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AoC Statistics [6.feb.2016]

  • Thread starter Unknownpip
  • Start date Nov 8, 2015
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Jineapple

GermanyJineapple

Two handed swordman
Oct 20, 2015
574
654
123
aoe2sheet.info
  • Dec 30, 2015
  • #26
Re: AoC Statistics

[url=http://aoczone.net/viewtopic.php?p=460443#p460443:37m2ybwt]30 Dec 2015 said:
[url=http://aoczone.net/viewtopic.php?p=460434#p460434:37m2ybwt]30 Dec 2015 said:
Well I'll just keep
-Maybe you should add all armors/classes of a unit in the details, even if they're 0, so one can find out whether certain attack bonuses work. E.g. Conquistadors aren't Cavalry Archers in AoC, but they are in the expansions, so skirmishers get extra bonus damage against them.
For most units it should be clear to which classes they belong, but especially for unique units there are some weird cases.
Click to expand...

I think you are wrong here. They are not cav archers in the african patch. In both new and old AoC they have 0 archer armor, that means (elite) skirmishers do get a bonus against them.

I would much rather not list all 0 armors, instead put the info to the units that do damage against them. Most people don't know that much in detail about the game. I think its easier to understand if you get a list of units you do extra damage against. I let people calculate with bonuses enough as is :smile:
Click to expand...

...You are right. I could have sworn I saw that armor class, but it's not there... Oh well, it's been a long day :P
Yeah, it's just the normal anti-archer bonus then.

Right, you can list more closely against which units the damage counts. I see your point, even if I'm not 100% sure I agree :wink:
 
Jineapple

GermanyJineapple

Two handed swordman
Oct 20, 2015
574
654
123
aoe2sheet.info
  • Jan 9, 2016
  • #27
Re: AoC Statistics

Someone who posted on my guide did some testing and discovered something weird - Bonus damage against camels doesn't work. I did testing in the scenario editor and pitched eagles and camels against mamelukes and camels. In both cases the bonus attack against camels is ignored completely. (Against Mamelukes, the heavy and imp camel did their reduced anti-cavalry damage like normal.)

I also just did a quick test in SP with aztecs against indians, and again my eagles didn't do any bonus damage against their camels.

Edit: I just tested other units that do anti-camel damage such as towers, kamayuks, pikemen etc.
I did not test all unit upgrades, but the damage seems to work fine here. It's only the eagle and the camel line that is affected.
I have no idea why the damage doesn't work though.

Edit2:
Also, Gate LOS should always be 6 I think, for stone gates etc. as well. I'm not sure what all the different gate units are for in the data files and why some have 5, other 6 LOS, but when you build them it seems to be 6 LOS (measured from the inner two tiles apparently)

Also:
-The Incan team bonus halves the creation time of farms, so they are built twice as fast (Just like Perfusion for Huskarls)
-You could add for the Byzantine team bonus that it doesn't affect gates (Although it does affect walls)
-For Cartography in expansions, you still have 1:00 BT, but it's 0:01
 
pip

Unknownpip

Active Member
Jul 11, 2014
255
2
28
  • Jan 11, 2016
  • #28
Re: AoC Statistics [11.jan.2016]

January changelog:

* major facelift (should work better on mobile phones, too)
* unit availability by civ
* remember DLC choice from last visit
* fixed bugs found by Jinneapple and Tramadol, thx

Do a ctrl+f5 if it doesn't load the new page for you. If you want to list all units and tech available to a civilization, just search for the civilization name.

Edit: just found monk and missionary missing civ availability. if you find any others, please pm me, thx
 
Jineapple

GermanyJineapple

Two handed swordman
Oct 20, 2015
574
654
123
aoe2sheet.info
  • Jan 12, 2016
  • #29
Re: AoC Statistics [11.jan.2016]

Italians and Portuguese do get the basic Cavalry Archer.
 
pip

Unknownpip

Active Member
Jul 11, 2014
255
2
28
  • Jan 15, 2016
  • #30
Re: AoC Statistics [11.jan.2016]

fixed:
* italians portuguese cav archers (thx Jineapple)
* fixed elite huskarl wrong bonus attack math (thx Jineapple)
* archers and skirmishers civ bonus mistake (saracens instead of persians) (thx Tramadol)
* added missing AoAK livestock and eatable prey animals, also changed the gathering title for these, would have been too long (thx Tramadol)

