I have created a program in C++ that sets off an alarm when approaching being housed or when your idles are over a certain threshold.
Would this be considered cheating?
Would this be considered cheating?
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Oh wow yeah that's something I could do but that's certainly going too far, ie having it alert you when they have clicked up.ladder: no (coaching is not cheating)
tournaments: probably. check your tournament rules. (should be treated the same as having a human watching your game live and giving you tips)
if people use stuff like this (and apply it to score checks, not idle checks), it's very close to actually ruining the game because they still haven't fixed the score calculation
I'm not injecting or hooking in any conventional sense, so it certainly doesn't trigger anti-cheat.Would it be detected by DE’s “anti-cheat system” (if it even exists)? Most likely, not. But it definitely should. If you use an external tool that reads the game’s data and converts them into something this useful, you’re definitely going too far.
Yeah, that’s what I assumed. It’s basically the same as using Cheat Engine, which (for example) gives you a temporary ban on Voobly. But DE’s anti-cheat is a joke compared to Voobly’s unfortunately.I'm not injecting or hooking in any conventional sense, just reading values in the virtual memory space, so it certainly doesn't trigger anti-cheat.
Yep, that's cheating.I have created a program in C++ that ...
I have created a program in C++ that sets off an alarm when approaching being housed or when your idles are over a certain threshold.
Would this be considered cheating?
I totally agree with this. I was going to release the program publically but then again only the people that know about it would have the advantage which is kinda unfair.I think it helps to think that if your opponent had this and you didn't, would you feel like you're at a disadvantage? Also, I feel like it's not particularly such a big thing across all elos. I mean, they've implemented autoscout, autoreseed and the ability to queue techs. That for me is a much bigger change to the core of the game, especially autoreseed. The only argument here would be that you have a program that is only accessible to a few people, whereas the aforementioned are all part of the game. We also already have many visual mods that show your vills are idle.
I think a good point made by Johannes, age of mandala guy, is that the game has an incredibly high learning curve. Some might argue that as a result it's for a more mature audience who can focus for more than a few seconds on something. But it really seems like the devs are catering to the audience who want things to be easier, and who want new "skins" and effects and what have you.
So then I think the question becomes, "Is this a mod the devs would want?" We could go on about whether the devs are in their right mind, but in the end, despite their lame "We listen to the community" comments, they are doing whatever the f they want.