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Aoe2 DE Update - January 21st, 2020

  • Thread starter United StatesT-West
  • Start date Jan 21, 2020
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buhanisson

Finlandbuhanisson

Longswordman
May 29, 2015
741
2,323
108
  • Jan 21, 2020
  • #26
Things are still probably better than after the february patch, so enjoy it while it lasts boys.
 
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D

UnknownDouble_N

Halberdier
Mar 5, 2017
204
727
93
  • Jan 21, 2020
  • #27
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In the game before that he teleported two times about viper's walls.
 
D

Spaindoacid

Halberdier
Apr 18, 2018
714
2,806
98
  • Jan 21, 2020
  • #28
"Khmer: Farmers no longer require Mills or Town Centers to drop off food. "

This opens so many possibilities, even more so when you combine it with the ability to garrison vills in houses.

You could use your forward vills to farm. So trush+farms, add houses if needed.
In late game you could place so many farms in so little space, all perfectly aligned along the end of the map, in the corner, etc... You could have like 80 farms in the space where you had 20 before. Maybe even wall them.
Maybe along the trade you could have a whole line of farms, from one end of the map to the other.
Probably much more...
 
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T

Unknowntresu

Active Member
May 17, 2014
123
192
43
  • Jan 21, 2020
  • #29
Just build 5 farms around each house, farmers hide inside house when economy raided.
Super OP.
 
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RoR_xTeRRoRx

IsraelRoR_xTeRRoRx

Two handed swordman
May 22, 2008
835
1,983
118
  • Jan 21, 2020
  • #30
They made pathing even worse, in about 5 min my opponents m@a went over a house that was being built and my villager when through stone 11
 
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O

UnknownOli King

Halberdier
Jan 7, 2015
328
887
93
  • Jan 21, 2020
  • #31
3mscl8.jpg
 
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K

Aland Islandskw1k000000

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  • Jan 21, 2020
  • #32
RoR_xTeRRoRx said:
They made pathing even worse, in about 5 min my opponents m@a went over a house that was being built and my villager when through stone 11
Click to expand...

Its a feature man. Walls and Gates were too OP, nerfed.
 
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N

ItalyNheltarion

Active Member
Feb 28, 2018
61
204
38
  • Jan 21, 2020
  • #33
Spaden said:
That Khmer farm bonus sounds huge. Should save so much walking time.
Click to expand...
I did a couple of test and they seem better than slavs' farm
 
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S

FinlandSpringoftheking

Halberdier
Dec 1, 2018
192
651
98
  • Jan 21, 2020
  • #34
Making walls obsolete isn't bug. It is the missed buff for the Goths. :tongue:
 
Last edited: Jan 22, 2020
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RAY

United StatesRAY

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  • Jan 21, 2020
  • #35
DauT: Magic Scorpion Shot (0:08)
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DauT: Golden Hunter (0:16)
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SaladEsc

DenmarkSaladEsc

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  • Jan 21, 2020
  • #36
Things i like:
Most of it, honestly. Some really nice balance changes, especially to khmer

Things i don't like:
Arambai are too cheap now
Nothing done to Goth, my suggestion:
20% discount in dark age / 35% discount in feudal age and onwards
+1 / +2 / +3 vs buildings in feudal / castle / imperial age

Edit: Stop hotkey for military units doesnt work
 
Last edited: Jan 21, 2020
T

Austriateutonic_tanks

Two handed swordman
Mar 30, 2013
2,504
1,947
123
  • Jan 21, 2020
  • #37
Nheltarion said:
I did a couple of test and they seem better than slavs' farm
Click to expand...

yes, in the current state their farmers will be as efficient as farmers on the rightside of the tc, on the best spot, so ruffly 15% faster farming than average, thats huge, it falls off with other civs getting handcart/wheelbarrow, but will always be around 10% faster farming.

TLDR kmhers have slav farms now, without needing mills
 
S

FranceSitaux

Known Member
Sep 30, 2014
240
224
48
France
  • Jan 21, 2020
  • #38
@Jupe @Rubenstock

I thought it was common sense that you should not abuse bugs in matchmaking games.
 
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U

UnknownUSC_kiky

Longswordman
May 24, 2011
1,344
668
113
  • Jan 21, 2020
  • #39
The block printing is a long-awaited tech for Chinese in the Chinese community. It is finally added officially!
 
M

SwedenMeandor

Active Member
Sep 19, 2015
39
119
38
33
  • Jan 21, 2020
  • #40
Current issues:
- The already much reported ghost-units passing through walls.
- Stop command has stopped working for me. Same with the guy I faced. Anyone else had this issue?
 
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G

GermanyGWLeibniz

Active Member
Mar 10, 2018
80
154
38
  • Jan 21, 2020
  • #41
teutonic_tanks said:
yes, in the current state their farmers will be as efficient as farmers on the rightside of the tc, on the best spot, so ruffly 15% faster farming than average, thats huge, it falls off with other civs getting handcart/wheelbarrow, but will always be around 10% faster farming.