Slowly but surely all the errors are fixed hopefully. Big thanks to everyone correcting my mistakes!
 
pip

Unknownpip

Active Member
Jul 11, 2014
255
2
28
  • Jan 31, 2016
  • #31
Re: AoC Statistics [31.jan.2016]

Thx guys for the fixes!

wattle:
* indian team bonus applies to camel archer and mameluke
* mayans get only 15% resource bonus in DLC
* techtree stuff

ivik:
* more corrections on the grammar side
 
pip

Unknownpip

Active Member
Jul 11, 2014
255
2
28
  • Feb 2, 2016
  • #32
Re: AoC Statistics [2.feb.2016]

Changelog 2.feb.2016
* made some optimizations during loading
* moved stuff to work asynchronously - might be a bit lag updating the fixed footer, but at least it won't block chrome on mobile
 
C

AustriaChessfreak_

Active Member
Jan 29, 2016
139
32
33
  • Feb 2, 2016
  • #33
Re: AoC Statistics [2.feb.2016]

Hey, could you add a feature where one can compare units to each other using all this nice information you have gathered?
Like if I want to compare Elite Mangudai to Heavy Cavalry Archers, I now have to do some "copy and paste" to get it done.

Thanks for all the great work :-)
 
pip

Unknownpip

Active Member
Jul 11, 2014
255
2
28
  • Feb 6, 2016
  • #34
Added comparison feature and techtrees to DLC civilizations and some old civs.

For the tech trees huge thanks to wattle for creating the techtree images. They look absolutely amazing! They are from here: http://www.aoczone.net/viewtopic.php?f=693&t=117888

Changelog:
* comparison (suggested by Chessfreak_)
* techtrees (kudos to wattle!)
* farming speed update for DLC packages (based on SotL test, thx to Tramadol for bringing my attention to it)
 
Z

FranceZygene

Member
Nov 6, 2013
78
8
13
  • Feb 7, 2016
  • #35
I have to say, this website becomes more and more amazing, great job!
 
Jineapple

GermanyJineapple

Two handed swordman
Oct 20, 2015
574
654
123
aoe2sheet.info
  • Feb 7, 2016
  • #36
I really like the comparison feature! Very nice :smile:

Found another small error:

For the mameluke&elite mameluke it says they have 4 & 5 range, however it's only 3 in both cases. This is both for conquerors and the expansions
 
S

Unknownsigrobins

New Member
Feb 14, 2016
1
0
1
33
London, England
www.nba2kshop.com
  • Feb 14, 2016
  • #37
That's really cool, how do you get these stats?
 
wattle

Germanywattle

Well-Known Member
Bronze Supporter
Jun 14, 2012
241
1
239
68
36
  • Feb 14, 2016
  • #38
[url=http://www.aoczone.net/viewtopic.php?p=466100#p466100:hmxjatwq]14 Feb 2016 said:
That's really cool, how do you get these stats?
Click to expand...
viewtopic.php?f=186&t=116696#p449576
 
Jineapple

GermanyJineapple

Two handed swordman
Oct 20, 2015
574
654
123
aoe2sheet.info
  • Feb 17, 2016
  • #39
I did some testing/digging with genie editor and found out the description of the Illumination tech is wrong.
It says faith regeneration 50% faster, however the standard value is 1.6 and 3 after researching Illumination, so it's 87.5% faster.
 
jojkov

Slovakiajojkov

Active Member
Aug 26, 2012
232
8
33
  • Jun 30, 2016
  • #40
That compare function is really good, ty for this again.
 
iViktorius

NetherlandsiViktorius

Knight
May 9, 2014
1,762
3,359
138
The Netherlands
  • Jul 25, 2016
  • #41
Can you add something to the compare function so it shows a fully upgraded unit? Not civ specific (would be cool too, but that might be a bit too much work), just all the upgrades that affect a unit, armors, attack, movement speed etc.
 
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