said:
Or maybe a statistics101 answer: sample size.
Click to expand...
There are more Inca games played this patch with Inca's in that Elo range than the previous patch.

Try again.
 
Last edited: Jun 23, 2021
HongeyKong

Hong KongHongeyKong

Champion
Dec 11, 2019
2,432
3,867
128
  • Jun 23, 2021
  • #43
IYIyTh said:
There are more Inca games played this patch with Inca's in that Elo range than the previous patch.

Try again.
Click to expand...
OMFG do you even know statistics?
 
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HongeyKong

Hong KongHongeyKong

Champion
Dec 11, 2019
2,432
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  • Jun 23, 2021
  • #44
Screenshot_20210623-212952~2.png


There must be some 1650+ intentionally losing with incas during patch 40874 then.
 
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IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,882
3,160
128
  • Jun 23, 2021
  • #45
kalkkaro said:
Inca rush never was OP. It's just such an annoying strat that when it does work it draws lot of attention. Also ladder games are totally different world to pro tourneys. When 17+ tries that cheeky strat he saw in recent major tournament he is likely just going to do it wrong and hurt his chances of winning compared to basic meta play. I believe that's the reason inca win rate actually increased after changes which objectively were nerfs.
Click to expand...

Sure, that's fair to say -- but if that's the case, and the nerf was made primarily on a split consensus of it being "OP," or "unfun," -- and it turns out it wasn't actually OP, perhaps it shouldn't have been nerfed at all.

HongeyKong said:
OMFG do you even know statistics?
Click to expand...

I'm sorry that the data doesn't say what you want it to.

It must be terribly frustrating.
 
nimanoe

Netherlandsnimanoe

Administrator
Staff member
Jan 15, 2014
3,515
5,640
143
28
  • Jun 23, 2021
  • #46
I think people below 1650 are losing with Incas on purpose to show that they need a boost and I have the data to back me up :kappa:
 
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HongeyKong

Hong KongHongeyKong

Champion
Dec 11, 2019
2,432
3,867
128
  • Jun 23, 2021
  • #47
Screenshot_20210623-214200~2.png

Wow they nerfed Indians hard in patch 40874!
 
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HongeyKong

Hong KongHongeyKong

Champion
Dec 11, 2019
2,432
3,867
128
  • Jun 23, 2021
  • #48
IYIyTh said:
I'm sorry that the data doesn't say what you want it to.

It must be terribly frustrating.
Click to expand...
Just becoz the sample size being bigger doesnt mean its necessarily significant enough to accurately reflect civ balance. Heck, map pool, meming trends, and some other factors can affect the win rate of ladder games. Thats just simple logic, but I guess to some people thats rocket science.
 
IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,882
3,160
128
  • Jun 23, 2021
  • #49
HongeyKong said:
Wow they nerfed Indians hard in patch 40874!
Click to expand...

I love how desperate you are that you picked a patch that lasted less than 40 days as some sort of better analysis of sample size than direct pre-post patch win rates of the civ you opened a topic about.

It's amusing. Continue.
 
nimanoe

Netherlandsnimanoe

Administrator
Staff member
Jan 15, 2014
3,515
5,640
143
28
  • Jun 23, 2021
  • #50
On a serious note: I don't think these stats from aoestats tell much about the strength of a civ, you'd have to look at tournament picks and stats for that. Given that Incas are barely picked, I think they could receive a buff.
 
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