Introduction
The following list describes ideas for quality of life features that could improve AoE2 DE gameplay by making certain gameplay mechanics/aspects more smooth,less cumbersome and/or visible without affecting game balance (hopefully). Please comment below if any of these features are...
Intro
Quite some time ago, Icewind made an investigation on how the Fire Delay (“Frame Delay”) can be theoretically calculated for ranged units (based on variables –including Attack Animation Duration– which can be obtained with the help of Advanced Genie Editor) and validated theoretical...
I think most of us remember AoC / HD / WK Infosheet created by Jineapple. Personally, I used to refer to it quite a lot back in the day – partly because of its neat design, partly because I didn’t know Advanced Genie Editor (AGE) existed and is quite a handy tool to use. I have delved into AoE...
Here, we are mostly talking about melee units. For a short summary, skip right to ‘Tl;dr’ section. A formula to calculate chasing TTK, alongside with an example entry and link to a spreadsheet, is presented in ‘Deriving the Formula’. Application examples of the formula are given in ‘Implications...
I am curious to know why in most (or all) tournament settings it specifies to use single queue rather than multi queue.
Isn't multi queue a superior mechanic? Are people forced to use SQ just because that's how it was in the olden days? I feel like SQ favours those with more APM to spare
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