Just put your youtube videos on fast speed and pretend that it was played on fast speed. This should be good enough for you.Walling is its own strategy, but the reason starcraft 1 didn't have walls or powerful static defense was because it would be boring to watch. There's strategy in trushing, but the vast majority of people hate playing trush games and everyone hates watching them. I'm more worried about the audience. We've been playing this game for a million years, surely we can learn to play it on fast speed, we'd save a bit of time, and it'd translate better to the audience? Same with walling and towers, but that's another debate. I see more upside to downside to playing on fast.