Gameplay
- Scorpion: No longer spawns on Aggressive Stance when the Default Aggressive stance is disabled.
- Issuing a move command to a Monk who is already navigating to pick up a Relic will no longer cause the Monk to stop entirely.
Civilization balance
General
UNITS
Elite Steppe Lancer [Standard & Elite]: Reduced gold cost from 45 ▶ 40 gold.
TECHNOLOGIES
- The Cannon Galleon technology is no longer required to train the unit. Instead, researching Chemistry now unlocks the ability to train Cannon Galleons.
Burgundians
CIVILIZATION
Increased the amount of food generated by Relics from 20 ▶ 30 food/minute, which now mirrors the generation rate of gold.
The food cost of economy upgrades is now reduced by 50% in addition to being available one Age earlier.
UNITS
Flemish Militia: Reduced attack versus cavalry from 12 ▶ 8.
Flemish Militia: Reduced attack versus camels and ships from 8 ▶ 6.
TECHNOLOGIES
Burgundian Vineyards: Now converts half of all food into gold rather than the entire stockpile.
Burgundian Vineyards: Increased the rate at which farmers generate gold by +33%.
Cumans
CIVILIZATION
Reduced the team bonus health granted to palisade walls from +50% ▶ +33%.
Franks
TECHNOLOGIES
Bearded Axe: Now available in the Castle Age (was Imperial Age).
Bearded Axe: Reduced the cost to research from 400 food, 400 gold ▶ 300 food, 300 gold.
Chivalry: Now available in the Imperial Age (was Castle Age).
Chivalry: Increased the cost from 400 wood, 400 gold ▶ 600 wood, 500 gold.
Incas
CIVILIZATION
Villagers now gain the benefits of Blacksmith upgrades starting in the Castle Age.
Malay
CIVILIZATION
Fish Traps now provide +300% food as opposed to an unlimited amount.
Battle Elephants now cost -30% in the Castle Age and -40% in the Imperial Age.
UNITS
Karambit Warrior [Standard & Elite]: Increased attack from 6/7 ▶ 7/8.
Mongols
UNITS
Mangudai [Standard & Elite]: Reduced speed from 1.45 ▶ 1.4.
Portuguese
UNITS
Organ Gun [Standard & Elite]: Secondary projectiles now consistently deal 2 damage as opposed to 1 or 2 depending on whether they hit their primary target.
Sicilians
CIVILIZATION
Now receive access to the Siege Onager upgrade.
UNITS
Serjeant: Increased Feudal Age melee armor from 1 ▶ 2.
Serjeant: Increased Castle Age hit points from 60 ▶ 65.
Elite Serjeant: Increased hit points from 75 ▶ 85.
Donjon: Reduced the stone cost to build from 200 ▶ 175 stone.
TECHNOLOGIES
First Crusade: As an added effect, the technology now also improves all Sicilian units’ resistance to conversion.
New maps!
Five brand-new maps have been added to the map pool:— Crater
— Crossroads
— Michi
— Team Moats
— Volcanic Island.
Full patch notes here:
Age of Empires II: Definitive Edition — Update 47820 - Age of Empires
Hello and welcome to another release filled with exciting updates, balance changes, and bug fixes for Age of Empires II: Definitive Edition!
www.ageofempires.com
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