TLDR kmhers have slav farms now, without needing mills
Click to expand...

Well after handcart it should be as fast as everyones farms (except Slavs) as the farm work rate and not the villager gather rate is the limiting factor at that stage afaik that was also the reason why the slav bonus was originally bugged
 
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SpanningTreeGuy

GermanySpanningTreeGuy

Active Member
Aug 13, 2019
23
95
28
  • Jan 21, 2020
  • #42
I never had a single disconnect in DE so far, now I played the first game with the new patch and I disconnected after about 30 minutes...
 
kc_Ereon

Germanykc_Ereon

Two handed swordman
May 20, 2013
864
575
118
  • Jan 21, 2020
  • #43
SpanningTreeGuy said:
I never had a single disconnect in DE so far, now I played the first game with the new patch and I disconnected after about 30 minutes...
Click to expand...
That may have happened due to the current Server Maintenance? (Servers will be down for ~2h afaik)
 
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K

Finlandkalkkaro

Halberdier
Aug 25, 2017
333
783
98
  • Jan 21, 2020
  • #44
teutonic_tanks said:
yes, in the current state their farmers will be as efficient as farmers on the rightside of the tc, on the best spot, so ruffly 15% faster farming than average, thats huge, it falls off with other civs getting handcart/wheelbarrow, but will always be around 10% faster farming.

TLDR kmhers have slav farms now, without needing mills
Click to expand...
Khmer bonus will be much bigger when gathering point is farther from optimal though which is more and more the case when games goes forward. I believe that will more than cover the handcart/wheelbarrow help default civ gets.
 
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SpanningTreeGuy

GermanySpanningTreeGuy

Active Member
Aug 13, 2019
23
95
28
  • Jan 21, 2020
  • #45
kc_Ereon said:
That may have happened due to the current Server Maintenance? (Servers will be down for ~2h afaik)
Click to expand...
Ah okay good to know, thanks. Did they announce this somewhere?
 
D

SwitzerlandDerEsser

Active Member
Dec 5, 2016
80
146
38
27
  • Jan 21, 2020
  • #46
King of the Hill: The monument now generates resources for the controlling player.
Click to expand...

THIS
 
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Tempires

FinlandTempires

Longswordman
Mar 16, 2013
576
1,046
108
Finland
  • Jan 21, 2020
  • #47
SpanningTreeGuy said:
Ah okay good to know, thanks. Did they announce this somewhere?
Click to expand...
twitter.com

AgeOfEmpires on Twitter

“Necessary Server Maintenance is happening TODAY, Jan. 21st @ 1PM PT / 4PM ET / 9PM UTC. MULTIPLAYER for AoE:DE and AoE2: DE will be down for an estimate of 2 hours. We will post as soon as they are live again. Thank you for your patience during this time! https://t.co/tRm44Bldwl”
twitter.com twitter.com
forums.ageofempires.com

Server Maintenance - Tuesday, January 21 - AoE: DE, AoE II: DE

WHAT: Server Maintenance (Multiplayer Servers) WHEN: Tuesday, January 21, 2020 9:00 PM (UTC) ESTIMATED DOWNTIME: 2 hours GAMES & PLATFORMS IMPACTED: Age of Empires: Definitive Edition (Steam / Microsoft Store) Age of Empires II: Definitive Edition (Steam / Microsoft Store) DETAILS...
forums.ageofempires.com forums.ageofempires.com

Only 2 hours before it




There is thread about units walking trough khmer buildings and resources on official website.
official forums and on steam . Post your information there too about bug
 
Last edited: Jan 21, 2020
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D

Irelanddooog

Halberdier
Mar 3, 2018
377
1,183
98
  • Jan 21, 2020
  • #48
Double_N said:
clips.twitch.tv

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In the game before that he teleported two times about viper's walls.
Click to expand...
RoR_xTeRRoRx said:
They made pathing even worse, in about 5 min my opponents m@a went over a house that was being built and my villager when through stone 11
Click to expand...
AsteriskRAY said:
DauT: Magic Scorpion Shot (0:08)
clips.twitch.tv

Twitch

Twitch is the world's leading video platform and community for gamers.
clips.twitch.tv clips.twitch.tv

DauT: Golden Hunter (0:16)
clips.twitch.tv

Twitch

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clips.twitch.tv clips.twitch.tv
Click to expand...
SpanningTreeGuy said:
I never had a single disconnect in DE so far, now I played the first game with the new patch and I disconnected after about 30 minutes...
Click to expand...

11111 they've really outdone themselves this time
 
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oozkan

Turkeyoozkan

Longswordman
Mar 4, 2019
890
2,088
108
  • Jan 21, 2020
  • #49
Fixed a rare issue where Petards would fail to deal damage to Gates.
Click to expand...

Oh, is this the bug that Dave found? @Marauder
Somebody please test it :smile:
 
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N

ArgentinaNicov

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  • #50
Nicov said:
Edit: I just finished reading the update in details and it looks amazing. Lets hope we dont get new glitches.
Click to expand...

11
 
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